Reflex is the automatic version of a manually set cap, so you don't need both. I.E. only use a manual cap to prevent max GPU usage if Reflex isn't available.
Should you be worried about 1, 5, or 10 ms of input lag? Use Latency Split Test (LST) and find out!
- jorimt
- Posts: 2641
- Joined: 04 Nov 2016, 10:44
- Location: USA
Re: Should you be worried about 1, 5, or 10 ms of input lag? Use Latency Split Test (LST) and find out!
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboard: Wooting 60HE Mouse: Razer Viper Mini SE Sound: Creative Sound Blaster Katana V2 VR: Beyond 2, Quest 3, Reverb G2, Index Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock Scaler: RetroTINK 4k
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboard: Wooting 60HE Mouse: Razer Viper Mini SE Sound: Creative Sound Blaster Katana V2 VR: Beyond 2, Quest 3, Reverb G2, Index Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock Scaler: RetroTINK 4k
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mago
- Posts: 102
- Joined: 05 Sep 2022, 11:28
Re: Should you be worried about 1, 5, or 10 ms of input lag? Use Latency Split Test (LST) and find out!
TV OLED
really hard to notice the diff, can be the hz can be the stutters
Viper 8k @ 1600DPI / 8Khz
1440p @ 120HZ
mb adding random input lag with stddev like in games would be same what beneficial
really hard to notice the diff, can be the hz can be the stutters
Viper 8k @ 1600DPI / 8Khz
1440p @ 120HZ
mb adding random input lag with stddev like in games would be same what beneficial
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Ⓢк𝕀lŁ เ𝓢 ᵗⒺм𝕡σr𝐀𝐑Ⓨ, lά𝔾 I𝐬 F𝔬ʳ𝔢𝓿ᗴ𝔯
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MatrixQW
- Posts: 311
- Joined: 07 Jan 2019, 10:01
Re: Should you be worried about 1, 5, or 10 ms of input lag? Use Latency Split Test (LST) and find out!
I never mentioned that to get steady 1000 fps, excluding core 0 and all HT/SMT cores, is necessary.
I have an I7-4790K. Don't know how affinity will be with Intel CPUs with P and E cores.
This happens because core 0 gets a very high load and GPU interrupts (ISR/DPC) cause the drop in performance.
Try this CPU Affinity Mask Calculator. In the shortcut properties I used affinity:
- Start in: "D:\Apps\Latency Split Test\WindowsNoEditor\LatencySplitTest\Binaries\Win64"
- Target: %ComSpec% /C start "" /affinity 54 "LatencySplitTest-Win64-Shipping.exe"
Probably no one cares about this test anymore, but if someone wants to try, the affinity should help.
I have an I7-4790K. Don't know how affinity will be with Intel CPUs with P and E cores.
This happens because core 0 gets a very high load and GPU interrupts (ISR/DPC) cause the drop in performance.
Try this CPU Affinity Mask Calculator. In the shortcut properties I used affinity:
- Start in: "D:\Apps\Latency Split Test\WindowsNoEditor\LatencySplitTest\Binaries\Win64"
- Target: %ComSpec% /C start "" /affinity 54 "LatencySplitTest-Win64-Shipping.exe"
Probably no one cares about this test anymore, but if someone wants to try, the affinity should help.
- Espionage724
- Posts: 32
- Joined: 13 Jul 2022, 15:45
Re: Should you be worried about 1, 5, or 10 ms of input lag? Use Latency Split Test (LST) and find out!
Human perception can vary; I want my computer having as little-to-no latency as possible consistentlyDiscorz wrote: ↑28 Jan 2022, 16:33Gamers want the lowest latency possible, but how much does this actually matter? Can you even feel the difference between 5 or 10 or 20 milliseconds of lag? Aperture Grille's Latency Split Test (LST) is a program designed to help you determine your personal sensitivity to lag.
Interesting test though
- RealNC
- Site Admin
- Posts: 4589
- Joined: 24 Dec 2013, 18:32
- Contact:
Re: Should you be worried about 1, 5, or 10 ms of input lag? Use Latency Split Test (LST) and find out!
Btw, the most important latency test is mouse look (meaning when the camera/viewport in a game is directly tied to mouse movement.)
IMO, any testing tool that doesn't test that explicitly is not that useful. Latency on mouse clicks is not as important. Mouse look is. Mouse clicks (or gamepad button presses) feel about the same to me at 20ms and 40ms. But mouse look? Even a 10ms increase is immediately noticeable to me, as I can feel the camera being slightly behind my hand movement.
IMO, any testing tool that doesn't test that explicitly is not that useful. Latency on mouse clicks is not as important. Mouse look is. Mouse clicks (or gamepad button presses) feel about the same to me at 20ms and 40ms. But mouse look? Even a 10ms increase is immediately noticeable to me, as I can feel the camera being slightly behind my hand movement.
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The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
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nickchraj
- Posts: 24
- Joined: 29 Mar 2026, 11:37
Re: Should you be worried about 1, 5, or 10 ms of input lag? Use Latency Split Test (LST) and find out!
Here are my results, pretty sure i can do better if i focus enough. also this is on 60hz
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mago
- Posts: 102
- Joined: 05 Sep 2022, 11:28
Re: Should you be worried about 1, 5, or 10 ms of input lag? Use Latency Split Test (LST) and find out!
mb with 700hz, people / pro players can do 0.75ms
will prove that every ms count
will prove that every ms count
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netborg
- Posts: 38
- Joined: 04 Apr 2025, 06:38
Re: Should you be worried about 1, 5, or 10 ms of input lag? Use Latency Split Test (LST) and find out!
This test is pretty bad and in no way can represent what humans latency perception threshold is.
The reason is pretty simple: It only updates a tiny fraction of what you're seeing, you're burning ~100 lines onto the retina (sample and hold blur) and now you expect that adding one line every frame is somehow related to a real game which updates the whole screen every frame. That's clearly not working out.
The reason is pretty simple: It only updates a tiny fraction of what you're seeing, you're burning ~100 lines onto the retina (sample and hold blur) and now you expect that adding one line every frame is somehow related to a real game which updates the whole screen every frame. That's clearly not working out.
