some CS2 Pro/Semi-pro players abusing asymmetric lag?

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cursed-gamer
Posts: 239
Joined: 16 Aug 2023, 13:07

Re: some CS2 Pro/Semi-pro players abusing asymmetric lag?

Post by cursed-gamer » 12 Nov 2024, 16:02

Unreazz wrote:
12 Nov 2024, 15:54
You Guys need to understand that only a few people have the privilig to play on a good stable connection and those are the ones, WHO lives in the right places. ITS Like 80% arround the Globe is shiet and suffering from this. You know why ? Because WE have more bandwith for streaming and stuff even more. WE are Not in 2009 anymore where eyeryone Had only 16 mbits of Download. Time Changes and ISPs Changed Internet too for the majority of customers and those are not gamers.

I have been in countless Locations too and from 10 Locations only 1 was good. So you can Imagine how far you have to Go for this. This ist what im try to Tell you. Its not the Same as it was 10 years ago.

If you say you have been in countless Locations than you have been in Wrong Locations. There was a Video of simple suffering from that too wegen he switched places and everyone suggested him to move Out. If you leave in a good places, never leave from there.

ZINZIRIO WHO Had perfect conditions to Play on His Line ist suffering from that now too, since they Upgrades His streets with Fiber. He ist also on this Forum, Go Look arround His Threads
But this theory contradicts the fact that, that professional players travel around the globe, play on boot camps in various countries and still don't experience what I do. What are the odds that 10 different locations give me shit experience while pro player in 10 different locations have same good feeling no matter what?

Only what I need to know is what my ISP do to make my connection so good (at least according to stats) even in highest peak hours and what I can ask them to do. I'd like to contact them and ask but no idea what exactly should I request from them.

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themagic
Posts: 465
Joined: 02 Jul 2024, 08:22

Re: some CS2 Pro/Semi-pro players abusing asymmetric lag?

Post by themagic » 13 Nov 2024, 01:15

cursed-gamer wrote:
12 Nov 2024, 16:02
Unreazz wrote:
12 Nov 2024, 15:54
You Guys need to understand that only a few people have the privilig to play on a good stable connection and those are the ones, WHO lives in the right places. ITS Like 80% arround the Globe is shiet and suffering from this. You know why ? Because WE have more bandwith for streaming and stuff even more. WE are Not in 2009 anymore where eyeryone Had only 16 mbits of Download. Time Changes and ISPs Changed Internet too for the majority of customers and those are not gamers.

I have been in countless Locations too and from 10 Locations only 1 was good. So you can Imagine how far you have to Go for this. This ist what im try to Tell you. Its not the Same as it was 10 years ago.

If you say you have been in countless Locations than you have been in Wrong Locations. There was a Video of simple suffering from that too wegen he switched places and everyone suggested him to move Out. If you leave in a good places, never leave from there.

ZINZIRIO WHO Had perfect conditions to Play on His Line ist suffering from that now too, since they Upgrades His streets with Fiber. He ist also on this Forum, Go Look arround His Threads
But this theory contradicts the fact that, that professional players travel around the globe, play on boot camps in various countries and still don't experience what I do. What are the odds that 10 different locations give me shit experience while pro player in 10 different locations have same good feeling no matter what?

Only what I need to know is what my ISP do to make my connection so good (at least according to stats) even in highest peak hours and what I can ask them to do. I'd like to contact them and ask but no idea what exactly should I request from them.
Even at Pro level many experience this...but they just don't talk about that much and Public.

They don't care and are happy to be there where they are. And they know that they will go LAN and Perform again in Events where the good Prizes and Money is...That only what matters to them and they working more on there Image/Social platform than doing tranings and playing. The Fans gonna love them anyway...no matter what Form they show.

Good example is S1mple which moved to Poland and what happen to him after and his SOLO PERFORMANCE SKILL...but many his Fans don't care and they still love there S1mple and are follow him anywhere. S1mple know this and he know that with good Team and at the next lucky Lan he will Perform again like in old Days and maybe WIN Prizes again...The only problem that the good Teams don't want S1mple today. :lol:


"ZINZIRIO WHO Had perfect conditions to Play on His Line ist suffering from that now too, since they Upgrades His streets with Fiber. He ist also on this Forum, Go Look arround His Threads"

Exactly this the Reason for what happening and True it's not more like 10 years ago...Some Streets gets Upgraded in Location and some People start to Suffer in there Online Experience. Idk how exactly things get messed up but I think that this exact what happen to me here too in my Location. Like every Month there some works going on and the Cables getting changed under the Ground and some Buildings get faster Internet after but not for everyone and all...just 2-3 Building and fresh ones which just was build some Year ago.

But this Work and Changes can be a good Reason that something gets messed up in some Locations and then degrade in Online Experience happens even with Fiber Lines...And many other start to suffer too cause of that Works who still have VDSL/ADSL2+ and are waiting for the Upgrade in Speeds but that don't mean that your Online Gaming will become better and depends hard on luck.


