Has anyone tried combining ULMB with frame generation?

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
Post Reply
lyly19
Posts: 1
Joined: 09 Sep 2025, 21:42
Contact:

Has anyone tried combining ULMB with frame generation?

Post by lyly19 » 09 Sep 2025, 21:46

I’m curious if anyone here has experimented with using ULMB (or similar strobing tech like DyAc/ELMB) while also enabling frame generation features from NVIDIA/AMD or third-party tools.
Do they actually complement each other for reducing motion blur, or does the added latency/artifact from framegen cancel out the benefits of strobing?
Would love to hear about real-world experiences or recommended settings if someone has tested this combo.

Post Reply