I’m curious if anyone here has experimented with using ULMB (or similar strobing tech like DyAc/ELMB) while also enabling frame generation features from NVIDIA/AMD or third-party tools.
Do they actually complement each other for reducing motion blur, or does the added latency/artifact from framegen cancel out the benefits of strobing?
Would love to hear about real-world experiences or recommended settings if someone has tested this combo.