Vint: Realtime Video Interpolation and CRT Emulation is now Available. What are your feature requests?
- William Sokol Erhard
- Posts: 28
- Joined: 16 Nov 2024, 00:56
- Location: Seattle, Washington
- Contact:
Vint: Realtime Video Interpolation and CRT Emulation is now Available. What are your feature requests?
Hi, I'm William. I've written for Blur Busters about framegen.
I'm happy to announce that my software, Vint, is now fully released!
The Vint temporal upscaling application supports advanced machine learning based RIFE interpolation, black frame insertion strobing, and CRT emulation based on the work of the Chief Blur Buster and Timothy Lottes.
Download it today at from itch io: https://willse.itch.io/vint
or Steam: https://store.steampowered.com/app/3448910/
Learn more at https://willse.me/Vint
I would love to get a sense of what the community would like me to focus on in my continued development.
Edit (11/25): Vint now at version 1.2.0 with added Intel CPU & GPU support via OpenVINO. Vint also includes a new secondary TensorRT-rtx accelerator, additional crt emulation control, RTX Video Super Resolution integration, in addition to an array of bugfixes and dependency updates.
I'm happy to announce that my software, Vint, is now fully released!
The Vint temporal upscaling application supports advanced machine learning based RIFE interpolation, black frame insertion strobing, and CRT emulation based on the work of the Chief Blur Buster and Timothy Lottes.
Download it today at from itch io: https://willse.itch.io/vint
or Steam: https://store.steampowered.com/app/3448910/
Learn more at https://willse.me/Vint
I would love to get a sense of what the community would like me to focus on in my continued development.
Edit (11/25): Vint now at version 1.2.0 with added Intel CPU & GPU support via OpenVINO. Vint also includes a new secondary TensorRT-rtx accelerator, additional crt emulation control, RTX Video Super Resolution integration, in addition to an array of bugfixes and dependency updates.
Last edited by William Sokol Erhard on 28 Nov 2025, 14:18, edited 1 time in total.
Re: Vint: Realtime Video Interpolation and CRT Emulation is now Available. What are your feature requests?
Congrats on the release!
Linux support is the only thing I would want out of this, but I understand that Linux desktop in general is a mess to figure out
Linux support is the only thing I would want out of this, but I understand that Linux desktop in general is a mess to figure out
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
- William Sokol Erhard
- Posts: 28
- Joined: 16 Nov 2024, 00:56
- Location: Seattle, Washington
- Contact:
Re: Vint: Realtime Video Interpolation and CRT Emulation is now Available. What are your feature requests?
Thanks RealNC!
You're not alone in wanting Linux support. I would love to run everything there eventually.
With Vint specifically, the client UI should be portable if a bit of a hassle with all the IPCs and window features. I'm a little more concerned about getting the TensorRT acceleration to work on Linux. It should be possible but it looks like it'll be quite a bit of an undertaking.
You're not alone in wanting Linux support. I would love to run everything there eventually.
With Vint specifically, the client UI should be portable if a bit of a hassle with all the IPCs and window features. I'm a little more concerned about getting the TensorRT acceleration to work on Linux. It should be possible but it looks like it'll be quite a bit of an undertaking.
Re: Vint: Realtime Video Interpolation and CRT Emulation is now Available. What are your feature requests?
Congratulations on the release!
I was curious on one thing, what is the lowest persistence value the CRT shader emulation can target?
There isn't a specific mention of this, but my assumption is that it's limited to the native maximum refresh rate.
evaluating xhci controller performance | audio latency discussion thread | "Why is LatencyMon not desirable to objectively measure DPC/ISR driver performance" | AM4 / AM5 system tuning considerations | latency-oriented HW considerations | “xhci hand-off” setting considerations | #1 tip for electricity-related topics | ESPORTS: Latency Perception, Temporal Ventriloquism & Horizon of Simultaneity | good lcd backlight strobing implementation list
- William Sokol Erhard
- Posts: 28
- Joined: 16 Nov 2024, 00:56
- Location: Seattle, Washington
- Contact:
Re: Vint: Realtime Video Interpolation and CRT Emulation is now Available. What are your feature requests?
Thanks kyube!
I hope to write more of a guide and explanation of how the systems work including the CRT emulation.
Yes, software CRT scanout emulation necessarily has a minimum persistence value equal to the minimum persistence of the display. That is to say, the maximum persistence. Technically you can combine software CRT emulation with low persistence display strobing but that would interfere with the CRT emulation itself.
I am continuing to work on Vint and will be adding and refining features. In the current live build of Vint, CRT emulation is set to a 4x multiplier but I am adding some more config options for the next update.
