Apex legends, Gameplay feels awful/choppy
Re: Apex legends, Gameplay feels awful/choppy
I did a lot of tinkering on my PC trying to resolve this but I found a solution that I don't think has been tested before. The reason I think this is the solution is because when I run Mouse Tester software in Windows Safe Mode, the mouse polling is perfect. It seems to be something related to the GPU driver which no amount of DDU'ing and clean installs could fix.
Disable all your NVIDIA services
- NVIDIA Display Container
- NVIDIA FrameView SDK Service
- NVIDIA LocalSystem Container
I also disabled Geforce In-Game Overlay
This also means that you need to pre-configure all your NVIDIA settings because disabling these services prevents NVIDIA Control Panel from working.
I did a ton of optimizations mainly following Calypto's Latency Guide, getting my average interrupt to DPC latency down to 4us. While gaming, I'll sometimes see DPC routine (nvlddmkm or dxgkrnl) spike to about 500-700us, but these actually make up such a tiny proportion of all the DPC routines. Even so, the mouse still felt weird but after disabling the NVIDIA services my mouse was unbelievably snappy and stable. I feel like I can actually game now. My current configuration is
- RTSS: 155fps with Passive Waiting Disabled
- Double Buffered V-Sync in Game
- Reflex Enabled + Boost
When I ran this configuration before my mouse still felt really slow but now it's super snappy. I also am now experiencing a massive improvement in network performance which I still can't figure why. Before it felt like I had 0 time whatsoever to aim and react but the last few games in ranked I've been taking way less damage and not getting that sensation of being 0.5s behind the server even though my ping is low. I really implore everyone to try this.
Disable all your NVIDIA services
- NVIDIA Display Container
- NVIDIA FrameView SDK Service
- NVIDIA LocalSystem Container
I also disabled Geforce In-Game Overlay
This also means that you need to pre-configure all your NVIDIA settings because disabling these services prevents NVIDIA Control Panel from working.
I did a ton of optimizations mainly following Calypto's Latency Guide, getting my average interrupt to DPC latency down to 4us. While gaming, I'll sometimes see DPC routine (nvlddmkm or dxgkrnl) spike to about 500-700us, but these actually make up such a tiny proportion of all the DPC routines. Even so, the mouse still felt weird but after disabling the NVIDIA services my mouse was unbelievably snappy and stable. I feel like I can actually game now. My current configuration is
- RTSS: 155fps with Passive Waiting Disabled
- Double Buffered V-Sync in Game
- Reflex Enabled + Boost
When I ran this configuration before my mouse still felt really slow but now it's super snappy. I also am now experiencing a massive improvement in network performance which I still can't figure why. Before it felt like I had 0 time whatsoever to aim and react but the last few games in ranked I've been taking way less damage and not getting that sensation of being 0.5s behind the server even though my ping is low. I really implore everyone to try this.
Re: Apex legends, Gameplay feels awful/choppy
Keep us updated over time pleasejboyer wrote: ↑11 Apr 2024, 18:00I did a lot of tinkering on my PC trying to resolve this but I found a solution that I don't think has been tested before. The reason I think this is the solution is because when I run Mouse Tester software in Windows Safe Mode, the mouse polling is perfect. It seems to be something related to the GPU driver which no amount of DDU'ing and clean installs could fix.
Disable all your NVIDIA services
- NVIDIA Display Container
- NVIDIA FrameView SDK Service
- NVIDIA LocalSystem Container
I also disabled Geforce In-Game Overlay
This also means that you need to pre-configure all your NVIDIA settings because disabling these services prevents NVIDIA Control Panel from working.
I did a ton of optimizations mainly following Calypto's Latency Guide, getting my average interrupt to DPC latency down to 4us. While gaming, I'll sometimes see DPC routine (nvlddmkm or dxgkrnl) spike to about 500-700us, but these actually make up such a tiny proportion of all the DPC routines. Even so, the mouse still felt weird but after disabling the NVIDIA services my mouse was unbelievably snappy and stable. I feel like I can actually game now. My current configuration is
- RTSS: 155fps with Passive Waiting Disabled
- Double Buffered V-Sync in Game
- Reflex Enabled + Boost
When I ran this configuration before my mouse still felt really slow but now it's super snappy. I also am now experiencing a massive improvement in network performance which I still can't figure why. Before it felt like I had 0 time whatsoever to aim and react but the last few games in ranked I've been taking way less damage and not getting that sensation of being 0.5s behind the server even though my ping is low. I really implore everyone to try this.
