[UPDATE: VG248QE & ULMB] Review of Benq XL2411Z V2 Firmware

Adjusting BENQ Blur Reduction and DyAc (Dynamic Acceleration) including Blur Busters Strobe Utility. Supports most BenQ/Zowie Z-Series monitors (XL2411, XL2420, XL2720, XL2735, XL2540, XL2546)
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Re: [UPDATE: VG248QE & ULMB] Review of Benq XL2411Z V2 Firmw

Post by monitor_butt » 04 Dec 2014, 20:16

Falkentyne wrote:And once again you conveniently ignored everything I said.
The XL2411Z has lightboost. It looks IDENTICAL to the VG248QE, but you have to lower the contrast.

I'm sorry but someone who has BOTH PANELS right in front them, is more qualified to make a decision on this than a random internet forum troll.

I have the XL2720Z and VG248QE.

I've unlocked lightboost on both of them.
They look identical if I set the 2720Z to 0 contrast (this was known by Chief blur buster long ago, to improve the ghosting quality on the 27" screens, because the 27"'s have much higher contrast ratios and color quality in lightboost mode, but the ghosting gets out of hand as compensation for this; reducing the contrast to 0 rectifies this).
Who is talking about 27" monitor? This thread is about the xl2411z and vg248qe if you haven't been paying attention, they're both 24" monitors. Wake up, silly. Again, I'll refer to the original post that shows a breakdown and pictures instead of some angry nerd defending his loyal brand.

And who the hell wants to run 0 contrast, lol?

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Re: [UPDATE: VG248QE & ULMB] Review of Benq XL2411Z V2 Firmw

Post by Falkentyne » 04 Dec 2014, 21:02

Reporting you for flaming.

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Re: [UPDATE: VG248QE & ULMB] Review of Benq XL2411Z V2 Firmw

Post by Chief Blur Buster » 04 Dec 2014, 21:08

Hey, easy, everyone, we need to get along here.
We want to abide with the The Happy Forum Guidelines & Rules

In several different posts (not paying attention to forum usernames) I see various borderline statements that may run slightly a tad, smidgen borderline -- ahem -- a little askew of the 'rulez'. Know what I mean? So, refrain from flamebait that escalates, please? ;)
Forum Detergent Robot wrote: "totally wrong" -- a bit inflammatory phrase. Also there's pros and cons as indicated, listed in next post.
"get over it" -- a bit inflammatory phrase that will often create an escalatory response.
"who the hell wants to run 0 contrast lol?" -- a bit inflammatory too; considering that is not the point, it was simply meant as a comparision's sake. Ghosting does go down quite a bit when you intentionally lower BENQ Blur Reduction contrast to match typical LightBoost low contrast.
"forum troll" -- this may be borderline as namecalling. If someone looks like they are trolling, send the chief a PM.
But with my upcoming reply of the pros/cons (below), I think we're back on track.

P.S. Bumping up threads here are okay as long as it's relevant to discussion. This did remind me that some information was missing from this thread, so I'm adding something relevant below, so I officially christen this thread with new relevant info. :D
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Re: [UPDATE: VG248QE & ULMB] Review of Benq XL2411Z V2 Firmw

Post by Chief Blur Buster » 04 Dec 2014, 21:13

monitor_butt wrote:Looking at the OP, it seems the VG24 is the better monitor?
I have several LightBoost monitors as well as the BENQ Z-Series sitting here.
I would like to politely point out that I observe there are some tradeoffs.