I hope to write more of a guide and explanation of how the systems work including the CRT emulation.
Yes, software CRT scanout emulation necessarily has a minimum persistence value equal to the minimum persistence of the display. That is to say, the maximum persistence. Technically you can combine software CRT emulation with low persistence display strobing but that would interfere with the CRT emulation itself.
I am continuing to work on Vint and will be adding and refining features. In the current live build of Vint, CRT emulation is set to a 4x multiplier but I am adding some more config options for the next update.
- William Sokol Erhard
- Posts: 28
- Joined: 16 Nov 2024, 00:56
- Location: Seattle, Washington
- Contact:
Re: Vint: Realtime Video Interpolation and CRT Emulation is now Available. What are your feature requests?
Hey everyone.
I just released a new 1.0.2 update to Steam and itch.io
I added a 'play file' button, added documentation links and some tooltips, and fixed some minor bugs.
I just released a new 1.0.2 update to Steam and itch.io
I added a 'play file' button, added documentation links and some tooltips, and fixed some minor bugs.
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roginthemachine
- Posts: 15
- Joined: 21 Jul 2024, 01:28
Re: Vint: Realtime Video Interpolation and CRT Emulation is now Available. What are your feature requests?
Hi William, congrats on the release!
I’ve been keen to somehow get the CRT beam working over signals from external HDMI gaming sources, like say the PS5.
Is there a mechanism by which Vint could allow this to occur with minimal lag? (Which would probably in practice mean, to work over this content without needing a capture card in between?)
Thanks!
I’ve been keen to somehow get the CRT beam working over signals from external HDMI gaming sources, like say the PS5.
Is there a mechanism by which Vint could allow this to occur with minimal lag? (Which would probably in practice mean, to work over this content without needing a capture card in between?)
Thanks!
- William Sokol Erhard
- Posts: 28
- Joined: 16 Nov 2024, 00:56
- Location: Seattle, Washington
- Contact:
Re: Vint: Realtime Video Interpolation and CRT Emulation is now Available. What are your feature requests?
Thanks roginthemachine!
So Vint is naturally working in software. Software also allows Vint to be far more flexible, runs on existing systems, and it entirely bypasses the hardware restrictions of PS5 output for example. Vint can run at 480FPS or higher limited only by the system that's running it. That said, latency will necessarily be higher than hardware solutions. An ASIC hardware solution would require mass adoption. An FPGA hardware solution is very expensive, easily $700-800+.
Vint is build primarily for video content. Vint does support UVC sources including some capture cards so it can take in a blu-ray player or anything else. It's capable of relatively low latency, that is to say as low as the 50-100ms range generally.
I think for console gaming or low latency output, the ideal here would be to have beam emulation implemented in display firmware like they do with strobing. I am interested in software solutions on PC for emulators or PC games but that's a little outside of Vint's current focus.
So Vint is naturally working in software. Software also allows Vint to be far more flexible, runs on existing systems, and it entirely bypasses the hardware restrictions of PS5 output for example. Vint can run at 480FPS or higher limited only by the system that's running it. That said, latency will necessarily be higher than hardware solutions. An ASIC hardware solution would require mass adoption. An FPGA hardware solution is very expensive, easily $700-800+.
Vint is build primarily for video content. Vint does support UVC sources including some capture cards so it can take in a blu-ray player or anything else. It's capable of relatively low latency, that is to say as low as the 50-100ms range generally.
I think for console gaming or low latency output, the ideal here would be to have beam emulation implemented in display firmware like they do with strobing. I am interested in software solutions on PC for emulators or PC games but that's a little outside of Vint's current focus.
- William Sokol Erhard
- Posts: 28
- Joined: 16 Nov 2024, 00:56
- Location: Seattle, Washington
- Contact:
Re: Vint: Realtime Video Interpolation and CRT Emulation is now Available. What are your feature requests?
Hi everyone,
I just released my 1.1.0 update with lots of nice quality of life improvements, bug fixes, and configuration options.
https://store.steampowered.com/news/app ... 0523558118
It's on sale for the next week, try it out.
This update is launched alongside my new article. https://blurbusters.com/flicker-vs-framegen/
I just released my 1.1.0 update with lots of nice quality of life improvements, bug fixes, and configuration options.
https://store.steampowered.com/news/app ... 0523558118
It's on sale for the next week, try it out.
This update is launched alongside my new article. https://blurbusters.com/flicker-vs-framegen/
Re: Vint: Realtime Video Interpolation and CRT Emulation is now Available. What are your feature requests?
Are WebMs not supported for offline transcoding? The command prompt shows up like it does for other file types, but quickly disappears with an error. Does Vint write any logs for these failed encoding tasks?
