First Test Results are in for Shader Glass (CRT Beam Simulator) on Universal Screen Capture Software.

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
Post Reply
Supermodel_Evelynn
Posts: 275
Joined: 21 Aug 2022, 14:28

First Test Results are in for Shader Glass (CRT Beam Simulator) on Universal Screen Capture Software.

Post by Supermodel_Evelynn » 09 Aug 2025, 23:45

It's impressive to say the least, even tho the App is experimental Alpha 1 stage, extremely buggy etc it does serve a purpose which is to give you about 4 seconds of real world CRT Beam Simulator

This thing is mind blowing it's some kind of rolling scan thing that produces 0 flicker at 60 FPS

The XG2431 would hurt my eyes at 60 HZ strobe, but this CRT beam Simulator does no such thing I just have to set my OLED Monitor to 240HZ and run this thing with 60 FPS content like Street Fighter 6 and it just works, this is only if you adjust the brightness vs clarity setting for very high clarity.

The biggest downside seems to be increased input delay.

https://github.com/mausimus/ShaderGlass ... bfi-alpha1

https://store.steampowered.com/app/3613770/ShaderGlass/

^ You can download and test the App for yourself maybe try and see how it looks on 360 HZ and 500 HZ monitors?

But yeah this is the Holy Grail a universal tool to use this thing, imagine if this was integrated directly into monitors or into drivers or OS etc?

Image

Blurnabi
Posts: 4
Joined: 08 Jun 2023, 01:39

Re: First Test Results are in for Shader Glass (CRT Beam Simulator) on Universal Screen Capture Software.

Post by Blurnabi » 13 Aug 2025, 06:35

I also tested this and it is really good for the brief moments it works without judder or flickering. There truly is immense potential with this. When this tech becomes perfect, I could see myself playing at max 100Hz on a 1000Hz OLED and CRT beam simulation would take care of the motion clarity. Would be more energy efficient and easily achievable to target 100Hz than brute forcing to 1000Hz.

blurfreeCRTGimp
Posts: 54
Joined: 28 May 2020, 20:36

Re: First Test Results are in for Shader Glass (CRT Beam Simulator) on Universal Screen Capture Software.

Post by blurfreeCRTGimp » 13 Aug 2025, 12:40

I too have tested the newest version of shaderglass on my BenQ XL2720 that I have overclocked to 180 hz. With the standard strobing implementation on this monitor I can resolve 1200 pixels per second in motion, which is insanely good for this monitor.

Here are some pursuit shots that I have taken. 1920 pixels per second panning shots, impossible to resolve on this panel.

I have used the blur reduction mode to overvolt the LEDs to get better brightness. Shots were taken with Iphone from 60 fps video and still shots from 240 fps slow mo recordings.

https://imgur.com/a/1920-pixels-per-sec ... ts-rDmlchk

I am a motion blur snob. I have hated LCDs since 2003 when I first got a 4x3 Xerox 1280x1024 at 60hz. Motion blur and contrast were atrocious. LCDs have remained atrocious.

This BenQ is about 10 years old now? I have enjoyed it overall, especially since Lossless Scaling came out, but I have never seen an LCD at this age able to resolve a 1080p image in motion. I am gobsmacked that this works as well as it does. If you haven't, download it now.

purplemelon1
Posts: 70
Joined: 16 Nov 2024, 04:13

Re: First Test Results are in for Shader Glass (CRT Beam Simulator) on Universal Screen Capture Software.

Post by purplemelon1 » 14 Aug 2025, 07:05

blurfreeCRTGimp wrote:
13 Aug 2025, 12:40
I too have tested the newest version of shaderglass on my BenQ XL2720 that I have overclocked to 180 hz. With the standard strobing implementation on this monitor I can resolve 1200 pixels per second in motion, which is insanely good for this monitor.

Here are some pursuit shots that I have taken. 1920 pixels per second panning shots, impossible to resolve on this panel.

I have used the blur reduction mode to overvolt the LEDs to get better brightness. Shots were taken with Iphone from 60 fps video and still shots from 240 fps slow mo recordings.

https://imgur.com/a/1920-pixels-per-sec ... ts-rDmlchk

I am a motion blur snob. I have hated LCDs since 2003 when I first got a 4x3 Xerox 1280x1024 at 60hz. Motion blur and contrast were atrocious. LCDs have remained atrocious.

This BenQ is about 10 years old now? I have enjoyed it overall, especially since Lossless Scaling came out, but I have never seen an LCD at this age able to resolve a 1080p image in motion. I am gobsmacked that this works as well as it does. If you haven't, download it now.
Are you saying you can use this software to cheat the monitor into an fps that it can strobe? Where 30 to 60fps is now possible to strobe for your monitor? While it can only natively strobe at 120-180hz.

This software purpose to get lower fps content to your monitors max refresh. Not go beyond.
Are you running windows at 180fps and then turning on the software for no benefit? However turning on hardware backlight strobing with sw crt beam is amplifying the clarity boost more than usual?
If you are saying you are getting the latter. Then that's an incredible piece of information worth spreading.

