I've posted about it before and i've had people reply with skepticism which is understandable. So i've spent about 2 days compiling clips. Basically, every fight that I encounter, regardless of whether its a top or bottom frag, ends up with me either getting instakilled, or taking heavy damage regardless of how good my crosshair placement/aim/reaction time is. It also doesn't matter whether im playing comp, i've played on alts in iron, silver, gold, plat, diamond lobbies, and in the clips im playing in diamond lobbies. Ive also played deathmatch and unrated lobbies with similar results.
The symptoms ive experienced is this heavy input lag feeling where the mouse feels kind of floaty, basically on 240 fps/hz it feels like im playing on 60 fps/hz. The other major issue that stands out is desync which seems apparent in any online game, but with valorant it feels especially prominent, since you can get killed so quick with a single headshot, so desync issues in a game like this becomes especially noticeable and crippling. Basically almost every gunfight i get into it seems the opponent moves and strafes at high speeds making it hard to track them, and hits accurately 95% of the time in a way that is faster than I can humanly react. Many times i get instakilled before even processing the fact that an enemy is there. It quite literally feels like i'm playing out of sync with the rest of the server, and they're somehow seeing me before Im able to see them.
I've ruled out hardware being an issue as ive replaced my PC 3 times at least, also had it checked out with no issues reported. Formatted it several times, checked settings, etc.
Ive replaced monitor several times with different brands, replaced all peripherals several times.
Checked internet and brought ISP tech several times, no issues reported. I get sub 10 ping with low jitter, no packet loss
So this pretty much leaves me with two options. Either theres something funky going on with Valorant servers, or theres something wrong on my end, perhaps on the electrical side. Ive checked outlet voltage and it reads expected 120 V, and 1V from ground/neutral. Ive heard people blaming Riot servers, and others saying grounding issues cause this desync, and heard many other things as well. Im open to suggestions on what might be causing this because this issue has genuinely ruined the fun of playing Valorant, and really any multiplayer game. Its not fun to game with a noticeable input lag and desync, at all.
Ive compiled clips and posted it to youtube, but it seems Im not allowed to post links to external sites, so if you'd like me to send you the youtube link to view the video just PM me and i'll be happy to share.
Input lag, desync in all games especially prominent in Valorant
Forum rules
IMPORTANT:
This subforum is for advanced users only. This separate area is for niche or unexpected lag issues such as electromagnetic interference (EMI, EMF, electrical, radiofrequency, etc). Interference of all kinds (wired, wireless, external, internal, environment, bad component) can cause error-correction (ECC) latencies like a bad modem connection, except internally in a circuit. ECC = retransmits = lag. Troubleshooting may require university degree. Your lag issue is likely not EMI.
π You Must Read This First Before Submit Post or Submit Reply
IMPORTANT:
This subforum is for advanced users only. This separate area is for niche or unexpected lag issues such as electromagnetic interference (EMI, EMF, electrical, radiofrequency, etc). Interference of all kinds (wired, wireless, external, internal, environment, bad component) can cause error-correction (ECC) latencies like a bad modem connection, except internally in a circuit. ECC = retransmits = lag. Troubleshooting may require university degree. Your lag issue is likely not EMI.
π You Must Read This First Before Submit Post or Submit Reply
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desyncdude
- Posts: 5
- Joined: 30 Nov 2024, 00:12
- themagic
- Posts: 463
- Joined: 02 Jul 2024, 08:22
Re: Input lag, desync in all games especially prominent in Valorant
The only thing i can recommend is to try to play with Hpet settings and try to find the best for you and your System.
here some links you can read:
https://www.xbitlabs.com/how-to-get-bet ... n-windows/
https://www.xbitlabs.com/hpet-settings/
https://matthias.zronek.at/projects/timerbench
https://en.wikipedia.org/wiki/High_Prec ... vent_Timer
https://www.phoronix.com/news/Linux-Dis ... CoffeeLake
There exist many topics on this and rumors about that all...
But there not so much clearly information and tests on how this all affects online gaming and especially competitive shooters like cs2, valorant...if speaking about desync, input lag, hitreg...
Applications
The HPET can produce periodic interrupts at a much higher resolution than the RTC and is often used to synchronize multimedia streams, providing smooth playback and reducing the need to use other timestamp calculations such as an x86-based CPU's RDTSC instruction. This provides improved efficiency, since the CPU does not need to waste cycles to make up for the low resolution of timers, and enables more aggressive use of sleep states, reducing power consumption. In addition to the application-level demand for high-precision clock, there are OS-level benefits in the scheduler and through the availability of a stable clock base for multi-processor systems.[3]
in 2024 its rly luck to get a stable correct working real timing system and there so much variables today which can cause anything and fuck up with everything...
