No FPS gaming possible

Separate area for niche lag issues including unexpected causes and/or electromagnetic interference (ECC = retransmits = lag). Interference (EMI, EMF) of all kinds (wired, wireless, external, internal, environment, bad component) can cause error-correction latencies like a bad modem connection. Troubleshooting may require university degree. Your lag issue is likely not EMI. Please read this before entering sub-forum.
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IMPORTANT:
This subforum is for advanced users only. This separate area is for niche or unexpected lag issues such as electromagnetic interference (EMI, EMF, electrical, radiofrequency, etc). Interference of all kinds (wired, wireless, external, internal, environment, bad component) can cause error-correction (ECC) latencies like a bad modem connection, except internally in a circuit. ECC = retransmits = lag. Troubleshooting may require university degree. Your lag issue is likely not EMI.
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LaggyTyp
Posts: 204
Joined: 07 Apr 2024, 16:16

Re: No FPS gaming possible

Post by LaggyTyp » 27 Jul 2025, 08:53

These are my thoughts exactly.

I just played, but I don't think it's useful for analysis.

- Hitreg was okay (not good)
- I can't peeke anyone (surprise)
- Anyone can peeke me (surprise / Ferrari mode)
- It's a rollercoaster (sometimes everything works normally, then it doesn't, then it does, then it doesn't...)

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ChristophSmaul1337
Posts: 111
Joined: 11 Feb 2024, 21:01

Re: No FPS gaming possible

Post by ChristophSmaul1337 » 27 Jul 2025, 08:59

LaggyTyp wrote:
27 Jul 2025, 08:53
but I don't think it's useful for analysis.
It absolutely is! Save this capture for now and put it aside. You said previously that there are rounds where the problem is gone completely. Wait for such a round, and then start another capture.

LaggyTyp
Posts: 204
Joined: 07 Apr 2024, 16:16

Re: No FPS gaming possible

Post by LaggyTyp » 27 Jul 2025, 09:49

The round didn't go well, but it's not "so clean" that I can say it was 100% bad. I need to make more recordings.

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I know it's annoying (comparison) but I have NetworkThrottlingIndex set to 10 (decimal).

LaggyTyp
Posts: 204
Joined: 07 Apr 2024, 16:16

Re: No FPS gaming possible

Post by LaggyTyp » 27 Jul 2025, 10:17

NetworkThrottlingIndex = 0 (Hex/Dez)

Hitreg = 95% good

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LaggyTyp
Posts: 204
Joined: 07 Apr 2024, 16:16

Re: No FPS gaming possible

Post by LaggyTyp » 27 Jul 2025, 11:10

Horror Round

- Everyone could predict my moves
- Noticeable: The enemy consisted of inexperienced, low-level players
- My bullets barely did any damage or weren't counted at all
- Feeling like I was back in the past

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I've wondered several times whether there's a mechanic that intentionally "slows me down," but others I know don't have it.

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ChristophSmaul1337
Posts: 111
Joined: 11 Feb 2024, 21:01

Re: No FPS gaming possible

Post by ChristophSmaul1337 » 27 Jul 2025, 11:16

Open a CMD / PowerShell and type this:

tracert 18.199.120.63

Then, do:

tracert 18.199.120.147

At one point, all the requests will time out. This is normal because the server discards ICMP packets. Don't worry about that. You can abort the test with CTRL + C.

Screenshot both of them and post the results here.

LaggyTyp
Posts: 204
Joined: 07 Apr 2024, 16:16

Re: No FPS gaming possible

Post by LaggyTyp » 27 Jul 2025, 11:30

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ChristophSmaul1337
Posts: 111
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Re: No FPS gaming possible

Post by ChristophSmaul1337 » 27 Jul 2025, 11:39

Looks fine to me. That's a great result if we assume that the 6th hop is the destination. It's the same route for both servers, so this can't be the difference between the "normal" and terrible round.

Go to your FritzBox interface and log in. Select "Internet" -> "Kabel-Informationen". Make a screenshot of "Kanäle" and "Statistik".

LaggyTyp
Posts: 204
Joined: 07 Apr 2024, 16:16

Re: No FPS gaming possible

Post by LaggyTyp » 27 Jul 2025, 12:01

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I wrote a script that marks my DOCSIS modulation.

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ChristophSmaul1337
Posts: 111
Joined: 11 Feb 2024, 21:01

Re: No FPS gaming possible

Post by ChristophSmaul1337 » 27 Jul 2025, 12:17

I'm not an expert with DOCSIS by any means and I don't have any practial experience with it, but I would actually be concerned about the uncorrectable errors that I can see there. Maybe someone more proficient with DOCSIS can look at this as well, but you might have an issue here with all the uncorrectable errors. If I saw this on a DSL line, I would assume something is wrong with the line.

What makes me wonder if the statistic is actually correct or not is the fact that your game's overlay doesn't see packet loss at all. With these uncorrectable errors comes packet loss, so you should see it in-game. And then, I've played on a DSL connection with hundreds of uncorrectable errors per second for decades (thanks, Germany!) and I've not gotten desync or hitreg problems before a certain point in time.

Let's see if someone more knowledgeable about DOCSIS can chime in here and give you some advice, otherwise you might just call Vodafone and tell them about the countless errors on the line.

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