When you said resolved. I was not expecting 1 pixel of motion blur. The photo is blurry so it looks like crosstalk to 2ms mrpt is happening at 1920px/s. If thats not what you see in real life. Let us know

blurfreeCRTGimp
Posts: 54
Joined: 28 May 2020, 20:36

Re: First Test Results are in for Shader Glass (CRT Beam Simulator) on Universal Screen Capture Software.

Post by blurfreeCRTGimp » 14 Aug 2025, 13:52

purplemelon1 wrote:
14 Aug 2025, 07:05
blurfreeCRTGimp wrote:
13 Aug 2025, 12:40
I too have tested the newest version of shaderglass on my BenQ XL2720 that I have overclocked to 180 hz. With the standard strobing implementation on this monitor I can resolve 1200 pixels per second in motion, which is insanely good for this monitor.

Here are some pursuit shots that I have taken. 1920 pixels per second panning shots, impossible to resolve on this panel.

I have used the blur reduction mode to overvolt the LEDs to get better brightness. Shots were taken with Iphone from 60 fps video and still shots from 240 fps slow mo recordings.

https://imgur.com/a/1920-pixels-per-sec ... ts-rDmlchk

I am a motion blur snob. I have hated LCDs since 2003 when I first got a 4x3 Xerox 1280x1024 at 60hz. Motion blur and contrast were atrocious. LCDs have remained atrocious.

This BenQ is about 10 years old now? I have enjoyed it overall, especially since Lossless Scaling came out, but I have never seen an LCD at this age able to resolve a 1080p image in motion. I am gobsmacked that this works as well as it does. If you haven't, download it now.

This software purpose to get lower fps content to your monitors max refresh. Not go beyond.
Are you running windows at 180fps and then turning on the software for no benefit? However turning on hardware backlight strobing with sw crt beam is amplifying the clarity boost more than usual?
If you are saying you are getting the latter. Then that's an incredible piece of information worth spreading.
Yes, I believe I am getting 2ms of persistence at 1920 pixels per second when I combine the monitor's hardware strobing with CRT Beam simulation. I have added a couple new pictures to the link. ALL photos are not perfect and were shot free handed on my phone.

1 new picture is my 180hz overclock without any blur reduction at 1920 pixels per second, completely unusable under ordinary circumstances with this monitor.

the other new picture is 180hz at 1920 pixels per second with hardware strobe alone, but the brightness is too low to be of any practical use.

Usually when I use hardware strobe alone at 180hz, I use lossless scaling frame generation to lock my software's frame rate at 180 FPS and I use the strobe utility to set the pulse width to a setting that gives me a good brightness and clarity trade off.

When I do this routine I just mentioned, I can usually only eye track at 1200 pixels per second. I can eye track at 1440 pixels per second if I use hardware strobe alone, but it is way too dark to use, so I never do.

I think I may have stumbled on a blur reduction amplification for my overclocked decade old default LCD 120 hz monitor.

I can eye track at 1920 pixels per second with the monitor at 180hz by combining hardware strobe and CRT Beam Simulator.

Here is a video of the display in action

https://youtu.be/yJh5TxTm8ZE?feature=shared

Rhiya
Posts: 2
Joined: 14 Apr 2024, 20:23

Re: First Test Results are in for Shader Glass (CRT Beam Simulator) on Universal Screen Capture Software.

Post by Rhiya » 19 Aug 2025, 15:46

I just tried this on my 360hz OLED, and I was impressed with it as a proof of concept. When playing a pixel art fighting game that runs at 60 fps (UNI2), I was able to substantially improve the motion clarity of my display. The elimination of persistence blur on simply walking back and forth? Very nice. And being able to see characters clearly during their run animations? Exceptionally nice.

That being said, the sync faltered less than I expect from this thread(maybe once every 20 to 30 seconds), but it still faltered more than would be desirable if I were actually going to use this as more than a tech demo. And the latency increase is unfortunate, if understandable and unavoidable. Still, I think this a great start to getting the CRT beam simulation shader into more places, and I really look forward to seeing how it develops. If there are either developments that make the sync perfectly consistent on the program's end, or good ways to improve the sync on the user end (e.g. framelimiting to avoid sudden changes in system load), I could see myself using it when clarity is more important than latency. Shaderglass was already a great program, and this is only making me like it more.

User avatar
nuninho1980
Posts: 183
Joined: 26 Dec 2013, 09:49
Contact:

Re: First Test Results are in for Shader Glass (CRT Beam Simulator) on Universal Screen Capture Software.

Post by nuninho1980 » 23 Aug 2025, 16:40

Almost always smooth - https://steamcommunity.com/app/3613770/ ... 2488630932 and my post #54. :)
CPU: i7-12700KF@stock without E-core
RAM: 2x16GB DDR4@3600MHz
MB: MSI PRO Z690-A DDR4
GPU: Zotac RTX 4090 non-OC <3 :D
Opt. disc: LG BD-RE writer BH16NS40
HDD: SATA 1TB
SSDs: OCZ RD400 0.5TB+Crucial MX500 2TB
PSU: AEROCOOL 1kW 80+ Gold
Disly: ViewSonic XG2431 23.8" NEW! :mrgreen:

Post Reply