-
InputLagger
- Posts: 249
- Joined: 13 Sep 2021, 12:39
- Location: RUS
Re: Apex legends, Gameplay feels awful/choppy
Try new nvidia appjboyer wrote: ↑11 Apr 2024, 18:00I did a lot of tinkering on my PC trying to resolve this but I found a solution that I don't think has been tested before. The reason I think this is the solution is because when I run Mouse Tester software in Windows Safe Mode, the mouse polling is perfect. It seems to be something related to the GPU driver which no amount of DDU'ing and clean installs could fix.
Disable all your NVIDIA services
- NVIDIA Display Container
- NVIDIA FrameView SDK Service
- NVIDIA LocalSystem Container
I also disabled Geforce In-Game Overlay
This also means that you need to pre-configure all your NVIDIA settings because disabling these services prevents NVIDIA Control Panel from working.
I did a ton of optimizations mainly following Calypto's Latency Guide, getting my average interrupt to DPC latency down to 4us. While gaming, I'll sometimes see DPC routine (nvlddmkm or dxgkrnl) spike to about 500-700us, but these actually make up such a tiny proportion of all the DPC routines. Even so, the mouse still felt weird but after disabling the NVIDIA services my mouse was unbelievably snappy and stable. I feel like I can actually game now. My current configuration is
- RTSS: 155fps with Passive Waiting Disabled
- Double Buffered V-Sync in Game
- Reflex Enabled + Boost
When I ran this configuration before my mouse still felt really slow but now it's super snappy. I also am now experiencing a massive improvement in network performance which I still can't figure why. Before it felt like I had 0 time whatsoever to aim and react but the last few games in ranked I've been taking way less damage and not getting that sensation of being 0.5s behind the server even though my ping is low. I really implore everyone to try this.
-
daviddave1
- Posts: 482
- Joined: 04 Aug 2017, 17:43
Re: Apex legends, Gameplay feels awful/choppy
I LIKE XOS 1803, Brought my DPC lowest. https://discord.gg/dsVkV24v is there discord.jboyer wrote: ↑11 Apr 2024, 18:00I did a lot of tinkering on my PC trying to resolve this but I found a solution that I don't think has been tested before. The reason I think this is the solution is because when I run Mouse Tester software in Windows Safe Mode, the mouse polling is perfect. It seems to be something related to the GPU driver which no amount of DDU'ing and clean installs could fix.
Disable all your NVIDIA services
- NVIDIA Display Container
- NVIDIA FrameView SDK Service
- NVIDIA LocalSystem Container
I also disabled Geforce In-Game Overlay
This also means that you need to pre-configure all your NVIDIA settings because disabling these services prevents NVIDIA Control Panel from working.
I did a ton of optimizations mainly following Calypto's Latency Guide, getting my average interrupt to DPC latency down to 4us. While gaming, I'll sometimes see DPC routine (nvlddmkm or dxgkrnl) spike to about 500-700us, but these actually make up such a tiny proportion of all the DPC routines. Even so, the mouse still felt weird but after disabling the NVIDIA services my mouse was unbelievably snappy and stable. I feel like I can actually game now. My current configuration is
- RTSS: 155fps with Passive Waiting Disabled
- Double Buffered V-Sync in Game
- Reflex Enabled + Boost
When I ran this configuration before my mouse still felt really slow but now it's super snappy. I also am now experiencing a massive improvement in network performance which I still can't figure why. Before it felt like I had 0 time whatsoever to aim and react but the last few games in ranked I've been taking way less damage and not getting that sensation of being 0.5s behind the server even though my ping is low. I really implore everyone to try this.
Also how many GB RAM u got? 16GB or 32GB? Apex NEEDS 32GB to keep the lows in hand. That upgrade was huge for me.
| Now:
| Past: XL2586X 540Hz/PG248QP/271QRX/VG259QM with the Qisda panel/PG27AQN/XL2566K
| Past: XL2586X 540Hz/PG248QP/271QRX/VG259QM with the Qisda panel/PG27AQN/XL2566K
Re: Apex legends, Gameplay feels awful/choppy
This whole thread sounds like pure placebo, although I don't doubt many "fixes" were somewhat effective at some point in the past.
Anecdotally, there was one patch in S16( or end of S15?), when developers didn't patch a bug that lets players load whatever config after entering the game. This led to me using someone else's S2 graphic + game tweaks, for example, faster bullet animation (to reduce bullet ejection visual clutter), disable blur for inventory menu, and most important of all, disable bloom. That in particular made the game felt ultra-realtime for me. They patched it and the game never felt anywhere near as good afterward. If I was to theorise anything, I would guess something with Apex's HDR implementation. Game also got way brighter, just by comparing old firing range video (as in, pre-bloom old firing range vs. post-bloom old firing range). You can see it too - 2 years ago many MNK player's videos just seemed smoother and they could go for peeks with far tighter timing rather than play slow to guarantee a hit.