This are not fix but just something you can play with around and think about and dive deeper into the world of input lag and desync... it's more an eye opening thing than fix.
here some links you can read:
https://www.xbitlabs.com/how-to-get-bet ... n-windows/
https://www.xbitlabs.com/hpet-settings/
https://matthias.zronek.at/projects/timerbench
https://en.wikipedia.org/wiki/High_Prec ... vent_Timer
https://www.phoronix.com/news/Linux-Dis ... CoffeeLake
There exist many topics on this and rumors about that all...
But there not so much clearly information and tests on how this all affects online gaming and especially competitive shooters like cs2, valorant...if speaking about desync, input lag, hitreg...
Applications
The HPET can produce periodic interrupts at a much higher resolution than the RTC and is often used to synchronize multimedia streams, providing smooth playback and reducing the need to use other timestamp calculations such as an x86-based CPU's RDTSC instruction. This provides improved efficiency, since the CPU does not need to waste cycles to make up for the low resolution of timers, and enables more aggressive use of sleep states, reducing power consumption. In addition to the application-level demand for high-precision clock, there are OS-level benefits in the scheduler and through the availability of a stable clock base for multi-processor systems.[3]
in 2024 its rly luck to get a stable correct working real timing system and there so much variables today which can cause anything and fuck up with everything...
This are not fix but just something you can play with around and think about and dive deeper into the world of input lag and desync... it's more an eye opening thing than fix.
Last edited by themagic on 30 Nov 2024, 06:37, edited 11 times in total.
- Z3CrosS
- Posts: 235
- Joined: 20 Jan 2024, 04:30
Re: Input lag, desync in all games especially prominent in Valorant
.
Last edited by Z3CrosS on 18 Mar 2025, 11:18, edited 1 time in total.
I think that i don't think
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desyncdude
- Posts: 5
- Joined: 30 Nov 2024, 00:12
Re: Input lag, desync in all games especially prominent in Valorant
@themagic
What youre saying about HPET sounds interesting and ill look into it. I appreciate you and anyone else taking the time to reply. I wanted to say that I cant figure out how to reply to your private message, it doesnt seem to let me at least on mobile device. Ill try soon on PC and see if it works
What youre saying about HPET sounds interesting and ill look into it. I appreciate you and anyone else taking the time to reply. I wanted to say that I cant figure out how to reply to your private message, it doesnt seem to let me at least on mobile device. Ill try soon on PC and see if it works
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ezusssss
- Posts: 2
- Joined: 08 Jul 2024, 07:17
Re: Input lag, desync in all games especially prominent in Valorant
Just forget about all things like this until you dont have a base for good gameplay, of course Im talking about electricity and ethernet. What I can advise you, is try to ground PC case with the shield of the coaxial cable. That is, just use the shield as conductor in your N. If that worked for you, for hour, more or less, or If disconnecting/connecting contacts helps you, moving wires and PC around, then it makes sense to try an isolation transformer (without ground wire) and after that make a TT earthing system for your PC with the lowest resistance, the lower the better, and the lowest inductance for HF frequencies (Copper plates, HF grounding straps, braided wire - they are your friend). Good ground contacts and no ground loops is also a very important part. Replace monitor and PC power cables with really well shielded cables, but only if you did HF earthing. So there would be 0 V/m from everything, but even these values are not something to trust, but they are the minimum. I wouldnt be surprised if after all this you have to either completely buy a new PC (I think this problem broke my motherboard in 3 months and its sad, because since then, Ive had an additional delay from the hardware...) or reset everything, especially the BIOS. Also do cable management for everything, dont let the !!interface cable!! GPU-Monitor cross the power cabels. Yes I know, its not going to be really easy to do, yes its only for private homes. If you are in an apartment building I think its gg. Forget about the 3 wire in your outlets, that shit can only make things worse, its designed to protect humans, not for HF filtering. You could also try an ionizer (not ozonator), there is something to that (Improvements in heavy fog and thunderstorms). UPS, voltage stabilizers, common and differential filters, all of this wont help with this problem. Dont forget about your eathernet cable, It would be better to have direct fiber optics to the PC card, but damn realities... Or try to use wifi adapter. If you have floaty sens (always check it in BIOS), shitty picture with like fake fps, bad sound quality, feeling of heaviness - thats all about offline. Then there is a good chance it will help. It also affects synchronization but like not that much, just enemy models are slower but no more. I may be wrong, sorry, Im basing just only on my own little experience. I dont want to be too specific, but it is just the way it is. Im sure there are other issues that could be affecting on PC.desyncdude wrote: β30 Nov 2024, 11:36@themagic
What youre saying about HPET sounds interesting and ill look into it. I appreciate you and anyone else taking the time to reply. I wanted to say that I cant figure out how to reply to your private message, it doesnt seem to let me at least on mobile device. Ill try soon on PC and see if it works
Im not talking about online, but there are enough problems too. To my luck I have also problems with ethernet, just cursed, no other way. Used to joke about it, but it turned out to be reality...
