kyube wrote: ↑11 May 2026, 11:17
Yes, this is what I reaffirmed in my post above?
The (likely) better G2G RT handling (since 24.1" TN has been shown to be better than 24.5" TN models) will (likely) lead to less crosstalk.
The lack of higher voltage boosting (MBR, as opposed to DyAc2) may be a detriment to the overall strobe time interval the 40X+ targets, however. Which means, lower eye-tracked motion clarity during faster motion.
There's simply no public data on the XL2540X+ to give you a more proper "A>B" answer.
You said, "
Will you see an improvement compared to your XL2546X? I don't know", while you stated very early in this conversation that "
it would be better because it has better GTG, therefore better Strobing performance"
You're just making theoretical assumptions.
XL2540X+ supports strobing but may be less efficient than the XL2546X, if I had based my decision on your statements earlier, I would have wasted my time and money. As i said previously, the XL2540X+ doesn't make much sense for me; you yourself implied it, since you said it yourself: "better than your XL2546X+? I don't know."
Excuse me, but I was right to doubt it.
kyube wrote: ↑11 May 2026, 11:17
Out of the +100 strobing implementations, I went through by hand
I myself have a long history of rigorous testing on my monitors over the years, the XL2546X is not the best student.
kyube wrote: ↑11 May 2026, 11:17
I never denied that the difference in refresh rate won't be noticed.
It's just that I simply think the aliasing-like effect from the mismatch between the game's frame rate & display refresh rate is a effect I wanted you to avoid, which the 46X would be able to do.
Well, you clearly said that you wouldn't recommend strobing-monitors above 300Hz because of all the bad strobe effects over a range lower than the native refresh rate (300FPS max Apex Legends Source Engine), crosstalk etc.
Except that, as mentioned, I tried an XL2566X+ out of curiosity and I loved it (on Apex), everything is 2x cleaner in motion (with or without strobing) than the XL2546X.
Even if we base it on theory, practice is different.
I'm just describing my experience and how it translates into games on +100 scenarios.
Furthermore (and perhaps oddly enough), I don't experience the effect you mentioned on the XL2566X+, capped at 298 FPS in NVIDIA control panel.
kyube wrote: ↑11 May 2026, 11:17
Yes.
Re-read the conversation again, as some time has passed since then.
Chief replied afterwards, where I thought he'd take the time to clear some misconceptions you have.
I also suggest that you re-read all of my replies in here, as they've answered most of the questions you've had afterwards where I've "ignored" you.
Hope this helps.
Re-read it too.
I wanted clarification on the example of hardware unboxed right on the 2 images that I shared, in a simplified way, so that I could then understand how to quantify it myself. it's not the same question.
It's a shame, you answer all that but you keep dodging the actual question for some reason.
Vague technical explanations and innuendos is not easy to understand to me, i wanted it more simplified.
No hard feelings but it’s weird how you’re most of the time always there when it comes to saying “I tested it, I know that, you must do that”, but the moment it’s time to explain it in a simple and concrete way, that way people can do the same on their own, suddenly, nothing.
I’m done here. End of topic.