Sirius wrote: ↑14 Feb 2026, 23:31
Even if it may not be as refined as the newer Pulsar implementations, the PG27AQN is still far from being obsolete.
If someone already owns it, or can get it at a reasonable price, it remains a very competent monitor overall.
A 'reasonable' price would be <400eur. No one will and should buy it for anything above that.
This was solely talking about the aspect of not owning a display, not about users who already own one.
If you already own a PG27AQN, that makes the Pulsar models a redundant purchase for you.
Sirius wrote: ↑14 Feb 2026, 23:31
Regarding the OD steps: doesn’t that still heavily depend on manufacturer tuning?
I’ve owned several monitors using identical panels in the past (MSI, Acer, etc.), and overdrive behavior varied significantly depending on the brand’s implementation.
So are the Pulsar models standardized in that regard, or is this more of a panel capability that manufacturers are simply choosing to expose differently? I’m genuinely curious about how much of that is panel-level versus firmware-level tuning.

As you can see, the PG27AQN offers
4 fixed OD settings on the entirety of the possible OD's (0–100; steps of 1)
For example (I don't have any confirmation), they might've chosen: 5/100, 25/100; 47/100; 85/100
While, on the new Pulsar models (& quite a few modern panels), you have the ability to adjust the OD
with a slider
Since it's steps of 20, you have room to adjust the OD to a much better setting, allowing you to fine-tune the sample & hold experience further.
More info:
viewtopic.php?t=6739
Sirius wrote: ↑14 Feb 2026, 23:31
About the QD backlight, I was under the impression that its primary purpose was color gamut extension and spectral efficiency.
How exactly does it improve ULMB2 viability in practice?
See this:
https://blurbusters.com/beautiful-red-p ... ion-badly/
Sirius wrote: ↑14 Feb 2026, 23:31
Does that imply QD-OLED would inherently be superior to WOLED in motion performance scenarios as well, or is this strictly about backlight spectral characteristics?
And yes Pulsar flicker is noticeably stronger. That alone can be a deal-breaker for some users.
It's entirely related to backlight strobing.
The multi-strobe PWM flicker (the actual name of VRR+Pulsar) is a dealbreaker for me, especially the little clarity benefits you get for competitive games
Sirius wrote: ↑14 Feb 2026, 23:31
I’m very sensitive to frametime differences and I’ve experimented extensively with VRR configurations over the years.
I’ve tried G-Sync + V-Sync + Reflex across multiple displays I’ve owned, and regardless of the screen, I never preferred the feeling compared to fixed refresh with a tight frame cap.
You haven't tried a scenario in which your refresh rate encapsulates your general frame time, if your signature has listed all models you've tried

