This help? 1920 pixels per second, PW100, 120hz.
https://youtu.be/WcBL8boY_mQ
crosstalk is minimal, even harder to see at lower pulse widths.
This help? 1920 pixels per second, PW100, 120hz.
Could you test the same PW's in intermediary speeds up till 3840px/s?brownvim wrote: ↑02 Jul 2026, 09:02I have taken pursuit photos at Pulse Widths 10, 20, 30, 40 and 50 at 1920, 3840 is difficult with an iPhone, ill post them later when I'm back at the PC.
I think I took them right, 1/30 shutter, 120fps video, followed the screen so sync lines were straight.
PW 10 to 40.jpg
Maybe some other time as it’s not easy with an iPhone, no promises. I want to play games on it right now!kyube wrote: ↑02 Jul 2026, 12:35Could you test the same PW's in intermediary speeds up till 3840px/s?brownvim wrote: ↑02 Jul 2026, 09:02I have taken pursuit photos at Pulse Widths 10, 20, 30, 40 and 50 at 1920, 3840 is difficult with an iPhone, ill post them later when I'm back at the PC.
I think I took them right, 1/30 shutter, 120fps video, followed the screen so sync lines were straight.
PW 10 to 40.jpg
For example:
https://testufo.com/ghosting#pps=2400
https://testufo.com/ghosting#pps=2880
https://testufo.com/ghosting#pps=3000
Judging from the pursuit photographs you've done, the eye-tracked motion clarity does indeed look lovely.
One of the few good 120Hz strobing implementations on a 1440p image resolution.
Dare I say it rivals CRTs in terms of effective motion clarity, without it's detriments.
Could you provide additional details on how you are reproducing this issue?
If we are to trust their word, it's because of unacceptable crosstalk, as it has been mentioned before in the thread.
At 60 and 120 Hz, Global Flash can look real good without much double image. FW 1.1.7 will show that for ULMB 120. But at 240 and especially 360 Global Flash would have significant double image.
Hi Manuel,ManuelG_NVIDIA wrote: ↑02 Jul 2026, 13:35Could you provide additional details on how you are reproducing this issue?
- When the issue occurs, does only the display enter sleep mode, or does the entire PC also go to sleep?
- Are any additional monitors connected to your RTX 4080?
- Have you changed any NVIDIA Control Panel or NVIDIA App settings from their default values that could affect display behavior (for example, custom color settings, power management, or other display-related settings)?
- Do you power off the monitor when not in use, or do you leave it in sleep mode?
- Approximately how long does the display need to remain in sleep mode before the issue can be reproduced after waking it?
- Are you currently using the latest NVIDIA driver (610.62)?
- Are there any other steps or conditions that consistently help reproduce the issue?
