NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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kyube
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by kyube » 11 Jan 2026, 12:24

liquidshadowfox wrote:
11 Jan 2026, 11:36
I wonder if they will ever let us lower the duty cycle to 10%, hell I'd even take 15%! it looks so clear compared to a regular Gsync display and surpases OLEDs in motion clarity in general (and at lower refreshes). I would be happy if they at least give us the option to get the option to take the risk of more flicker in exchange for the 10%-15% duty cycle.
Considering the brightness limitations of edge-lit IPS LCD, I sincerely doubt they will allow it while Pulsar (VRR+Strobing) is enabled.
I assume they're already voltage boosting to ~850cd/m² akin to previous ULMB implementations.
The best we can hope to get is having adjustable PW, akin to the PG27AQN, in it's ULMB 2 mode (fixed refresh rate backlight strobing)

It's a shame that they haven't resorted to a MiniLED backlight, which would've been a excellent time to do since they've swapped to a rolling scan backlight solution with the Pulsar models...
That could've enabled pushing the MPRT to <1ms in lower refresh rate content by targeting a lower PW....

Considering the price they're asking for it (750€), I fail to see how they didn't "have money" to do such endeavours...

liquidshadowfox wrote:
10 Jan 2026, 22:28
It just really sucks I can't enable ULMB2 on my pg27aqn AND keep gsync pulsar on my new display to compare.
The biggest issue with the PG27AQN is the KSF/PFS phosphor WLED backlight that it's using, which completely renders backlight strobing redundant.
In comparison, the Pulsar panels are much better.
If one wants to imitate CRT-like clarity (<1ms MPRT), one is sadly limited to ≥240FPS @ ≥240Hz refresh rates due to the 25% PW...

liquidshadowfox
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by liquidshadowfox » 11 Jan 2026, 12:47

Honestly, I just wish this panel would actually improve motion clarity between 90 fps - 325fps, it really hurts that it can't do 120 fps right because some games are locked to 120, some are locked to 60 (which I "could" get around using driver level frame gen to double it to 120), I don't mind if 120 fps looks a little fuzzy but I would love for the crosstalk at the lower refreshes to be fixed. I hope the firmware update does exactly that otherwise I'm very disappointed :(

hamza_tm
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by hamza_tm » 12 Jan 2026, 15:57

liquidshadowfox wrote:
11 Jan 2026, 12:47
Honestly, I just wish this panel would actually improve motion clarity between 90 fps - 325fps, it really hurts that it can't do 120 fps right because some games are locked to 120, some are locked to 60 (which I "could" get around using driver level frame gen to double it to 120), I don't mind if 120 fps looks a little fuzzy but I would love for the crosstalk at the lower refreshes to be fixed. I hope the firmware update does exactly that otherwise I'm very disappointed :(
Can you explain what you mean? Does the monitor not improve motion clarity between 90 and 325 FPS? I thought that was its entire purpose.

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Discorz
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Discorz » 12 Jan 2026, 17:29

liquidshadowfox wrote:
10 Jan 2026, 22:28
Discorz wrote:
10 Jan 2026, 13:23
So if I'm thinking right ULMB (without g-sync) on these monitors won't have as much artifacts. Anyone tried it?
I agree with the above and ULMB without Gsync enabled looks a little clearer than gsync pulsar to my eye, not sure if they disabled the secondary pulse but it does look a little clearer. It just really sucks I can't enable ULMB2 on my pg27aqn AND keep gsync pulsar on my new display to compare.
Damn, I missed new ULMB 2 shots from MUB. For some reason they appear to be using the compensation pulse for standard ULMB 2 as well. It's either that or speeds on some of these shots are not 1920 px/sec.

MUB Pulsar  vs ULMB 2026 UFOs.jpg
MUB Pulsar vs ULMB 2026 UFOs.jpg (857.02 KiB) Viewed 3969 times

Also why not call it ULMB 3? It differs more from ULMB 2 than ULMB 2 did from ULMB 1 anyways.

Argus
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Argus » 13 Jan 2026, 13:30

Curious, can you use pulsar but without VRR? Can you play 30fps locked games but run the monitor at a fixed 360hz with pulsar still enabled?

pgz
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by pgz » 13 Jan 2026, 14:58

so I finally got this monitor. I also have a 500hz monitor. I think I do actually see the difference with the this new pulsar monitor. I do believe it is more clearer than my 500hz monitor with the UFO test. BUTTT man, I wish I was more experienced with this. I want to say I do see the difference but man its not that obvious. That also might be a good thing because that means this monitor truely is doing more clarity than 360hz.

Also, Im not sure if you can just turn on Pulsar and Turn it off on this monitor. Sometimes the monitor goes black, sometimes it doesn't. When it doesn't, I dont really know if its really turning off? I'm confused.

I just got this like an hour ago so im like heavy with testing and comparing. But my first impressions is that it does seem more clearer than the QDOLED 500hz. But it is very hard to notice. But don't forget your able to run this monitor at 360hz for clarity of close if not more than 500hz monitor. Also, with my setup 9800x3d 5090, 64gb of ram... even on cs2 with the lowest setting im NOT getting 500fps. IT IS VERY HARD.

Bottom line: Am I getting more performance out of this monitor, I honestly think so. But I'm still deep into testing and comparing.

edit: Doing the UFO test is a pain as well, I need to like switch the hertz on the qdoled to something lower than the 360hz for the website to react corrrectly as well, etc.
Last edited by pgz on 13 Jan 2026, 14:59, edited 1 time in total.


tsarri
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by tsarri » 13 Jan 2026, 18:18

liquidshadowfox wrote:
11 Jan 2026, 12:47
Honestly, I just wish this panel would actually improve motion clarity between 90 fps - 325fps, it really hurts that it can't do 120 fps right because some games are locked to 120, some are locked to 60 (which I "could" get around using driver level frame gen to double it to 120), I don't mind if 120 fps looks a little fuzzy but I would love for the crosstalk at the lower refreshes to be fixed. I hope the firmware update does exactly that otherwise I'm very disappointed :(
I'm confused at how there can be noticeable crosstalk above 90fps. Doesn't that defeat the whole purpose of pulsar?

MSIfanboy
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by MSIfanboy » 14 Jan 2026, 02:15

i need a pg248qp TN successor with this, not sure if its the tech or the IPS panel, kinda blurry

mackrozhkoff
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by mackrozhkoff » 14 Jan 2026, 03:13

MSIfanboy wrote:
14 Jan 2026, 02:15
i need a pg248qp TN successor with this, not sure if its the tech or the IPS panel, kinda blurry
Do you have a monitor with Pulsar?

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