For example: a 610Hz TN would look far more appealing in a GSYNC+VSYNC+Reflex combination in CS2 & OW2 than the 240-360Hz displays you've tested.
I personally wouldn't use VRR/GSYNC on such (relatively) low refresh rates (240–360Hz), unless I was playing Apex Legends (capped to 300FPS)
OW2 or CS2 only make sense in a variable refresh rate scenario, if you can encapsulate the general frame rate you achieve when uncapped & fixed refresh rate.
e.g.: Your system can output +600FPS, so you opt for a more 'coherent' ('no tearing') looking image by running GSYNC+VSYNC+Reflex.
Sirius wrote: ↑14 Feb 2026, 23:31
Only with G-Sync setup, right?
Because i always play with frame limiter to match FPS=Hertz on RivaTuner and never had any issues with latency or something else. Is there something wrong with RivaTuner btw?
RTSS frame rate limiters (RTSS Reflex, Async, Front-edge & Back-edge) add 1-2 frame of additional latency, depending on the frame rate limit & specific limiter you've chosen.
If set to 240FPS → 4,166667 – 8,333334 ms of additional latency added to the total system latency.
My frame rate limit recommendation applies to all possible scenarios (fixed RR & VRR)
If a game is capable of Nvidia Reflex, use in-game or NvLimiterV3 (if fixed refresh rate). If VRR, rely on auto-cap of Reflex.
If a game isn't capable of Nvidia reflex, solely rely on in-game.
This way, you won't have any added latency overhead.
All of this can be tested with Special-K & RTSS' reflex.ovl overlay.
Sirius wrote: ↑14 Feb 2026, 23:31
But I'm not looking to go beyond 400 Hz, it would be pointless for me right now.
Pointless from a performance perspective? Absolutely not. You want the highest refresh rate within your budget, even if it eclipses your game's frame rate.
Pointless from a economic perspective? Here's how the pricing is in EU right now:
https://geizhals.de/aoc-agon-pro-ag246fk6-a3551224.html
https://geizhals.de/aoc-ag246fk-a3231268.html
A much better choice over Pulsar, if you're primarily interested in OW as your main game.
A much better choice than the XL2566X+, if you ask me.
Sirius wrote: ↑14 Feb 2026, 23:31
I've already tried it on games like OW (OW2 does not exist anymore btw lol), as you said, and I didn't like it either.
Either I'm doing it wrong (which may be the case, I'm not presumptuous enough to say otherwise) or
I really prefer having less blur than a smooth image.
The latter is quite possible. Though, you might like the setup I've mentioned above
Sirius wrote: ↑14 Feb 2026, 23:31
I didn't quite understand your comment about the MPRT; it's a bit confusing.
I know the "basics" of MPRT, but not entirely.
I mean, my XL2546x, if I understand correctly, doesn't have an MPRT response time below 1ms, and you therefore find the strobing somewhat pointless? (Because there's crosstalk?)
I have to admit that I'm completely lost about this part. How do you quantify whether a particular screen has a certain MPRT "scores"?
What I meant is — a display (generally, most non-BenQ models) whose strobing isn't as good as a CRT's (which BenQ/Zowie models do with ease) is redundant for me, from a usability perspective.
It's about achieving a particular, fixed goal target. For me, that's <1ms MPRT. To be specific, a <1ms strobe on period.
The DyAc2 implementation, if you're on the 240Hz setting, is likely within the subset of good displays I'm referring to above.
Sirius wrote: ↑14 Feb 2026, 23:31
I think there is maybe a slight dissonance here. What made me suspicious is that the eye strain I experienced felt very similar to what I get from certain AMOLED smartphone displays, especially Pentile ones.
As soon as I noticed the similarity, I instinctively grabbed my phone and ran a quick shutter test to check for PWM-like flicker.
And when I saw the flicker, I immediately understood that it was coming from that. And i still personally think that's what it came from.
I understand what you're saying about desktop OLED not using "PWM" like smartphones. However, when I lowered the shutter speed on my phone, I could clearly see brightness fluctuations, which look like if a strobing mode was enabled.
So if it's not PWM flicker, what exactly am I seeing?
And more importantly, how would you isolate whether the eye strain is caused by OLED behavior itself versus something like dithering or DSC?
As for visual problems, I am quite confident on my end, I am in this field and I have serious visual problems myself unfortunately.
As I've mentioned above, the (light) flicker / brightness dip you're referring to is caused by the internal capacitance of the voltage driver circuitry within the OLED panel itself.
Take a look at my 'backlight strobing' thread in my signature and look at the 'flicker' link there, where I've provided graphs of how each particular flicker looks like under a oscilloscope & photodiode.
As for how you'd test out whether your issue is related to the actually rooted in the brightness dip, some form of dithering or DSC... this is a impossible task.
One can find panels where DSC isn't present (e.g.: DP2.1 UHBR20 OLEDs, can even run it at a lower-than-native refresh rate if you're paranoid), but you cannot find a OLED which doesn't have some form of dithering (it's a thing on all displays) or the light flicker (it's a inherent technological limitation, which I haven't seen anyone 'fix' yet)
This is why I'm still on a LCDs & eagerly waiting for the new 24.5" QHD +360Hz panel to arrive in the EU, as I want no flicker of any kind present in a panel I use daily.
Sirius wrote: ↑14 Feb 2026, 23:31
Yes, that makes sense, it was just a figure of speech.
But nobody is going to quantify the latency related to scanning, internal processing and signal processing, it wouldn't be very useful.
that's probably why that even if they're the best sample & hold display i still prefer to play on a XV272UX on my games such as Apex Legends and OW It's just that channels like Monitor Unboxed praise OLED so much as the perfect thing for ALL uses that I got "taken in".
Your opinion could also be swayed if you were to try a non-flickering OLED
Sirius wrote: ↑14 Feb 2026, 23:31
Yes, but not only that, it "smooths out" the images as a result. I know it's more blurrier,
I simply wanted to clarify that the game's perception is more "jittery" since the frames are displayed more "abruptly" on OLED/TN with strobing.
For the coating, for sure, coating play a role, but that's not the case here.
Yep, that's how the removal of G2G RT trailing (OLEDs) or sample & hold blur (LCD with good strobing strobing) does to the overall dynamic image quality
Sirius wrote: ↑14 Feb 2026, 23:31
Yes, but OLED still needs more hertz to be less blurry in motion, since OLED cannot have strobing at a high hertz rate at the moment for technical reasons that are unnecessary to mention. Monitor Unboxed themselves say that if you are looking for an OLED screen with less motion blur, you need to increase the hertz rate. LCDs can have strobing (DyAc/ELMB etc) to kinda escape the rule.
Yes, when compared to impulsed displays, sample & hold displays such as OLED's @ 540Hz or 720Hz aren't enough compared to a LCD with good backlight strobing... when solely discussing
eye-tracked motion performance
But, this isn't something solely exclusive to OLED. This is the case with LCD (when
not impulsed)as well. That's my point.
OLED & LCD are both sample & hold, when not impulsed.
The former is more 'truthful' than LCDs (as you've noticed), while the latter 'smears' dynamic content on-screen due to G2G RT being longer than necessary.
The large reduction in the visibility of the stroboscopic effect is also a key thing most users forget.
There's a vocal minority online which cannot endure the stroboscopic effect
Sirius wrote: ↑14 Feb 2026, 23:31
As for the map theory, well, I tried several scenarios in different maps, with different parameters, nothing changed the situation, other than connecting another screen, regardless of the map, the game, the number of hours of sleep, or my mood, the result was always the same.
So I’ll rephrase my question, since it seems to have been overlooked:
why did the gameplay feel slower?
More precisely, why did motion feel sluggish?
And most importantly, why did the motion blur on this Asus feel so bad/the same as my old 1440p 270hz AUO QD-IPS?
Even though it’s OLED and 280Hz? Because I overestimated OLED?
Higher refresh rate without a G2G RT limitation feels like that.
It 'slows down' everything. It's a 'new' (actual, 'realistic') window to reality

