Motion Blur tests at different resolutions pixel speeds

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
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twisterr
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Joined: 11 Jan 2026, 02:12

Motion Blur tests at different resolutions pixel speeds

Post by twisterr » 11 Jan 2026, 02:31

i am not talking about any grey to grey tests, i am just talking about the physical speed at which an object moves across your screen, should someone using a (1080p) monitor use the same pixel speed as a (1440p,4k etc)? to simulate the motion blur our eyes see
because it is moving slower across the screen, the higher the resolution goes up

i scaled the ufo to 133% (1440p monitor) left, to match physical size of the (1080p monitor) right, and it is still slower moving across the screen using a higher resolution at the same 1920 pixel speed, would a fair test (just motion clarity wise) be running the 1080p monitor at 1440 pixels/s compared to the 1440p monitor running at 1920 pixels/s for comparison

can you explain how i am wrong, thanks
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Chief Blur Buster
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Re: Motion Blur tests at different resolutions pixel speeds

Post by Chief Blur Buster » 21 Feb 2026, 12:07

There are multiple potential reasons.

Assuming you've left motion speed untouched...
...Zoom ratios may be a bit off. 133% may actually be closer to 130% or similar because of some math rounding limitations.

Test www.testufo.com/resolution with "Pixel Scale" configured to "Default".
Zoom to 133% and read out what resolution it says. It probably won't be 1920x1080
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