90% finished input lag in CS2/Valorant - a datapoint

Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
mojosan
Posts: 21
Joined: 28 Aug 2023, 10:32

Re: 90% finished input lag in CS2/Valorant - a datapoint

Post by mojosan » 27 Dec 2024, 23:19

Capping frames in Valorant is such a pain in the ass.. using nv limiter it causes huge frametime Spikes. Using ingame cap makes my mouse feel sluggish.. uncapped can be 600-900 depending on the map - which makes it super inconsistent from a dsync pov

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Slender
Posts: 1729
Joined: 25 Jan 2020, 17:55

Re: 90% finished input lag in CS2/Valorant - a datapoint

Post by Slender » 29 Dec 2024, 02:34

mojosan wrote:
27 Dec 2024, 23:19
Capping frames in Valorant is such a pain in the ass.. using nv limiter it causes huge frametime Spikes. Using ingame cap makes my mouse feel sluggish.. uncapped can be 600-900 depending on the map - which makes it super inconsistent from a dsync pov
gsync + vsync ?

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