Though, the use of the word "sluggish" is something I cannot give you a theory on... perhaps something specific to the ASUS model you've chosen or some other external variable at play.
Sirius wrote: ↑14 Feb 2026, 23:31
I am primarily a victim of the aggressive advertising of OLED monitors, I mean, most people that are on OLEDs are above 300Hz for FPS, and OLEDs are praised for FPS from 360Hz onwards, but I thought that even at 280Hz it would be phenomenal, not for my expectation rate apparently.
I treat OLED as king of sample & hold, regardless of refresh rate target.
Though, as I'm personally used to CRT-like clarity (<1ms MPRT or <1ms strobe 'on' period) & dislike the entire text fringing topic, I cannot use OLEDs unless they release a RGB stripe 24–27" QHD +500Hz model.
Hence why I'm using a LCD with backlight strobing
Sirius wrote: ↑14 Feb 2026, 23:31
I'm aware that LCD + Strobing (at least, a good LCD with good strobing like TN+DyAc or IPS+Pulsar) equates to a very high refresh rate (around 1000Hz) in motion clarity, so I completely understand what you mean.
But we're talking about the XL2546X, a 240Hz monitor, with admittedly very good (though not perfect) strobing, which means there will be some crosstalk, albeit very little.
For you, even if it's only 240Hz, if I use strobing on my XL2546x, it will still be better in terms of motion blur and overall experience (you say that less blur management is a greater benefit to FPS games than smoothness itself) that on a 500hz~ OLED monitor ?
I haven't tried a +500Hz OLED personally, due to the reasons I've outlined above.
My current stance is — I would personally opt for a good backlight strobing implementation with good pixel density (not 24" FHD) over OLED in it's current state.
My opinion will very likely change once OLED implementations fix a few quirks I have with them (VRR flicker, brightness dip, vertical banding, implement good <1ms BFI etc.)
Sirius wrote: ↑14 Feb 2026, 23:31
Also, what is the benefits of OLED with RGB stripe? apart from the text fringing.
The 'text fringing' occurs on every black shape you see in-game.
It's a very large issue IMO, all things considering.
Sirius wrote: ↑14 Feb 2026, 23:31
1. I get the XG27AQWMG to replaced both my XV272UX (QD-IPS) and XL2546X (TN) and the experience was catastrophic: headaches, nausea, the same feeling as Pentile AMOLEDs with their poor true pixel density and flickering.
It is also possible that you're sensitive to the 'denim-like' pattern of OLED, also commonly referred to as the
mura effect (mura — cloud in japanese)
This is a phenomena present on all OLEDs on the market (desktop, laptop, TVs, phones)
You could also be sensitive to the wide color gamut aspect of modern displays... which you've likely noticed from all the testing you've done with KSF/PFS panels
Sirius wrote: ↑14 Feb 2026, 23:31
2. Whether it's any map, any game, any PC (a close friend and my wife had the same feeling) with kind of "state-of-the-art" hardware (9800x3D/5070Ti) the screen was "slow" (even if that does not make any sense) I was not satisfied overall with the "raw 280hz" experience, the glossy finish I had waited so many years for was not as sharp because of this text fringing, the colorimetry was not great, too cold, too flat but oversaturated on the red no matter the setting, no matter the profiles used,
and this monitor is the 1# Ranking OLED of Monitor Unboxed ?
Monitors Unboxed likes to be... a bit misleading/deceiving on particular techonologies & display models.

