Hello everyone,
I am a professional cs2 player since many years, played around 700 maps on hltv in 3 years with a rating of 1.15 in tier2-3 so i have found what tweaks works for me in csgo over many years. In cs2 however nothing seems to work, i keep getting hit with issues even though i have a top of the line pc (7800X3D + RTX 4080).
Right now the main issue is game being unsmooth. I managed to get the input feeling just like csgo, very snappy mouse and instant response but the screen does not look smooth at all, it feels as if i'm having fps drops in fights but when i check the fps it is well above 360. I am on a Benq xl2566k @360hz.
Some interesting stuff i saw here about vbios flashing for my GPU, could work for this issue or not? Disabling monitor in device manager might work or not? Anything else i can try? Thanks
Display lag, Games unsmooth at high fps fix? (cs2)
Re: Display lag, Games unsmooth at high fps fix? (cs2)
Vbios flashing can brick your gpu till you flash the previous back. i would prefer to do that only, when you have a CPU intergrated grapic chip, to revert back if something goes wrong.
display driver turning off or uninstall it, is a meme
display driver turning off or uninstall it, is a meme
Re: Display lag, Games unsmooth at high fps fix? (cs2)
That is most likely stutter and is honestly hard to diagnose.rikard wrote: ↑10 Dec 2024, 07:32Hello everyone,
I am a professional cs2 player since many years, played around 700 maps on hltv in 3 years with a rating of 1.15 in tier2-3 so i have found what tweaks works for me in csgo over many years. In cs2 however nothing seems to work, i keep getting hit with issues even though i have a top of the line pc (7800X3D + RTX 4080).
Right now the main issue is game being unsmooth. I managed to get the input feeling just like csgo, very snappy mouse and instant response but the screen does not look smooth at all, it feels as if i'm having fps drops in fights but when i check the fps it is well above 360. I am on a Benq xl2566k @360hz.
Some interesting stuff i saw here about vbios flashing for my GPU, could work for this issue or not? Disabling monitor in device manager might work or not? Anything else i can try? Thanks
Could be bad configuration,instability,etc.
What display port are you using for your monitor ?
If you have EXPO on with 6000mhz +, try dropping the ram speed to 5200 while keeping EXPO and see how it works.
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whatcanido
- Posts: 9
- Joined: 21 Mar 2024, 11:48
Re: Display lag, Games unsmooth at high fps fix? (cs2)
I think the smoothing is due to the difference between incoming and outgoing packets.
When the processing time of outgoing packets is longer than the processing time of incoming packets, it is very smooth, but rubber banding increases the desync;
I suspect that input lag is caused when the processing time of incoming packets is faster than that of outgoing packets.
Somehow there is an imbalance.
This imbalance may be caused by IP hardware,
For example, the differences between the writing and reading speeds of processors, the differences between writing and reading of SSDs, the differences between writing and reading of RAM, and even the differences between the writing and receiving speed of NICs,
If there is input lag you can do the following.
Please create a restore point before doing the following.
1-)Synchronize your computer's mtu with your network's mtu
https://kb.netgear.com/19863/Ping-Test- ... -on-Router
2-)Disable tcp autotuning netsh int tcp set global autotuninglevel=disabled
Some say that since games use UDP, changing them will not change anything.
I think games use TCP when measuring some things and these measurements affect UDP packets.
3-)Enable ssd write cache it will increase write speed.So leaving it on may help with input lag.
4-)I especially want you to try
Enable jumbo frames
if mtu set 9014
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\AFD\Parameters new dword FastSendDatagramThreshold 9014
Under Start > Control Panel > Hardware and Sound click on Device Manager.
Double-click on the interface and then on the Advanced tab.
Under Settings click on Jumbo Packet, under Value select the option 4088 bytes or 9014 bytes
5-)(Not Recommended) in bios reduce tcwl(asus write latency). But playing with RAM settings may slowly corrupt Windows, so I don't recommend it.
It is more good to set the Command Rate to 1N instead.
When the processing time of outgoing packets is longer than the processing time of incoming packets, it is very smooth, but rubber banding increases the desync;
I suspect that input lag is caused when the processing time of incoming packets is faster than that of outgoing packets.
Somehow there is an imbalance.
This imbalance may be caused by IP hardware,
For example, the differences between the writing and reading speeds of processors, the differences between writing and reading of SSDs, the differences between writing and reading of RAM, and even the differences between the writing and receiving speed of NICs,
If there is input lag you can do the following.
Please create a restore point before doing the following.
1-)Synchronize your computer's mtu with your network's mtu
https://kb.netgear.com/19863/Ping-Test- ... -on-Router
2-)Disable tcp autotuning netsh int tcp set global autotuninglevel=disabled
Some say that since games use UDP, changing them will not change anything.