BENQ Blur Reduction "WINS"
-- much better color quality; twice as much contrast ratio
-- brighter than lightboost (roughly ~2x brighter, when using VT1350 tweak)
-- ability to adjust for less strobe lag (approx ~1ms less lag than LightBoost)
-- easier to enable/disable
-- not vendor locked (AMD/NVIDIA/whatever/ACME/XBox360/PlayStation4/etc)

LightBoost "WINS"
-- usually less strobe crosstalk / less overdrive artifacts (especially at top/bottom edges)
-- has better ghosting-related defaults, less tweaking needed

It may even be a user preference. This is just like other preference aspects: e.g. Some people ARE very picky about colors (e.g. IPS), while others ARE very picky about lag or blur (e.g. TN/strobed). Most prefer the better color/contrast. Pro competition gamers may not care as much about color, as they do about lag. Overall, my eyes screams "Z series wins" in overall strobe quality relative to LightBoost. The ghosting issues definitely show up a lot more in TestUFO than it does in games. Occasionally I see the ghosting a little bit in games, but as long as I calibrate, it is not noticed at all, especially during large vertical total tweaks. In fact it is very testpattern dependant; occasionally LightBoost has more ghosting than BENQ Blur Reduction on certain models of monitors (LightBoost ghosting varies between all my LightBoost monitors). Also, sometimes different test patterns look better -- try TestUFO Panning Map Test->"Full Screen" instead of the Alien test. Calibrate until there's minimum ghosting along the centre 2/3rds of the screen. Then see if your games look better.

Most games don't use perfectly solid backgrounds like TestUFO Alien Invasion test, so ghosting from strobe crosstalk often doesn't become as visible in real-world games. The ghosting differences in games is nowhere nearly as noticeable as the improved color quality and brightness I get.

The XL2411Z monitor has both BENQ Blur Reduction (Strobe Utility compatible) and LightBoost (via EDID override trick, not ToastyX) so you already have two different strobe modes built into Z-Series, with different ghosting behaviors. However, most people use BENQ Blur Reduction simply because it's generally (overall) better on average, and is much easier to enable... while LightBoost requires a hack (and a harder hack than ToastyX Strobelight used for other LightBoost monitors).
Falkentyne wrote:I really wish there were a way to unlock lightboost...I just want to SEE what it's like and compare it.......
ToastyX is unable to unlock LightBoost on the Z-Series. The LightBoost security in the Z-Series is more hardened, so ToastyX is unable to reverse-engineer the NVIDIA encrypted LightBoost protocol handshake. To use LightBoost on BENQ XL Z-Series, instead of easy BENQ Blur Reduction, you will need to do the EDID override method (or shutter glasses method) of the LightBoost HOWTO and an NVIDIA card.
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Re: [UPDATE: VG248QE & ULMB] Review of Benq XL2411Z V2 Firmw

Post by Falkentyne » 04 Dec 2014, 21:54

Yeah I got it unlocked by using my laptop. Since I'm using older Nvidia drivers (<310.xx), the 3d emulator+inf override work instantly as soon as I make a custom resolution. So I just use that to test lightboost :)

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Re: [UPDATE: VG248QE & ULMB] Review of Benq XL2411Z V2 Firmw

Post by monitor_butt » 24 Dec 2014, 23:48

Most games don't use perfectly solid backgrounds like TestUFO Alien Invasion test, so ghosting from strobe crosstalk often doesn't become as visible in real-world games. The ghosting differences in games is nowhere nearly as noticeable as the improved color quality and brightness I get.
Maybe that's my problem. I'm playing games like Fifa where the grass is a consitent color across the entire viewing space. You get see terrible trailing effects when the ball moves fast. I just find it ridiculous that my IPS doesn't have this problem and a gaming monitor does. Even 120hz with strobing and 1502 VT trick shows the trailing effect. I've even tried putting contrast to 0, which someone in this thread claimed it removes the problem, but it doesn't.

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Re: [UPDATE: VG248QE & ULMB] Review of Benq XL2411Z V2 Firmw

Post by Falkentyne » 25 Dec 2014, 01:05

You can't remove ALL ghosting on a TN. You need a CRT for that or a laser/advanced projector/panel that doent exist yet.

Try running your Benq at 144 hz and turn OFF AMA and blur reduction. I guarantee it will look better than your IPS. Try it. There's NO way a TN will look worse than an IPS except color reproduction/viewing angles.

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