I think the best Location to move is....Where the Infrastructure already finished and done and where no much work happens on the Street and Cables don't get touched...Atleast at such Location you will be always Stable and don't experience that much Changes. The only Question in which direction Stable...in better way or worse way Stable. :?


Theory sounds maybe some Dumb but things are Changing in many Location today and some gets Upgrade in Speed and more 4/5G Towers build around than 10 years ago but there is good Chance that such work can mess UP everything when it comes to Online Gaming Shooters and for some who living in such Location. And after it's hard to proof and blame someone and find the culprit and fix it...Providers don't really gonna help cause they don't even have Idea and only care to sell you a new Router.


But overall I agree with Unreazz and that Theory sounds Logical possible at all...Things Change faster and faster and some start to suffer Cause of this Changes. That the bad luck and what happen to me probably too here...I don't even would joind and find to this Forum if my Online Experience just still worked Stable the same way like good 6 Years ago it was and the Days where i just was happy with that and how things are worked and don't rly care that much and just enjoyed to play. It was good nice days...

And now Things are fucked up hard but it's nice to know and realize that it's fucked up for many many others Around too and only a small precentage are notice this and People like on this Forum and still try to find a Fix and are on the Search for Solutions...hahaha. :lol:

XEM
Posts: 19
Joined: 05 Sep 2024, 20:24

Re: some CS2 Pro/Semi-pro players abusing asymmetric lag?

Post by XEM » 14 Nov 2024, 14:20

cl_predict wrote:
12 Nov 2024, 09:18
Hey, I've noticed that a lot of really high elo CS2 players are playing / streaming with constant packet loss on upstream or have some weird "receive latency" result on their build info.

On the build info, the first number after the letter is the receive latency. When you are playing with ethernet cable directly to the router, it's around 05 or 07, I checked this on 2 different PCs and all my mates PCs. When you asked those high elo players, they tell you that they also use a direct cable to the router.
  • Kyojin (12-30ms receive latency): kyojin.png
  • day0s (12ms receive latency): day0s.png
  • Shox (20+% constant upstream jitter/packet loss) shox.png
I've noticed that also on KennyS stream few weeks ago.

What is causing that? All of them use NONE for option "Buffering to smooth over packet loss", this option adds some receive latency when turned to 1 or 2.

What are your result please? Check your build info during a round, after the letter S/V (depending of the server you are on, Valve server (V), Community Dedicated (S)), what is your first number? And what is your setup? Wi-Fi, ethernet cable to router, ethernet cable to powerline adapter?...

More info about the numbers of the build info: https://www.reddit.com/r/GlobalOffensiv ... _this_sub/
Lag compensation code works like this:
Give advantage to jittery network players (wider compensation window), less interpolation.
Interpolate stable network players with a good precision.
Give fake locations (false predictions) to low ping very stable players.

This is how i drop 45/7 kd with 100+ms ping in Valorant. CS2 works very similarly but it is worse. If you have very low ping and very stable network in CS2, you can't even counter strafe. Because false interpolated predictions will ruin your movement.
https://www.youtube.com/watch?v=yam8Kj75BLc

cursed-gamer
Posts: 239
Joined: 16 Aug 2023, 13:07

Re: some CS2 Pro/Semi-pro players abusing asymmetric lag?

Post by cursed-gamer » 14 Nov 2024, 14:25

XEM wrote:
14 Nov 2024, 14:20
cl_predict wrote:
12 Nov 2024, 09:18
Hey, I've noticed that a lot of really high elo CS2 players are playing / streaming with constant packet loss on upstream or have some weird "receive latency" result on their build info.

On the build info, the first number after the letter is the receive latency. When you are playing with ethernet cable directly to the router, it's around 05 or 07, I checked this on 2 different PCs and all my mates PCs. When you asked those high elo players, they tell you that they also use a direct cable to the router.
  • Kyojin (12-30ms receive latency): kyojin.png
  • day0s (12ms receive latency): day0s.png
  • Shox (20+% constant upstream jitter/packet loss) shox.png
I've noticed that also on KennyS stream few weeks ago.

What is causing that? All of them use NONE for option "Buffering to smooth over packet loss", this option adds some receive latency when turned to 1 or 2.

What are your result please? Check your build info during a round, after the letter S/V (depending of the server you are on, Valve server (V), Community Dedicated (S)), what is your first number? And what is your setup? Wi-Fi, ethernet cable to router, ethernet cable to powerline adapter?...

Punishing players with high quality connection over those with bad is so stupid and basically killing gaming industry. Technology moves forward, majority of players have fiber optic. Unfortunately it looks like it's profitable.

Punishing players with high quality connection over those with bad or average is so stupid but unfortunately looks like profitable, because this is only what they care about.