I believe the "slowness" you're referring to could be actually experiencing the truthful refresh rate representation for the first time, though I cannot tell you for certain :/
Sirius wrote: ↑14 Feb 2026, 23:31
To ask the right questions:
1. Is TN a viable option compared to Pulsar and OLED?
Yes, especially the new 600Hz TN's.
Though, if you want to use strobing, I would only get a Zowie +500Hz TN, as they're the only brand to use a QD backlight.
I personally dislike 24" FHD, make of that what you will.

Current Pulsar models (and the techonology itself) are very mediocre, borderline planned obsolescence territory.
I would only consider one of the current Pulsar models if one would use the ULMB2 feature (not Pulsar) and is able to run +360FPS@360Hz consistently in his choice of games, for a price point of <400eur.
Sirius wrote: ↑14 Feb 2026, 23:31
2. Is Pulsar IPS a viable option compared to OLED? (A Kyube pros/cons for OLED/Pulsar IPS/TN would have been so helpful; it could have been simple and effective.)
I've made a pros/cons list in the Pulsar thread, I think I've linked it here as well.
For your use-case, as I've mentioned above, I'd opt for a good BL strobing implementation over OLED.
For instance — AOC Q25G4SR at it's 300Hz setting with MBR enabled

Though, red fringing will be present...
Sirius wrote: ↑14 Feb 2026, 23:31
3. Is there a difference in perception of motion blur/performance/latency between OLED vs QD-OLED?
This is very model specific, as each model has a different scaler IC & implementation.
Generally, if at the same refresh rate, no.
Sirius wrote: ↑14 Feb 2026, 23:31
In the end, i think I'm also going to buy a QD-OLED (probably a Gigabyte one between 280hz/360hz) and the XL2566X+ (TN 400hz), and test myself to check what suit me better.
One of the 500Hz QD-OLEDs (e.g.: FO27Q5P, AG276QKD2) might be amazing for you, if you're able to try one

I would go for a +360Hz model, for sure.