My setup is classic G-Sync configuration made with BlurBusters's guide:
- G-Sync: ON
V-Sync: ON in NVCP
Low Latency Mode: On
FPS capped via RTSS (usually 138 for high FPS, or 60 for CPU-heavy games like CP2077)
- Monitor: AOC 27G2U - FreeSync/G-Sync Compatible, connected with DisplayPort
PC: Ryzen 5800X3D, 32GB RAM DDR4 2666, RTX 3080, MSI B450M-PRO-VDH-MAX, PSU SEASONIC G12 850W
It’s most noticeable in areas where the CPU usage goes high, and I slowly pan the camera with a controller - looks like subtle "frame skipping" or jittering, but the RTSS frame graph shows a perfectly flat 60 FPS line. It's very similar to traditional VSync ON stutter when you can't hit the refresh rate. Almost as if... G-Sync was disengaging for milliseconds? I've noticed this issue in The Last of Us Part 1 as well, but less prominent, and affected a small amount of areas where CPU usage went up.
If I unlock the framerate instead of capping it, the issue changes a bit - it's less of a typical stutter and more like a weird "fast/slow/fast" camera movement effect. Still super visible when CPU is bottlenecking the GPU and GPU usage drops. And if the CPU hit is hard, then it can also produce the same type of jitter as with FPS cap.
This happens regardless of how many frames I can actually output beyond that FPS cap. Even if I adjust the settings to have around 120 FPS, it still happens when the area is CPU heavy and it drops to 70-90. Still happens wether FPS cap is on or off in that scenario. It's actually very simple - CPU usage becomes high, G-Sync seems to go crazy?
Reducing the CPU usage, for example by lowering crowd density or turning "HDD Mode" in Cyberpunk helps, but doesn't solve the issue entirely, just reduces the impact of it, because we're simply changing the settings in a way that put less strain on the CPU. Which leads me to believe that there is some correlation between high CPU usage and G-Sync.
But here's the weird part: if I disable G-Sync entirely, switch monitor to fixed 60Hz, and turn on regular V-Sync, it's perfectly smooth, even in these areas that are extremely CPU-bound (as long as I keep above 60 FPS that is, obviously, otherwise V-Sync side effects kick in).
It all leads me to feel that G-Sync is the problem when the games get CPU-bound.
To summarize the weird behavior in CPU-heavy scenes:
- G-Sync ON + V-Sync ON + Unlocked FPS = smoother than capped, but has "slow/fast" pacing feel
- G-Sync ON + V-Sync ON + 60 cap (RTSS) = jittery/stuttery feel, especially during camera pans
- G-Sync OFF + V-Sync ON + 60Hz = buttery smooth, even in heavy scenes, better than above
- G-Sync OFF + V-Sync ON + 60Hz + 60 cap = pretty much the same smoothness as without the cap, the cap helps the input lag though
So now I’m wondering:
- Is G-Sync just super sensitive to CPU spikes or erratic frame delivery?
- Is it breaking/disengaging when the GPU isn't fully fed by the CPU?
- Am I just really sensitive to this, or is this expected behavior with G-Sync Compatible monitors?
- Would a real G-Sync monitor with a hardware module help with this kind of thing?

