valorant desync/network ONLY thread

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themagic
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Joined: 02 Jul 2024, 08:22

Re: valorant desync/network ONLY thread

Post by themagic » 16 Aug 2025, 03:40

JustNumber wrote:
15 Aug 2025, 17:18
Man , do you play other games like Valorant ?
yes black squad steam game Cod stlyle game and thats the point where everything started for me and i noticed the desync/inputlag problems...like slow hitreg and enemy has advantage over me that i can see and feel...

after i noticed that it happens in other games like CSGO and after Valorant...as example


where i have stable Ping of 25 and no jitter....and nothing seems wrong in the net graph stats...


but randoms still have advantage over me...like they kill me EZ and have this advantage of 0,5 sec....where i cant react to that and dont even have chance...


or enemy which i see on my screen and noctice him before he do and shoot on them but he like faster than me and still kills me...cause my bullet like dont hit him directly and random....


sounds all similar guys ? skill issue right ?

JustNumber
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Re: valorant desync/network ONLY thread

Post by JustNumber » 16 Aug 2025, 10:46

I know , what do you mean . I have it 7 years . I had it also in all games . Dota, Dota 2 ,CS, COd,BF, World of tanks , Last oasis , PUBG , New World ,. Recently in Dune 😂. I had maybe 50 computers already... Good luck and hope so you will be lucky .

LaggyTyp
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Joined: 07 Apr 2024, 16:16

Re: valorant desync/network ONLY thread

Post by LaggyTyp » 16 Aug 2025, 12:45

For me it started when the small server providers disappeared and the game developers moved everything to big monster servers.

VinkY
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Joined: 02 Jun 2024, 11:31

Re: valorant desync/network ONLY thread

Post by VinkY » 16 Aug 2025, 14:50

I don't think its really worth it to specifically discuss Valorant since the game in itself is a desync-fest.

People with ~40ping already see you earlier and it only becomes worse the higher their ping becomes and its also (well) known that you will have drastically different experiences game to game(even against the same players).

What I'm trying to say is that its nearly impossible(atleast in my opinion) to tell If its on your end or If its just Valorant again.

MontyTheAverage
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Re: valorant desync/network ONLY thread

Post by MontyTheAverage » 17 Aug 2025, 06:06

LaggyTyp wrote:
15 Aug 2025, 06:43
This is about Valorant, but I have this problem in all games.

- Hits on enemies are displayed, but do hardly any damage
- Hits on enemies aren't counted at all
- You need 2-3 times more bullets than usual
- Enemies can read you as if they were cheating (which they aren't)
- You die in 1 frame (almost instantly)
- Enemies have an abnormally strong focus on you

My thoughts:

Battlefield 6 runs at a tick rate of 60Hz. That means 60 packets per second are coming in and out. The packets are small. The maximum bandwidth is around 550 kbps (download) and around 150 kbps (upload). That's nothing! It won't disrupt any internet connection.

I could be wrong, but I've noticed that most of the affected users have Asus motherboards.

I suspect that some kind of "desync" is starting at the hardware/system/OS level, throwing everything out of balance. I suspect the Windows timers, but I don't know for sure.

I have cable internet (Docsis 3.0 + 3.1 @1Gbit). My boyfriend has VDSL. We have the same problem. We live in the same town and play completely different games.
Yes I have been testing on BF6. Same issues.
Somethings I noticed:
-On smaller servers like 8v8, input lag and desync is bit less compared to large 64 player player servers. I experience the same in BF1.
- check the BF reddit sub, post titled: how I feel shooting VS getting shot. This is what happens to me and many others most of the time and I bet will still continue happening after they fix it for majority of players.
-2.4 ghz wifi performs better than 5g for some reason especially when speed is capped and lower. When I get ping spike, the game will feel way better
- Same as other games, being AFK or the start of the match, I can easily rack up kills (be like 5-0 and then after a minute or so desync and input lag pops back up (5-0 turns to negative KD by the end of the match 😢)

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themagic
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Re: valorant desync/network ONLY thread

Post by themagic » 17 Aug 2025, 10:19

Just another Screenshot of how things are hard messed up and unfair and completely bullshit in this game even without cheaters...

But this time its a ISO who had good advantage and he kills everyone like EZ and with 40+ kills at the end but the rest of my Team dont and included myself like are having issue and struggle...where i cant rly make the kills and my hitreg damage dont works rly and i feel this hard in that moment and can see and notice this all...

And to the end i noticed that we all cant kill the Clove and lose cause of that...much unluck or skill issue ? like she become unkillable to the end of this Match and hitreg damage dont rly connected on her and where even ISO start die to her with his 40+ hard carry kills...haha :lol:


Image



Now call me crazy and stupid but thats how it really is and what i see and feel and notice all this differences...which are completely bullshit...and i know what advantage is and i know how it feels when every bullets connects and where you get this EZ high amount of kills like 40+ and this ISO and this example kind of...


I myself had such match where i was the one who is in this Advantage position and it was very EZ to make kills for me and wich you saw in other Screenshot that i showed to you here...but after everything changed again to like bad...


Its like this: If you have such good Match and such huge Advantage difference and many Kills...the Enemy like cant kills you and misses on you or idk what happens in that time rly but they struggle hard to kill such Guys who have such good run and like Advantage of 0,5sec and good hitreg damage works better than all the rest Players in such Matches...


Its like there some Algorithms working in the background which nerfing you or give you this Advantage and you become unkillable and it feels EZ for you...but all others are struggle hard and tryharding...