I say just give up if on mouse and keyboard. Not worth it playing a game where you're not just fighting aimbot users, but also the developers who insist on having so many quirky visual diarrhea on your screen and 10+ ms unnecessary input lag.
And well, you could still make the game feel minorly less laggy by reducing texture size to none, and use disable shadow altogether. But you are making your game visual beyond unenjoyable, and lacking shadow is arguably a disadvantage.
Anecdotally, there was one patch in S16( or end of S15?), when developers didn't patch a bug that lets players load whatever config after entering the game. This led to me using someone else's S2 graphic + game tweaks, for example, faster bullet animation (to reduce bullet ejection visual clutter), disable blur for inventory menu, and most important of all, disable bloom. That in particular made the game felt ultra-realtime for me. They patched it and the game never felt anywhere near as good afterward. If I was to theorise anything, I would guess something with Apex's HDR implementation. Game also got way brighter, just by comparing old firing range video (as in, pre-bloom old firing range vs. post-bloom old firing range). You can see it too - 2 years ago many MNK player's videos just seemed smoother and they could go for peeks with far tighter timing rather than play slow to guarantee a hit.
I say just give up if on mouse and keyboard. Not worth it playing a game where you're not just fighting aimbot users, but also the developers who insist on having so many quirky visual diarrhea on your screen and 10+ ms unnecessary input lag.
And well, you could still make the game feel minorly less laggy by reducing texture size to none, and use disable shadow altogether. But you are making your game visual beyond unenjoyable, and lacking shadow is arguably a disadvantage.
M27Q (rev 2.0
)
past: random Kogan VA monitor (same panel as Viotek GN24C),
Philips 276E8VJSB
past: random Kogan VA monitor (same panel as Viotek GN24C),
Philips 276E8VJSB
Re: Apex legends, Gameplay feels awful/choppy
Friends, I have found the true fix.
Windows Defender.
I was in the middle of a BR match and was getting some choppiness even though my frames were high. I went into process lasso and messed around with disabling different processes. When I disabled MsMpEng.exe, my game immediately felt f*cking magical. I actually could not believe it. I have done literally every possible repair on the internet, literally all of them. Completely replaced my PC, new ISP, clean installs, almost all of Calypto's, Freethy's, and Panjno's optimizations, ISLC, Interrupt Affinity, RTSS, DDU, even Revios...you name it.
You need to go into safe mode, change the ownership of the msmpeng.exe in windows explorer, and then rename the file so it can't run at boot. The problem with just disabling in process lasso or task manager is that the different defender services will restart the process. After I did this, I have no more input stuttering in BR, my mouse sens is 100% consistent, and I'm also getting less desync/input lag/ferrari peaks. I don't know why this fixes the problem, but I'm starting to believe that certain hardware configurations, or certain windows installations like ours seem to have a problem with Easy Anti Cheat. And no, adding these things to exceptions doesn't work, you need to fully disable the process. This might be why all these fixes only have temporary resolution, because no matter how you change your hardware, reinstall windows, change cpu power settings etc, Windows Defender is always there. Come to think of it, I have always only had mouse lag problems in games where Easy Anti Cheat is involved: Battlebit, The Finals, Apex, Halo Infinite...
Please try this.
Windows Defender.
I was in the middle of a BR match and was getting some choppiness even though my frames were high. I went into process lasso and messed around with disabling different processes. When I disabled MsMpEng.exe, my game immediately felt f*cking magical. I actually could not believe it. I have done literally every possible repair on the internet, literally all of them. Completely replaced my PC, new ISP, clean installs, almost all of Calypto's, Freethy's, and Panjno's optimizations, ISLC, Interrupt Affinity, RTSS, DDU, even Revios...you name it.
You need to go into safe mode, change the ownership of the msmpeng.exe in windows explorer, and then rename the file so it can't run at boot. The problem with just disabling in process lasso or task manager is that the different defender services will restart the process. After I did this, I have no more input stuttering in BR, my mouse sens is 100% consistent, and I'm also getting less desync/input lag/ferrari peaks. I don't know why this fixes the problem, but I'm starting to believe that certain hardware configurations, or certain windows installations like ours seem to have a problem with Easy Anti Cheat. And no, adding these things to exceptions doesn't work, you need to fully disable the process. This might be why all these fixes only have temporary resolution, because no matter how you change your hardware, reinstall windows, change cpu power settings etc, Windows Defender is always there. Come to think of it, I have always only had mouse lag problems in games where Easy Anti Cheat is involved: Battlebit, The Finals, Apex, Halo Infinite...
