jorimt wrote: ↑24 Jul 2024, 23:09
Games stutter, with or without sync. Some games stutter more, some stutter less. Some stutter differently with different settings.
I know that. I don't look for a completely lag free experience, which is impossible. I look for a way to fix the camera panning which is horrible to play with. I look to find out if I have a system or hardware issue somewhere for example. The rest of the different stutters is another topic.
Because I was lacking a VRR function for some time, I spent most of my time playing games with V-Sync enabled which made me not notice the jumps before as I do now. They still happened, I think, but not to that extent.
jorimt wrote: ↑24 Jul 2024, 23:09
There is no one-size-fits-all set-and-forget method to mitigate stutter across all games with one or more secret setting.
By "magic fix" I meant, as I said, "I look to find out if I have a system or hardware issue somewhere for example". Maybe there is some sort of conflict happening. Anything. I can refer to AMD TPM issue, which caused stutters for all people involved some time ago. That sort of magic fix.
jorimt wrote: ↑24 Jul 2024, 23:09
Modern PC gaming is also more prone to stutter than consoles due to not being a fixed platform and requiring shader caching, among other reasons. And again, there are various forms and causes of stutter and they can and will stack.
From the first page of the thread:
"I'm well aware that games aren't perfect, and the nature of PC etc. I can tolerate shader cache stuttering, or any other things that happens in games. I don't know if I can tolerate for game to shake my camera every single time I'm doing something. It's incredibly distracting and frustrating.
If it's supposed to be normal and is not an issue then oh well. My subconsciousness tells me that it isn't a normal behavior. But maybe I'm wrong and the only option is to deal with it."
Consoles also have a different syncing method I think. "I just wish we had low lag half vsync like PS4 does" yamaci said.
I'll also say again that I don't know WHAT is happening. I'm throwing words around, because I can't identify it. I'm doing it all by method of elimination, seeing what works or not. I also went with G-Sync direction at first, seeing as it is I think my literally first time using this and configuration and behavior is a little different compared to FreeSync. I know stutters happen, but WHAT stutter is this that I'm dealing with?
There is no visible to the naked eye FPS drops, nor freezes. No huge frametime spikes either (though the game looks like it experiences them), though I wouldn't say that it is exactly a flat line. Is it high "frametime variance" that is causing this? Can it be said?
I'm no tech expert, no one becomes it without not understanding something at first, so I want to get help with it if possible. My own searching provided no successful results so far.
From all the games I've tested so far and how they behave, only one of them seems to be working fine. Horse auto camera seems to be a mess though, in the exactly same spot in the game with the same frametime. I also didn't play long enough.
The only suggestions I got is to check my frametime and sensors. I checked it, but I can't say I'm reading it right. But there is no spikes that I see when something is loading for example. I also uploaded some videos and said I can provide more information. And I also asked if it's what everyone experiences.
(13 days ago someone commented "Faulty displays can induce microstutters" lol)
Lots of different videos on youtube, besides it being an annoyance that is happening I don't know what else it is.
jorimt wrote: ↑24 Jul 2024, 23:09
I'll say again; G-SYNC fixes tearing without introducing stutter or latency of
its own. That
is all.
Yes I know u said it. I'm keeping in mind everything u write or anyone else for that matter and coming back to it if needed to recap. You also added a note that goes "If you're still experiencing recurring stutter with properly configured G-SYNC, then either G-SYNC isn't actually engaged in your problem scenarios due to user error and/or monitor model-specific issues". Can I say for sure that I don't have a G-Sync related problem?
I believe I have system/display induced stutters rather than sync stutters, but how I can be sure of that?
jorimt wrote: ↑24 Jul 2024, 23:09
That told, if you expect to 100% eliminate all forms of stutter in every game you play without fail, plan on never playing anything again
No. Why would you say that? Only one form interests me at the moment (title of the thread) and how I can work against it. IF it is one form. And it's the most bad one.
(Half-joking) I just might never play anything again. Those games aren't even worth to have headaches over to begin with. I would only benefit from it.
Thanks. I'll bookmark it and give it a look. Also thanks for your input. Greatly appreciated.
On a side note, I found another alternative "solution" recently on my own to mitigate it to some capacity.
LFC on my display kicks in at 54 FPS, so max out every setting possible for graphical fidelity, aim for that number and don't go above 55 FPS either by limit or pushing graphics and stay in range and you have almost "silky smooth gameplay" (not 60 silky smooth obviously) with G-Sync. No camera jumps.
On other games Frame Gen also seems to help. But I think it needs to be a frame gen without Reflex. I don't remember if NVIDIA forces Reflex when you enable frame gen. I know Alan Wake comes (weirdly) without it.
Can my games drop to 54 FPS very fast then go above it and keep doing LFC activation induced stutters? But I recorded a gameplay vid and still saw them, so perhaps not.
Btw.
jorimt wrote: ↑24 Jul 2024, 23:09
As @RealNC already stated, G-SYNC + V-SYNC + LLM Ultra or Reflex will auto limit the FPS as to ensure G-SYNC remains within it's working range.
It capped without LLM.