13n47
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Re: valorant desync/network ONLY thread

Post by 13n47 » 21 Aug 2025, 06:11

It seems the netcode is applying interpolation at the beginning of the match. Due to a problem years back I remember where London/Paris servers > Frankfurt for hit reg in terms of a lot of people(although currently all of them are bad for me), this leads me to believe there is a packet pacing problem that is not showing up in the game graphs. Might be a problem inside of Riot's own ISP. But then again, it's also strange how changing ping can fix interpolation. Spaghetti code and the fact it's totally closed source and no way to play around with settings just bricks this game into inconsistent netcode hell.

mel
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Re: valorant desync/network ONLY thread

Post by mel » 21 Aug 2025, 11:15

13n47 wrote:
21 Aug 2025, 06:11
It seems the netcode is applying interpolation at the beginning of the match. Due to a problem years back I remember where London/Paris servers > Frankfurt for hit reg in terms of a lot of people(although currently all of them are bad for me), this leads me to believe there is a packet pacing problem that is not showing up in the game graphs. Might be a problem inside of Riot's own ISP. But then again, it's also strange how changing ping can fix interpolation. Spaghetti code and the fact it's totally closed source and no way to play around with settings just bricks this game into inconsistent netcode hell.
Its 100% affected by opponents/teammates latencies, hence why someone going afk sometimes fixes the issue

its the only explanation on why (almost) the same lobbies can feel absolutely different

i used to play on tokyo (i get 70ms there) but nowadays i avoid it due to ferrari gameplay, feels like playing against triggerbot users and not sub 25k elo players that can barely hold the mouse

Same as you i had thoughts about net graph not working properly and exitlag's network analyzer feature indicated that i might have some issues but the ingame tools dont show it, try it yourself and see, theres a free trial option.

amorou
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Re: valorant desync/network ONLY thread

Post by amorou » 21 Aug 2025, 12:52

mel wrote:
15 Aug 2025, 06:30
one more thing - if anyone here has a really fast pc that can run this game at 800+ frames, please, do this for the sake of experiment:

uncap your fps in practice range and tell me if it makes your character teleport around

i wonder if it was just me or this is telling me something about my network connection - and if so, what it could be?
+500 fps in lol makes your character teleport too

Somon
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Joined: 14 May 2020, 09:41

Re: valorant desync/network ONLY thread

Post by Somon » 22 Aug 2025, 03:01

mel wrote:
15 Aug 2025, 06:06
windows tweaks/hardware tweaks dont come in here please, you have your own threads.

Here we go again. ive just experienced the reminder that its all game/network/lagcomp related in most cases.

first 6 rounds were impossible - the usual stuff - ferrari peeks, players ignoring movement tagging, feeling like playing half a second in the past, strafes and crouching being useless, had to use my brain and try to break the timings

then a player disconnected

and suddenly the game easy to play, the difference is night and day, my strafes and crouch key are finally working as intended, it all finally felt like i played against 60/144hz brokies that cant aim and react, as it should be in ascendant lobby. We won 12-8 despite being down 5-9 in a 4v5 game.

This is not the first time such thing happens. What rarely helps is toggling some crappy vpn with occasional 1-2% packet loss spikes and reconnecting. I also got baited into buying edgerouter x but i guess its all a scam.

Some examples, keep in mind that these people cant aim, the fact that i move constantly, the fact that im probably holding an off angle and i probably did not make any sound to get prefired


Have you experienced this? If there is any success stories, what did you do to combat/manipulate valorants potato code? Also, in my case, and probably yours, the ping/jitter/packet loss has no effect on this - the game can behave just equally bad on both 70 and 120 ms.

It is obviously ISP related but they probably wont even bother setting up their hardware properly and i dont even know what to tell them, i wish i knew
Hello

I feel exactly the same.
I’ve played a lot (~2600 hrs) and reached Immortal, but now I’m stuck in Plat/Dia/
I have the same issues and also run a high-end setup (7800X3D, 32 GB RAM 6000 CL30, RTX 4080 Super ~600 FPS) on fiber optic (8 Gb symmetrical, ~10/15 ms ping no packet loss), with a 500 Hz monitor (Asus PG248QP).

I'm also working in IT and I've tried so many things to identify what's causing the problem. Like you, most of the time I just get lasered by enemies, unable to react—even though my reaction time is around 150 ms on Human Benchmark.
Yet, occasionally and I don't know how/why, there are rare games where everything feels exactly as it should (bullets are going straight, no extra bullet needed to kill ppl,...)

Here's a list of what I've tried (at least):

Changed my motherboard and RAM (didn't change CPU)
Replaced my Ethernet card
Switched from AMD's fTPM to a discrete TPM module
Tested different internet connections (Ethernet to Wi-Fi, 5G mobile tethering)
Tried different power outlets in my apartment (I read about EMI and grounding issues but I'm skeptical)
Added a UPS for all my equipment
Added ferrite rings on power cables (PC and peripherals, including the monitor)
Changed/rolled back Visual C++ libraries
Updated and rolled back BIOS versions
Applied every possible tweak in Windows and Nvidia settings (Game Mode, GPU scheduling, Low Latency Mode, etc.), then performed a clean reinstall of Windows.

It's driving me absolutely crazy, and I can't accept not finding what's causing this.

But since I decided to display some graphs on Valorant, and from what I can see, I have randomly some spikes on "Game To render " (CPU + GPU). Could it be related to the desync issues?
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Valorant Screenshot 2025.08.22 - 09.57.31.01.png
Valorant Screenshot 2025.08.22 - 09.57.31.01.png (2.72 MiB) Viewed 2026 times
MB: MSI MAG B650 TOMAHAWK WIFI (MS-7D75)
CPU: AMD Ryzen 7 7800X3D (NO PBO)
GC: NVIDIA GeForce RTX 4080 SUPER MSI
RAM: Corsair 32G 6000mhz C30 (SK Hynix)
Screen: ROG PG248QP (500hz)

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