More info about the numbers of the build info: https://www.reddit.com/r/GlobalOffensiv ... _this_sub/
Lag compensation code works like this:
Give advantage to jittery network players (wider compensation window), less interpolation.
Interpolate stable network players with a good precision.
Give fake locations (false predictions) to low ping very stable players.

This is how i drop 45/7 kd with 100+ms ping in Valorant. CS2 works very similarly but it is worse. If you have very low ping and very stable network in CS2, you can't even counter strafe. Because false interpolated predictions will ruin your movement.
https://www.youtube.com/watch?v=yam8Kj75BLc

UnmarkedMo
Posts: 20
Joined: 04 Oct 2024, 01:23

Re: some CS2 Pro/Semi-pro players abusing asymmetric lag?

Post by UnmarkedMo » 14 Nov 2024, 14:35

This new “prediction” setting is strange and will probably solve the problem for some.
A word of advice: if your ping is over 30, it's best to deactivate the 3 prediction options and revert to the previous system.
These new options will only favor people with a low ping: between 5 & 30.

XEM
Posts: 19
Joined: 05 Sep 2024, 20:24

Re: some CS2 Pro/Semi-pro players abusing asymmetric lag?

Post by XEM » 14 Nov 2024, 14:51

UnmarkedMo wrote:
14 Nov 2024, 14:35
This new “prediction” setting is strange and will probably solve the problem for some.
A word of advice: if your ping is over 30, it's best to deactivate the 3 prediction options and revert to the previous system.
These new options will only favor people with a low ping: between 5 & 30.
Those setting are client based, we still can't control server side interpolation. Lag compensation is the real problem, Client interpolation is just an artifact.
A few months ago, the new patch of the CS2 had release notes of improving gameplay for those who have jitter or loss.

https://liquipedia.net/counterstrike/2024-06-11_Patch

BY AUTOMATICALLY ADJUSTING USER COMMAND PACING (altering your inputs, delaying or overwriting them)
Also how can commands ARRIVE to SERVER EARLIER? TIME TRAVEL??
lagcomp.png
lagcomp.png (202.42 KiB) Viewed 3681 times
It is lag compensation and it is giving low ping stable players a disadvantage.

They are trying to maximize their profits, by giving high ping high packet loss players advantage, and worsening the gameplay of stable network players.

widow13
Posts: 239
Joined: 28 Jul 2023, 07:02

Re: some CS2 Pro/Semi-pro players abusing asymmetric lag?

Post by widow13 » 14 Nov 2024, 17:53

I've had something similar work in Valorant.
If you give the right affinities/priorities to certain apps like valorant.exe and vgc.exe, it makes net jittery 24/7 and makes the game feel better/more responsive.

Has nothing to do with input lag and such tho.
It's the bad netcode/lag compensation of the game.
Also it doesn't work every time and depends on what ping others have on the server.

ApexLeg
Posts: 84
Joined: 29 Nov 2023, 07:16

Re: some CS2 Pro/Semi-pro players abusing asymmetric lag?

Post by ApexLeg » 15 Nov 2024, 06:24

Yup I too believe it's lag compensation hitting hard, I first noticed it in CoD a few years back, I never used to have these problems on my old build PC before I built a high spec one and upgraded my ISP supplied router to a proper one. The change was instantly and for months and months I thought I was going crazy until I looked into it. My teammates who wouldn't even know how to log into a router played on console never got these issues, they thought I was just moaning. I used to throttle my data to like 500kbps and the issue went away for 80% of matches (then my teammates would accuse me of cheating because suddenly I was getting more kills), but it did stop working as effectively at some point.

Apex I know uses it too, I can see where my IP's are being routed and I notice when I do have really bad hitreg, ferarri peeks it when it's routing my data to the USA even though I'm in Europe.

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themagic
Posts: 465
Joined: 02 Jul 2024, 08:22

Re: some CS2 Pro/Semi-pro players abusing asymmetric lag?

Post by themagic » 15 Nov 2024, 20:09

ApexLeg wrote:
15 Nov 2024, 06:24
Yup I too believe it's lag compensation hitting hard, I first noticed it in CoD a few years back, I never used to have these problems on my old build PC before I built a high spec one and upgraded my ISP supplied router to a proper one. The change was instantly and for months and months I thought I was going crazy until I looked into it. My teammates who wouldn't even know how to log into a router played on console never got these issues, they thought I was just moaning. I used to throttle my data to like 500kbps and the issue went away for 80% of matches (then my teammates would accuse me of cheating because suddenly I was getting more kills), but it did stop working as effectively at some point.

Apex I know uses it too, I can see where my IP's are being routed and I notice when I do have really bad hitreg, ferarri peeks it when it's routing my data to the USA even though I'm in Europe.
I find some guys in german forums who have same thing what u tell...there packets somehow gets routed to USA but they playing in europe and ping is still small. idk how that possible...but that is clearly fucked up.

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