Please try this.
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nomaddroid
- Posts: 15
- Joined: 20 Aug 2024, 07:05
Re: Apex legends, Gameplay feels awful/choppy
Have you fixed the problem yet? What is the output for this application: "https://iowin.net/en/wintimertester/"?Stimpy7314 wrote: ↑27 Sep 2021, 11:22So I recently got into Apex Legends and I've come across this issue where my mouse inputs are very jittery/choppy while in a busy area or looking at a large of the map. I'm suspecting its related to high cpu usage and although naturally this only happens in real BR matches I've managed to recreate it in testing range by using prime95 on 4 cores out of 16(9900k)
Description of the issue:
Instability of mouse input processing or frametime spikes NOT VISIBLE ON FRAMETIME GRAPHS caused by mouse interrupts. This leads to a choppiness when panning and tracking enemies.
Here is some 120FPS footage of me comparing mouse inputs to controller inputs.
download the video to view it in 120fps.
-Controller is perfectly smooth while using the mouse results in jitter.
-look at the buttons to see which input I am using.
Here's some footage on a random part of the map. There is not even a lot of activity going on here but the stuttering is still present.
The stutter is much worse when there are multiple teams fighting
https://drive.google.com/file/d/1_Zc1M0 ... sp=sharing
I managed to recreate this issue in the test range by simulating high cpu usage with prime95
https://drive.google.com/file/d/1P3RbJg ... sp=sharing
Pretty obvious that the mouse input is laggy compared to controller because the game only processes the position of the joystick at 125hz. Strafing with the keyboard is pretty smooth too as it should be. Only when I move the mouse it becomes laggy
Heres some footage on youtube since the jitters are visible EVEN on 60fps. The 120fps videos show it better though.
Focus on the crosshair, the stutters make the pipe and weapons "vibrate" while doing this type of maneuver.
LOOK AT THE BUTTON HINTS TO SEE WHICH INPUT I AM USING
Things I've tried (main rig) 9900k, gtx 1080
stock windows 20h2
stock windows 21h2
stock windows 7 sp1
125hz, 500hz, 1000hz polling
different usb ports (usb 2, usb 3, front panel)
all devices unplugged except mouse
different mouse, different keyboard, different mousepad
180fps cap, 160fps cap, 140fps cap, 120hz cap. It seems like is reduced the I go but it is definitely still there.
r5apex low priority, high priority
mouse interrupt cpu affinity
different nvidia drivers
cpu underclock
cpu overclock
cpu stock (stock bios)
hyperthreading on, off
different monitor
entirely different rig (9600k, 1650 super)
At this point I just think its the game but how come no one else has noticed it?
I really would appreciate it if someone could try this out on their setup.
If you want to try it out just go to a busy area in the map (might have to try multiple times as it seems very random on which areas of the maps it happens) and do the same movement I am doing in the video footage.
You can also go to testing range and run large fft's on 4+ cores
confirmed that the stutter only happens on 4+ atleast on 9900k and 9600k
Since I've tried pretty much everything I suspect it's just due to a bug in the game engine similarly to how the frame pacing in this game breaks when its running at 200+ FPS, but then again how isn't this on the front page of r/apexlegends?
I've wasted lots of hours trying to fix this and would appreciate if any apex players on this forum could try this out so I know if its just the engine being bad or something wrong with my setup
Re: Apex legends, Gameplay feels awful/choppy
Mine is, does this mean something is off? Apex is awful for me in regards to desync.nomaddroid wrote: ↑22 Aug 2024, 03:45Have you fixed the problem yet? What is the output for this application: "https://iowin.net/en/wintimertester/"?Stimpy7314 wrote: ↑27 Sep 2021, 11:22So I recently got into Apex Legends and I've come across this issue where my mouse inputs are very jittery/choppy while in a busy area or looking at a large of the map. I'm suspecting its related to high cpu usage and although naturally this only happens in real BR matches I've managed to recreate it in testing range by using prime95 on 4 cores out of 16(9900k)
Description of the issue:
Instability of mouse input processing or frametime spikes NOT VISIBLE ON FRAMETIME GRAPHS caused by mouse interrupts. This leads to a choppiness when panning and tracking enemies.
Here is some 120FPS footage of me comparing mouse inputs to controller inputs.
download the video to view it in 120fps.
-Controller is perfectly smooth while using the mouse results in jitter.
-look at the buttons to see which input I am using.