I think games use TCP when measuring some things and these measurements affect UDP packets.
3-)Enable ssd write cache it will increase write speed.So leaving it on may help with input lag.
4-)I especially want you to try
Enable jumbo frames
if mtu set 9014
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\AFD\Parameters new dword FastSendDatagramThreshold 9014
Under Start > Control Panel > Hardware and Sound click on Device Manager.
Double-click on the interface and then on the Advanced tab.
Under Settings click on Jumbo Packet, under Value select the option 4088 bytes or 9014 bytes
5-)(Not Recommended) in bios reduce tcwl(asus write latency). But playing with RAM settings may slowly corrupt Windows, so I don't recommend it.
It is more good to set the Command Rate to 1N instead.
Re: Display lag, Games unsmooth at high fps fix? (cs2)
cs mtu is max 1200.
Re: Display lag, Games unsmooth at high fps fix? (cs2)
I only have Jumbo frame enable/disable in the advanced tab not jumbo packetwhatcanido wrote: ↑10 Dec 2024, 18:58I think the smoothing is due to the difference between incoming and outgoing packets.
When the processing time of outgoing packets is longer than the processing time of incoming packets, it is very smooth, but rubber banding increases the desync;
I suspect that input lag is caused when the processing time of incoming packets is faster than that of outgoing packets.
Somehow there is an imbalance.
This imbalance may be caused by IP hardware,
For example, the differences between the writing and reading speeds of processors, the differences between writing and reading of SSDs, the differences between writing and reading of RAM, and even the differences between the writing and receiving speed of NICs,
If there is input lag you can do the following.
Please create a restore point before doing the following.
1-)Synchronize your computer's mtu with your network's mtu
2-)Disable tcp autotuning netsh int tcp set global autotuninglevel=disabled
Some say that since games use UDP, changing them will not change anything.
I think games use TCP when measuring some things and these measurements affect UDP packets.
3-)Enable ssd write cache it will increase write speed. So leaving it on may help with input lag.
4-)I especially want you to try
Enable jumbo frames
if mtu set 9014
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\AFD\Parameters new dword FastSendDatagramThreshold 9014
Under Start > Control Panel > Hardware and Sound click on Device Manager.
Double-click on the interface and then on the Advanced tab.
Under Settings click on Jumbo Packet, under Value select the option 4088 bytes or 9014 bytes
5-)(Not Recommended) in bios reduce tcwl(asus write latency). But playing with RAM settings may slowly corrupt Windows, so I don't recommend it.
It is more good to set the Command Rate to 1N instead.
-
whatcanido
- Posts: 9
- Joined: 21 Mar 2024, 11:48
Re: Display lag, Games unsmooth at high fps fix? (cs2)
You need to check what mtu is set to with the netsh int ipv4 show interface command.
If it is 1500, you can manually adjust it up.
example
netsh int ipv4 set interface "ethernet" mtu=9014
If it is 1500, you can manually adjust it up.
example
netsh int ipv4 set interface "ethernet" mtu=9014
Re: Display lag, Games unsmooth at high fps fix? (cs2)
enable adaptive sync in monitor / enable gsync + specific gsync / set prerender frame 1 (low latency on) / set maximum perfomancerikard wrote: ↑10 Dec 2024, 07:32Hello everyone,
I am a professional cs2 player since many years, played around 700 maps on hltv in 3 years with a rating of 1.15 in tier2-3 so i have found what tweaks works for me in csgo over many years. In cs2 however nothing seems to work, i keep getting hit with issues even though i have a top of the line pc (7800X3D + RTX 4080).
Right now the main issue is game being unsmooth. I managed to get the input feeling just like csgo, very snappy mouse and instant response but the screen does not look smooth at all, it feels as if i'm having fps drops in fights but when i check the fps it is well above 360. I am on a Benq xl2566k @360hz.
Some interesting stuff i saw here about vbios flashing for my GPU, could work for this issue or not? Disabling monitor in device manager might work or not? Anything else i can try? Thanks
go to game - enable vsync / enable gsync / disable reflex / fps_max 333 or 359 (357).
also, try to set your clock stable, disable cpu idle when game, play with powerplan (on ryzen maybe better set perfomant processor instead of standard auto, quick cpu x64 help you).
unlock all statistics in game (show always all), set red fps to 300 (when fps drop below 300 you see that). I think main issue is unstable frametime.
In any case, even if the game becomes as smooth as csgo, it will not fix the "bad place". I do a headshot in less than 100ms, I see the animation of the enemy falling, and literally the next moment I die from him.
