Car V2L = Clean eletricity?

Separate area for niche lag issues including unexpected causes and/or electromagnetic interference (ECC = retransmits = lag). Interference (EMI, EMF) of all kinds (wired, wireless, external, internal, environment, bad component) can cause error-correction latencies like a bad modem connection. Troubleshooting may require university degree. Your lag issue is likely not EMI. Please read this before entering sub-forum.
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andrelip
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Car V2L = Clean eletricity?

Post by andrelip » 28 Apr 2026, 16:02

I've heard about EMI, ground types, and all sorts of stuff that I was never able to test. Now I have an electric car. Can we consider V2L 'clean electricity' to justify buying a big extension? Offgrid, isolated.

Edit: I was pretty sure I had posted that in the Electrical forum section. My fault.
Last edited by andrelip on 29 Apr 2026, 09:43, edited 1 time in total.

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kyube
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Re: Car V2L = Clean eletricity?

Post by kyube » 29 Apr 2026, 07:09

andrelip wrote:
28 Apr 2026, 16:02
I've heard about EMI, ground types, and all sorts of stuff that I was never able to test. Now I have an electric car. Can we consider V2L 'clean electricity' to justify buying a big extension? Offgrid, isolated.
I assume this is a troll post, which is unusual coming from someone who's a great info source around here such as you, but I'll entertain it:
There isn't a single person here who is/was able to define what "clean electricity" (good power quality) entails.
And no, ≥95% of the issues people have here aren't related to power quality.
Yes, the percentage is likely exaggerated, but it's supposed to emphasize the vast majority.
Yes, the fact this is a niche within a niche forum doesn't change my outlook in regards to this topic.

andrelip
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Re: Car V2L = Clean eletricity?

Post by andrelip » 29 Apr 2026, 09:36

kyube wrote:
29 Apr 2026, 07:09
andrelip wrote:
28 Apr 2026, 16:02
I've heard about EMI, ground types, and all sorts of stuff that I was never able to test. Now I have an electric car. Can we consider V2L 'clean electricity' to justify buying a big extension? Offgrid, isolated.
I assume this is a troll post, which is unusual coming from someone who's a great info source around here such as you, but I'll entertain it:
There isn't a single person here who is/was able to define what "clean electricity" (good power quality) entails.
And no, ≥95% of the issues people have here aren't related to power quality.
Yes, the percentage is likely exaggerated, but it's supposed to emphasize the vast majority.
Yes, the fact this is a niche within a niche forum doesn't change my outlook in regards to this topic.
Not a troll post at all.

As a developer, I studied the leaked CS:GO source code, and even recently, with Claude Code, I found nothing that would justify the issues. I traced WPA end-to-end, from mouse capture to the in-game event by injecting a callback. I have a flawless network: 5 ms to the server, running QoSify and a fast route through the ISP, and all benchmarks are nearly perfect. I’m running a 4090, 14900K, etc. I even created a custom server in my home lab, and the issue was still there.

In the past 20 years I’ve tested 99% of the crazy tweaks: custom ISOs, all possible power saving options, benchmark settings, PPL, vdroop, everything. And after reserved cpu sets, where I put the whole system to some cores and only the game isolated in the P-core with no (or minimum) race codnitions I’ve run out of ideas.

With perfect numbers, the only thing that could explain it, trying to ignore physiological effects, is that you can’t properly benchmark the issue on the same machine. If the machine has any kind of noise, timing issue, or something related, it affects everything globally. So the game still looks perfect relative to the benchmark tools. If one thing accelerates, jerks, or behaves differently, the other does the same, and it cancels out the reading.

Regarding electricity, I’ve had issues with TT grounding and other things affecting the wallbox grounding sensor of my car, and I do have a small neutral-to-ground potential difference. So I’m open to this theory. I bought a V2L adapter and I’m waiting for it to arrive so I can test it properly.

While many people claim it was caused by update XYZ in CS2, a driver, GPU architecture, a monitor, or a specific version of Windows, this issue dates back to CS 1.6 or earlier. The audience and media have changed, but we have always had long threads about it. So the idea that it could be an electrical issue makes a lot of sense.

