flood's input lag measurements
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Dragonheart
- Posts: 14
- Joined: 25 May 2014, 15:49
Re: flood's input lag measurements
Well, you can always stop 
Re: flood's input lag measurements
new idea: use arduino as a virtual mouse that also activates an led at the same time it sends the usb message
Re: flood's input lag measurements
This method of measuring lag could be used to compare mouse sensors. In this case, the G100s is known to be responsive, but other mice can perhaps have a bunch of well hidden milliseconds added. Even the click tests that don't necessarily measure the sensor can reveal a surprising amount of input lag. There was that test on Esreality that compared the G100s with a Zowie mouse, and the difference was significant.
Is USB even possible on a vanilla Arduino? If not, I know there is a PS/2 library.flood wrote:new idea: use arduino as a virtual mouse that also activates an led at the same time it sends the usb message
Re: flood's input lag measurements
yea but the issue is that the sensors must not malfunction under the high accelerations of this test (0 to 1m/s in less than 1ms means >100g)silikone wrote:This method of measuring lag could be used to compare mouse sensors. In this case, the G100s is known to be responsive, but other mice can perhaps have a bunch of well hidden milliseconds added. Even the click tests that don't necessarily measure the sensor can reveal a surprising amount of input lag. There was that test on Esreality that compared the G100s with a Zowie mouse, and the difference was significant.
the only mice i have are a g100s, a old logitech g3, a pre ordered ninox aurora which i'll be receiving in approximately 7 years.
YUPIs USB even possible on a vanilla Arduino? If not, I know there is a PS/2 library.flood wrote:new idea: use arduino as a virtual mouse that also activates an led at the same time it sends the usb message
http://arduino.cc/en/Tutorial/ButtonMouseControl
already ordered one... it looks ridiculous simple.
Re: flood's input lag measurements
cs1.6: with fps_override 1 and fps_max 10000, the game runs at 2000fps.
i measured consistently between 2 and 4ms of lag. this is pretty much the limit...
anyway ill try drivers, gtx460, and my old computer once i get the arduino stuff set up
i'm also planning to use the arduino to check if csgo has any mosue smoothing as some people claim there is with rawinput
i measured consistently between 2 and 4ms of lag. this is pretty much the limit...
anyway ill try drivers, gtx460, and my old computer once i get the arduino stuff set up
i'm also planning to use the arduino to check if csgo has any mosue smoothing as some people claim there is with rawinput
Re: flood's input lag measurements
measured 1-2ms in cs1.6 with arduino setup
will post details later
will post details later
Re: flood's input lag measurements
so i hooked it up so that when i press a button on my breadboard, a row of leds light up (instantly), and the arduino which is acting as a mouse, moves 100 dots to the right.
i set fps_override 1 in cs1.6 to get unlocked framerate, which led to a fps of ~2000
and... here's the result: https://www.youtube.com/watch?v=jhK5_Rr1Nyw
i set fps_override 1 in cs1.6 to get unlocked framerate, which led to a fps of ~2000
and... here's the result: https://www.youtube.com/watch?v=jhK5_Rr1Nyw
Re: flood's input lag measurements
Oh man thats really next level stuff, GREAT work!!!
1-2 ms is sick, looks like you have the most accurate setup on the planet at the moment.
Now you can really tell wich variables de- or increase lag
1-2 ms is sick, looks like you have the most accurate setup on the planet at the moment.
Now you can really tell wich variables de- or increase lag

