I was actually playing Guild Wars 2 tonight and wondering how much G-sync would benefit it. I recently discovered that it seems to be one of those games with an internal vsync mechanism: even with vsync disabled there is zero screen tearing. Turning vsync on adds input lag, reduces performance, and makes it stutter more on my system. I can't believe I'd left the vsync option for so long. The game will be an interesting test due to the widely variable performance and the near impossibility of maintaining >30 fps at all times and I will definitely be reporting on my results once I receive my upgrade kit.Chickenfeed wrote:Shooter wise, I've been able to get most pegged at 120, but like you said things such as Crysis 3 ( Metro Last Light and Arma III as well), that's just not going to happen. Myself I play Guild Wars 2 a lot and it is extremely cpu limited ( and scales horrible with higher end hardware and multiple gpus) and has the most erratic performance of any game I've played so its the thing I'd be most interested in using GSync with. Getting 120fps pegged, even 60, is a pipe dream in the game's busy areas.
That's what I was thinking when I saw your entry pop up earlier! There's only 148 registered users on the forum, and I don't think there's more than 40 entries in the giveaway so it's a pretty big coincidence.PoWn3d_0704 wrote:Hey, two John's, both in Oregon and with the Asus monitors now w/ Gsync! Whats the odds?
I can't tell you how excited I am to be chosen to test out G-sync! Congratulations to everyone else who won and I hope we'll be able to reveal useful information for the rest of the forum through our testing. I have a pretty large Steam library so I'll be testing as many games as I can with vsync off vs vsync on vs g-sync. Perhaps it would be useful to start building a list of tested games between everyone who's using G-sync?