Timerbench Spikes

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Lessus23
Posts: 1
Joined: 14 Sep 2026, 09:41

Timerbench Spikes

Post by Lessus23 » 14 Sep 2026, 09:44

Hi guys.

Just again on optimizing my windows11 and stuff after a reinstall. Checking with Timerbench and Latencymon.
I got the exact same spikes everytime i run Timerbench and i'm wondering where it could come from.

Any ideas how to locate it?
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Brutek_Vladimir
Posts: 24
Joined: 06 Sep 2018, 11:38

Re: Timerbench Spikes

Post by Brutek_Vladimir » Today, 02:47

Scene changes in Timerbench.

soul4kills
Posts: 97
Joined: 01 Aug 2025, 01:30

Re: Timerbench Spikes

Post by soul4kills » Today, 02:56

Lessus23 wrote:
14 Sep 2026, 09:44
Hi guys.

Just again on optimizing my windows11 and stuff after a reinstall. Checking with Timerbench and Latencymon.
I got the exact same spikes everytime i run Timerbench and i'm wondering where it could come from.

Any ideas how to locate it?
If the spikes are in the exact same spot in every test, it's nothing to worry about. It's from the scene rendering when it switches scenes. You can see mine it in my tests. What you should be looking at is how smooth your line is. But you're not really stressing it at a resolution of 768. Choose a resolution you actually game at like 1080 or 1440. To actually see how it performs you have to "STRESS" it.

viewtopic.php?p=124647#p124647

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