Here's some footage on a random part of the map. There is not even a lot of activity going on here but the stuttering is still present.
The stutter is much worse when there are multiple teams fighting
https://drive.google.com/file/d/1_Zc1M0 ... sp=sharing
I managed to recreate this issue in the test range by simulating high cpu usage with prime95
https://drive.google.com/file/d/1P3RbJg ... sp=sharing
Pretty obvious that the mouse input is laggy compared to controller because the game only processes the position of the joystick at 125hz. Strafing with the keyboard is pretty smooth too as it should be. Only when I move the mouse it becomes laggy
Heres some footage on youtube since the jitters are visible EVEN on 60fps. The 120fps videos show it better though.
Focus on the crosshair, the stutters make the pipe and weapons "vibrate" while doing this type of maneuver.
LOOK AT THE BUTTON HINTS TO SEE WHICH INPUT I AM USING
Things I've tried (main rig) 9900k, gtx 1080
stock windows 20h2
stock windows 21h2
stock windows 7 sp1
125hz, 500hz, 1000hz polling
different usb ports (usb 2, usb 3, front panel)
all devices unplugged except mouse
different mouse, different keyboard, different mousepad
180fps cap, 160fps cap, 140fps cap, 120hz cap. It seems like is reduced the I go but it is definitely still there.
r5apex low priority, high priority
mouse interrupt cpu affinity
different nvidia drivers
cpu underclock
cpu overclock
cpu stock (stock bios)
hyperthreading on, off
different monitor
entirely different rig (9600k, 1650 super)
At this point I just think its the game but how come no one else has noticed it?
I really would appreciate it if someone could try this out on their setup.
If you want to try it out just go to a busy area in the map (might have to try multiple times as it seems very random on which areas of the maps it happens) and do the same movement I am doing in the video footage.
You can also go to testing range and run large fft's on 4+ cores
confirmed that the stutter only happens on 4+ atleast on 9900k and 9600k
Since I've tried pretty much everything I suspect it's just due to a bug in the game engine similarly to how the frame pacing in this game breaks when its running at 200+ FPS, but then again how isn't this on the front page of r/apexlegends?
I've wasted lots of hours trying to fix this and would appreciate if any apex players on this forum could try this out so I know if its just the engine being bad or something wrong with my setup

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nomaddroid
- Posts: 15
- Joined: 20 Aug 2024, 07:05
Re: Apex legends, Gameplay feels awful/choppy
This is normal. Suggested to check it because some PCs are, for some reason, affected with unstable TSC due to some BIOS quirks. This makes Windows use HPET as a clock source instead, making the overall performance worse, especially on the inputs side.
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MontyTheAverage
- Posts: 149
- Joined: 11 Nov 2021, 06:39
Re: Apex legends, Gameplay feels awful/choppy
Dude..... Wtf.... I just tried disabling it with process lasso...... First game just got 20 kills in TDM without even trying. Mind you half the team was full of bots but I felt no desync, hitreg issues or much input lag. This felt like complete fix than anything before.... I would still do bad in this same lobby with the lag and struggle to even reach 6-7 kills. God I hope this lasts and doesn't go back to crap like so many other temporary half-fixes beforejboyer wrote: ↑21 Aug 2024, 15:14Friends, I have found the true fix.
Windows Defender.
I was in the middle of a BR match and was getting some choppiness even though my frames were high. I went into process lasso and messed around with disabling different processes. When I disabled MsMpEng.exe, my game immediately felt f*cking magical. I actually could not believe it. I have done literally every possible repair on the internet, literally all of them. Completely replaced my PC, new ISP, clean installs, almost all of Calypto's, Freethy's, and Panjno's optimizations, ISLC, Interrupt Affinity, RTSS, DDU, even Revios...you name it.
You need to go into safe mode, change the ownership of the msmpeng.exe in windows explorer, and then rename the file so it can't run at boot. The problem with just disabling in process lasso or task manager is that the different defender services will restart the process. After I did this, I have no more input stuttering in BR, my mouse sens is 100% consistent, and I'm also getting less desync/input lag/ferrari peaks. I don't know why this fixes the problem, but I'm starting to believe that certain hardware configurations, or certain windows installations like ours seem to have a problem with Easy Anti Cheat. And no, adding these things to exceptions doesn't work, you need to fully disable the process. This might be why all these fixes only have temporary resolution, because no matter how you change your hardware, reinstall windows, change cpu power settings etc, Windows Defender is always there. Come to think of it, I have always only had mouse lag problems in games where Easy Anti Cheat is involved: Battlebit, The Finals, Apex, Halo Infinite...
Please try this.
