themagic wrote: ↑08 Oct 2024, 03:12If you watch this Video again then you can notice that the guy who recorded this...has some issue too with speed/timing and he moving like a lost TANK in WorldOfTanks with 250+fps...but maybe im just tripping about this and it has something to do with recording software but it rly looks like this but i myself exprience same shit every time where i notice and feel all this differences here when playing Valorant and even in CS2...sometimes i move very easy through map and on server i play (and it feels just completely different when i press wsad buttons) and then suddenly im start to driving a TANK in the next match (like a snail)...how tf this possible idk...but hitreg still same shit and dont matter if im on SONIC modus or if driving on an TANK movement. and same happens with mouse movements and aiming for me and it changes too in speed and accuracy aswell...literally same behavior over and over and just random shit.ApexLeg wrote: ↑02 Oct 2024, 05:19It does make me laugh, Reddit users who have no real clue always state "its ping", when really of course ping between 2 players are different, but difference between 20ms and 60ms is literally almost unfathomable in real terms, what you see between the 2 screens is much more different lol.
And yes I agree those who don't suffer from this will always have better kill ratio than someone who doesn't, even if the other player is more skilled. Most people who suffer from this have absolutely no idea it's happening, they just think everyone else is amazing. And then there's us, who notice it and goes crazy trying to fix it.![]()
So i don't rly think that its about recording software he used...cause i have same shit and can notice this all just by watching this gameplays and similar ones and that exactly what happens on my Screen too 1:1 and the random unstable exprience i have...
but at the end it all just feeling and looks completely very OFF and like something total wrong and like a DISCONNECTED feeling moment to me...that how i would describe this all and that exactly what happens for me too here in my location if i compare myself with this guy who tried to hit the SONIC skey and if i compare to all my own moments and experience where similar shit happened and still happens to me too...
hard to understand but i think the guys who has rly knowledge with all this shit...gonna understand what i try to say.
i think some guys here in forum know exactly the feeling of slow enemy movement (where the enemy moving animation is working on tick/timing to your favor and everything alright and advantage for you) and how very very easy it is to outplay such players and the hitreg works faster than the server can register and you can headshot with just 2-3 hits even with the classic pistols all the noobs in low elo...now we need only to figure out how to make it stable for us all or atleast for some broken cracked silvers like me...who suffer all this shit
its not about rank or elo but about consistency/stability/linearity/series . and the way how the game works for you in your location and how much advantage you have over others with your lucky "ideal condition" where on the other side of this medal..many just dont have this all good nice experience even with good nice setups and network and still suffer all the bad with there low pings and 300fps-400fps systems...and most of such people dont even realize what really happens around them. its crazy. but maybe just a conspiricy and i am the real crazy one...![]()
I remember We've discussed about this subject in here: viewtopic.php?f=10&t=13401&start=30
Did you try to play in a new account? Somehow these interpolation problems are less frequent on new accounts.
Also I see you already made tests with clumsy. Did you try to calculate your movement speed? You can test it like the video here:
https://youtu.be/JyVkEjfPaBs?feature=shared&t=307 and you need to measure the time/frames and divide the distance.
Everyone can test it out. Every game, your movement speed will be slightly altered.
I have a very stable 2-5ms FTTH connection and currently ranked below 3k in Valorant. This problem is still relevant in most of my games.
Unfortunately there is no cure for it since this is a feature. They are changing people's lag compensation to make them win or lose the game.
I don't want to sound like I am hacking but there are ways to make your lag compensation window wider, hence you can move faster and observe people in slow mo. The idea comes from in the instant of pressing w-a-s-d keys, you raise your outbound latency.
For example; as soon you press D, you increase your network latency from 4ms to 65. The server receives the info of your peek 65ms later. It actually forecasts your position in 130ms future (it needs a round trip delay to interpolate your position). This way you gain 130+61ms lag compensation window for a short period. Then as soon as you stop (pressing bot a-d or no keys being pressed) and adjust your aim, you get back to 4ms network latency. This way you can respond with very low latency and hit the shot of your life.
Meanwhile, the enemy sees a speed of light ferrari peak, then that ferrari peaks goes back (like the video on first post) and shots you with perfect accuracy on full running speed.
Anyone with the right software development skills can make a tool like this. You can make a custom openvpn server to make something like this, you can even modify Clumsy like i did.
Anyone who made a tool like this will notice that this will work in one game and it won't work on other games. Because every match you will have a hard limit for lag compensation. When you have a high k/d or high winrate, that lag compensation window gets capped to a value like 60-90. If you try 130ms lag on 90ms lag compensation, you will be glitching, micro-teleporting.
Unfortunately, Hard capping lag compensation is relevant in some other games too, heavy car bug exists in most of online interpolated games.


