Hey all,
I've recently read a few posts and was wondering if there were some changes regarding the recommended G-Sync settings?
I've read that forcing V-Sync on globally is not really recommended anymore as it can cause issues and should instead be enabled in game.
Also I've stumbled across this post:
https://www.reddit.com/r/nvidia/s/S8MCXwuQzm
Is this formula "better" or more correct?
So as of now I would:
Activate G-Sync for full screen only
Activate V-Sync globally
Set a FPS Limiter to 324 or 328 (since I'm on a 360HZ monitor)
And do nothing in game.
Is that still the way to go?
"Updated" recommended G-Sync settings?
Re: "Updated" recommended G-Sync settings?
It was never recommended in the first place, it's a common misinterpretation of the article that jorimt has written.
There isn't a single, official formula that Nvidia has put somewhere which confirms anything mentioned in there.Bucking wrote: ↑24 Jan 2026, 16:02Also I've stumbled across this post:
https://www.reddit.com/r/nvidia/s/S8MCXwuQzm
Is this formula "better" or more correct?
No one has reverse-engineered the exact formula employed by the automatic frame rate limiter either, at least publically.
They are all speculation / estimations.
Namely, one formula came from Kal (SpecialK dev), who has decided to undershoot the automatic Reflex-based frame rate limiter for his tool to work properly
1.) Set native refresh rate
2.) Toggle GSYNC+VSYNC(in-game toggle preferred)+Reflex (Reflex is available in >150 games on the market)
2.1) If your game doesn't support Nvidia Reflex, you can choose a arbitrary frame rate limiter value which is around the automatic frame rate cap of Reflex. Make sure to use the in-game limiter, as that will ensure no additional overhead from external solutions.
3.) Play
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Re: "Updated" recommended G-Sync settings?
Thank you very much 
So in game limiter is the better option?
So in game limiter is the better option?
Re: "Updated" recommended G-Sync settings?
If your game doesn't support Reflex, yes.
If your game supports Reflex, let the automatic frame rate limiter (gets enabled when you do GSYNC+VSYNC+Reflex) do the limiting for you and run uncapped in-game.
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Re: "Updated" recommended G-Sync settings?
Thanks very much
Re: "Updated" recommended G-Sync settings?
So I did some more digging around and never really encountered the V-Sync in game method.
Is it all just wrong?
Is it all just wrong?
Re: "Updated" recommended G-Sync settings?
Ingame vsync is usually fine. But there are certain games where vsync functionality is broken in some way, for such games I do a per-app override via the Nvidia Control Panel.
Global overrides aren't recommended because they could affect apps other than games.
Global overrides aren't recommended because they could affect apps other than games.
Re: "Updated" recommended G-Sync settings?
To add to what was already stated here...
My optimal settings only specify the location of the setting, and what it should be set to, not whether it should be set globally or per profile.I've read that forcing V-Sync on globally is not really recommended anymore as it can cause issues and should instead be enabled in game.
This was intentional, as 1) the more specific I make my recommendations, the more dated they can become over time, and 2) they are only intended as a high-level starting point.
I personally enable V-SYNC per game profile via Nvidia Inspector.
To be clear, my optimal settings don't recommend a literal -3FPS, but instead recommend to "Set (a minimum of) 3 FPS limit below display’s maximum refresh rate".Is this formula "better" or more correct?
Again, this is intended as a starting point; depending on the achievable frametime performance of your system + game + chosen framerate limiter paired with your give physical refresh rate, you may need a lower limit.
General rule is better frametime performance = less framerate needs to be below physical refresh rate (and visa-versa).
If the game in question supports a newer flip model (almost anything using DX12, essentially), yes, if not, and you're using legacy borderless/windowed mode in-game, you may need to enable G-SYNC for windowed mode as well, but I recommend you set that per profile in this case:Activate G-Sync for full screen only
https://blurbusters.com/gsync/gsync101- ... ttings/14/
Set up G-SYNC > Enable G-SYNC, G-SYNC Compatible > Enable for full screen mode
(see Closing FAQ #5 for “Enable for windowed and full screen mode” recommendations)
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond 2, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond 2, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