It explain why nobody could capture that in benchmarks and even explains why many players perform perfectly at events or gaming houses, where the electrical installation is industrial/professional and certified by an engineer, but sometimes struggle while streaming at home and hire "professional tweakers". So it is at least plausible.
Last edited by andrelip on 29 Apr 2026, 09:52, edited 1 time in total.

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kyube
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Re: Car V2L = Clean eletricity?

Post by kyube » 29 Apr 2026, 09:51

andrelip wrote:
29 Apr 2026, 09:36
...I found nothing that would justify the issues. ...
...I and the issue was still there....
Could you quantify these "issues" you're referring to?
andrelip wrote:
29 Apr 2026, 09:36
Regarding electricity, I’ve had issues with TT grounding and other things affecting the wallbox grounding sensor of my car, and I do have a small neutral-to-ground potential difference. So I’m open to this theory. I bought a V2L adapter and I’m waiting for it to arrive so I can test it properly.
To what extent was the wallbox grounding sensor affected? Could you elaborate on this?

andrelip
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Re: Car V2L = Clean eletricity?

Post by andrelip » 29 Apr 2026, 09:59

kyube wrote:
29 Apr 2026, 09:51
andrelip wrote:
29 Apr 2026, 09:36
...I found nothing that would justify the issues. ...
...I and the issue was still there....
Could you quantify these "issues" you're referring to?
andrelip wrote:
29 Apr 2026, 09:36
Regarding electricity, I’ve had issues with TT grounding and other things affecting the wallbox grounding sensor of my car, and I do have a small neutral-to-ground potential difference. So I’m open to this theory. I bought a V2L adapter and I’m waiting for it to arrive so I can test it properly.
To what extent was the wallbox grounding sensor affected? Could you elaborate on this?
I have a TT-type grounding system. It is not equipotential with the neutral — there is a 2.3V difference. The moment I turn on the ground protection, the car's Wallbox charger trips.
Ground protection deactivate
Ground protection deactivate
IMG_1606.jpeg (32.4 KiB) Viewed 2924 times
Grou nd protection activated. PE error
Grou nd protection activated. PE error
IMG_1607.jpeg (29.6 KiB) Viewed 2924 times

andrelip
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Re: Car V2L = Clean eletricity?

Post by andrelip » 29 Apr 2026, 10:08

kyube wrote:
29 Apr 2026, 09:51
andrelip wrote:
29 Apr 2026, 09:36
...I found nothing that would justify the issues. ...
...I and the issue was still there....
Could you quantify these "issues" you're referring to?
No, I can't! And that's the point that leads me to this possibility. We are benchmarking performance on the same machine that is running the game, so if the machine has a timing issue, jitter, or something like that, it may not be captured by the metrics.

Let's SUPPOSE the issue is that the time count accelerated and decelerated in a sine wave. You as a user would notice inconsistencies, but the benchmark tool and the game are running on the same platform, so they are in sync relative to each other and will not be able to capture the drift.

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Re: Car V2L = Clean eletricity?

Post by RealNC » 29 Apr 2026, 10:52

andrelip wrote:
28 Apr 2026, 16:02
I've heard about EMI, ground types, and all sorts of stuff that I was never able to test. Now I have an electric car. Can we consider V2L 'clean electricity' to justify buying a big extension? Offgrid, isolated.

Edit: I was pretty sure I had posted that in the Electrical forum section. My fault.
Moved to the correct forum section.
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kyube
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Re: Car V2L = Clean eletricity?

Post by kyube » 29 Apr 2026, 13:54

andrelip wrote:
29 Apr 2026, 10:08
No, I can't! And that's the point that leads me to this possibility. We are benchmarking performance on the same machine that is running the game, so if the machine has a timing issue, jitter, or something like that, it may not be captured by the metrics.

Let's SUPPOSE the issue is that the time count accelerated and decelerated in a sine wave. You as a user would notice inconsistencies, but the benchmark tool and the game are running on the same platform, so they are in sync relative to each other and will not be able to capture the drift.
I must've chosen the wrong word there, my question was rather in the line of:
What "exact symptoms" / "issue" are you experiencing for you to believe it be considered a "issue"?
Are you able to perceive this issue on 1 set location, across many different PCs (a PC being — CPU+DRAM+Mobo) or on different locations?
I don't deny the possibility of (radiated or conducted) EMI affecting perception.

The best post, in regards to this topic, can be found here

andrelip
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Re: Car V2L = Clean eletricity?