A lot of people spending their money on useless shit like 540hz/360hz monitors, 8k rate mouses and the best cpus and gpus, for unbelievable money, just for what? You anyway will be fkd by 60hz 100fps guy, just reality. All of this will only be useful if it works properly. So if I had that much money right now, I would really try to do a very high quality HF grounding. At least I would try, we are all throwing a lot of money to solve this problems. Anyway, the most effective fix is to move to a place without the problem... Maybe Rama will release his new scheme soon, who knows, maybe that will help...
- Slender
- Posts: 1812
- Joined: 25 Jan 2020, 17:55
Re: Input lag, desync in all games especially prominent in Valorant
if you want try connect pc case to neutral you need be sure your disconnected from ground contact. If you have ground you can try both variant to connect. Yes, if ground work you get 0 m/v on all, but it "External" interference, and it only can affect on your body (causing resonance in your head).
Try this: Connect your monitor and pc in unground socet. Connect pc case to neutral / ground in one dot, like that.
Try this: Connect your monitor and pc in unground socet. Connect pc case to neutral / ground in one dot, like that.
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desyncdude
- Posts: 5
- Joined: 30 Nov 2024, 00:12
Re: Input lag, desync in all games especially prominent in Valorant
ezusssss wrote: β03 Dec 2024, 17:28Just forget about all things like this until you dont have a base for good gameplay, of course Im talking about electricity and ethernet. What I can advise you, is try to ground PC case with the shield of the coaxial cable. That is, just use the shield as conductor in your N. If that worked for you, for hour, more or less, or If disconnecting/connecting contacts helps you, moving wires and PC around, then it makes sense to try an isolation transformer (without ground wire) and after that make a TT earthing system for your PC with the lowest resistance, the lower the better, and the lowest inductance for HF frequencies (Copper plates, HF grounding straps, braided wire - they are your friend). Good ground contacts and no ground loops is also a very important part. Replace monitor and PC power cables with really well shielded cables, but only if you did HF earthing. So there would be 0 V/m from everything, but even these values are not something to trust, but they are the minimum. I wouldnt be surprised if after all this you have to either completely buy a new PC (I think this problem broke my motherboard in 3 months and its sad, because since then, Ive had an additional delay from the hardware...) or reset everything, especially the BIOS. Also do cable management for everything, dont let the !!interface cable!! GPU-Monitor cross the power cabels. Yes I know, its not going to be really easy to do, yes its only for private homes. If you are in an apartment building I think its gg. Forget about the 3 wire in your outlets, that shit can only make things worse, its designed to protect humans, not for HF filtering. You could also try an ionizer (not ozonator), there is something to that (Improvements in heavy fog and thunderstorms). UPS, voltage stabilizers, common and differential filters, all of this wont help with this problem. Dont forget about your eathernet cable, It would be better to have direct fiber optics to the PC card, but damn realities... Or try to use wifi adapter. If you have floaty sens (always check it in BIOS), shitty picture with like fake fps, bad sound quality, feeling of heaviness - thats all about offline. Then there is a good chance it will help. It also affects synchronization but like not that much, just enemy models are slower but no more. I may be wrong, sorry, Im basing just only on my own little experience. I dont want to be too specific, but it is just the way it is. Im sure there are other issues that could be affecting on PC.desyncdude wrote: β30 Nov 2024, 11:36@themagic
What youre saying about HPET sounds interesting and ill look into it. I appreciate you and anyone else taking the time to reply. I wanted to say that I cant figure out how to reply to your private message, it doesnt seem to let me at least on mobile device. Ill try soon on PC and see if it works
Im not talking about online, but there are enough problems too. To my luck I have also problems with ethernet, just cursed, no other way. Used to joke about it, but it turned out to be reality...
A lot of people spending their money on useless shit like 540hz/360hz monitors, 8k rate mouses and the best cpus and gpus, for unbelievable money, just for what? You anyway will be fkd by 60hz 100fps guy, just reality. All of this will only be useful if it works properly. So if I had that much money right now, I would really try to do a very high quality HF grounding. At least I would try, we are all throwing a lot of money to solve this problems. Anyway, the most effective fix is to move to a place without the problem... Maybe Rama will release his new scheme soon, who knows, maybe that will help...
So am I correct in my understanding based on what youre saying and some others have said that poor quality ground and/or ground loops may be causing this desync/floaty heavy mouse/input lag feeling?
If thats indeed the case, I suppose i couls get an electrician to install an additional ground rod as I only have 1 at my house, and last time i brought an electrician he said 2 rods is new code