Post by andrelip » 29 Apr 2026, 15:36

kyube wrote:
29 Apr 2026, 13:54
andrelip wrote:
29 Apr 2026, 10:08
No, I can't! And that's the point that leads me to this possibility. We are benchmarking performance on the same machine that is running the game, so if the machine has a timing issue, jitter, or something like that, it may not be captured by the metrics.

Let's SUPPOSE the issue is that the time count accelerated and decelerated in a sine wave. You as a user would notice inconsistencies, but the benchmark tool and the game are running on the same platform, so they are in sync relative to each other and will not be able to capture the drift.
I must've chosen the wrong word there, my question was rather in the line of:
What "exact symptoms" / "issue" are you experiencing for you to believe it be considered a "issue"?
Are you able to perceive this issue on 1 set location, across many different PCs (a PC being — CPU+DRAM+Mobo) or on different locations?
I don't deny the possibility of (radiated or conducted) EMI affecting perception.

The best post, in regards to this topic, can be found here
Heavy mouse feeling / negative acceleration / inconsistencies with the mouse (Superlight). Poor hit registration. A high-FPS game running on a 390Hz monitor (one of the top 5 lowest input lag displays in the world) still doesn’t feel smooth or responsive.

It usually changes from day to day. Over the past few years, I’ve been really chill about it and barely active here. I even thought it was placebo, or that the 14900K had solved it. But since I moved from a modern apartment to a house, it got much worse and consistently bad. My GC rank dropped from top 20 to 16, and my Faceit level went from 9 to 6.

Same PC, and I know it could be the game routing, the new ISP provider (despite perfect reports), a Windows update, me getting older, or other factors. But now I’m really starting to believe these “dirty electricity” claims.

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kyube
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Re: Car V2L = Clean eletricity?

Post by kyube » 30 Apr 2026, 07:33

andrelip wrote:
29 Apr 2026, 15:36
Heavy mouse feeling / negative acceleration / inconsistencies with the mouse (Superlight). Poor hit registration.
Are you using your mouse in wireless or wired mode? Depending on that, it could be either EMI causing issues to your mouse in wireless mode (can happen even in wired mode) or it can be power quality related.
Wired is ideal.
andrelip wrote:
29 Apr 2026, 15:36
A high-FPS game running on a 390Hz monitor (one of the top 5 lowest input lag displays in the world) still doesn’t feel smooth or responsive.
That's a bit of a excessive & misleading claim, as I assume you mean the XV252QF (360=>390Hz OC mode), which is still bound by slow G2G RT in specific transitions.
However, getting a more consistent display (OLED) would be beneficial in troubleshooting this.
This is to iron out any potential G2G RT instabilities affecting your perception.
andrelip wrote:
29 Apr 2026, 15:36
It usually changes from day to day. Over the past few years, I’ve been really chill about it and barely active here. I even thought it was placebo, or that the 14900K had solved it. But since I moved from a modern apartment to a house, it got much worse and consistently bad. My GC rank dropped from top 20 to 16, and my Faceit level went from 9 to 6.

Same PC, and I know it could be the game routing, the new ISP provider (despite perfect reports), a Windows update, me getting older, or other factors. But now I’m really starting to believe these “dirty electricity” claims.
That's way too many variables to be able to claim it's electricity related with absolute certainty IMO.
As you've mentioned, networking is a very variable. You could try playing some offline game, with all networking disconnected, to see if you can experience these symptoms you're feeling.
If you could test multiple PCs in that specific apartment, that would be great too.
5 different rigs (different CPU+MB+DRAM; rest should be identical) for a longer time frame (6 months) should reveal a clearer picture whether your issue is rooted in that or not.
It would also help if you'd try playing on XMP off, with overclock dialed in to the extent where you aren't unstable (as vague as the term stability is)
The last 2 components are essential and most users in these forums misinterpret unstable hardware for EMI-related issues.
"Unstable" hardware isn't solely hardware which BSODs on launch, there's whole spectrum of micro-issues which it can produce.
Hardware can also become "unstable" from too much stress-testing / degradation of internals. I've recently come across someone with a X3D CPU with this (potential) culprit, as the 3D cache is sensitive.
It's why I keep on being vocal about ECC UDIMMs & AM5 being a great way to iron out potential issues in that regard.

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