NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Ask about motion blur reduction in gaming monitors. Includes ULMB (Ultra Low Motion Blur), NVIDIA LightBoost, ASUS ELMB, BenQ/Zowie DyAc, ToastyX, black frame insertion (BFI), and now framerate-based motion blur reduction (framegen / LSS / etc).
wiseude
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Joined: 27 Jan 2019, 12:42

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by wiseude » Yesterday, 12:02

Does the Pulsar monitor allow for brightness changes once Pulsar is activated?I noticed in videos it gets noticabely brighter when Pulsar is turned on.
Just wanted to make sure I can reduce the brightness a bit without effecting Pulsar as I like to have my monitor on the darker side.

mawi
Posts: 93
Joined: 03 Jan 2026, 08:10
Location: Palatine, Germany

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by mawi » Yesterday, 12:09

wiseude wrote:
Yesterday, 12:02
Does the Pulsar monitor allow for brightness changes once Pulsar is activated?I noticed in videos it gets noticabely brighter when Pulsar is turned on.
Yes you can increase and decrease brightness with pulsar on.
7800X3D, RTX 5070 Ti, XG27AQNGV Pulsar

wiseude
Posts: 57
Joined: 27 Jan 2019, 12:42

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by wiseude » Yesterday, 12:22

mawi wrote:
Yesterday, 12:09
wiseude wrote:
Yesterday, 12:02
Does the Pulsar monitor allow for brightness changes once Pulsar is activated?I noticed in videos it gets noticabely brighter when Pulsar is turned on.
Yes you can increase and decrease brightness with pulsar on.
Pulled the trigger.Bought it with a USB A to Micro USB 2.0 aswell.
Let's pray it comes with no defects :o

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Discorz
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Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by Discorz » Yesterday, 12:32

liquidshadowfox wrote:
12 Sep 2026, 09:01
edgintheledge wrote:
14 Sep 2026, 04:37
Kudos for the effort guys!

I stretched/distorted and brightened edgintheledge's photos for easier direct comparison to RTINGS old photos. See below.

Judging from photos alone, MPRT in 1.1.10 is mostly the same. There is some improvement above 240 fps. What was more eye-catching is less double imaging. 240 or 120 fps images are good examples (areas around letters "G" and "S" and inside MPRT indicator strip). However, I'm not sure if they really improved it, or this is related to fps stickiness, pacing or something else. Images having different exposures could also play a role.
Discorz wrote:
30 Mar 2026, 02:50
- RTINGS pursuit photos of Pulsar @360 Hz (fw 1.1.6), at: 358, 240, 165, 144, 120, 100, 80 fps
Pulsar @360Hz (fw 1.1.10):

320 fps
Image

300 fps
Image

240 fps
Image

200 fps
Image

120 fps
Image

Photo album: https://ibb.co/album/D4XhCm

y0y0
Posts: 2
Joined: 23 Jun 2026, 14:23

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by y0y0 » Yesterday, 12:43

Hey, whats the verdict on this thing after the latest update? is it worth 500€? For 500€ I expect flawless QC, but Im seeing alot of returned asus pulsar monitors, so Im abit concerned about dead pixels and such.

hammelgammler
Posts: 39
Joined: 16 Mar 2015, 11:32

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by hammelgammler » Yesterday, 14:11

I compared my Sony W900 CRT @ 60Hz with the Asus XG27AQNGV today and damn, it’s not even close. 120Hz ULMB2 10 PW is a lot better and even is at 60Hz.

Flickering is, as expected, a bit worse on the Asus, but not as worse as I thought. What is quite a bit worse is the input lag though. The CRT is quite a bit better, subjectively.
RonsonPL wrote:
Yesterday, 11:37
Actually, if you'd like to use ULMB2 120, even ignoring UE5s microstutters, shader compilation stutter and traversal stutter, 9800X3D on Nvidia GPUs struggles to maintain 120. I'd say the CPU completely fails if you task it with maintaining 200fps in the more demanding new games. Even well optimized Battlefield 6 cannot squeeze stable 300+fps from this CPU.
Sadly, nobody cares about HFR. We were lucky AMD made X3D, the gaming savior, by accident (they didn't want to make a gaming CPU, it was for servers, and someone realized "hey, this actually is awesome for games")
Instead of focus on that, we get DRMs, UE5, security patches, all with "don't worry, it slows your gaming by almost nothing, like 1%", and sometimes the reality is that 1% lows and 0,1% lows suffer by -20%.
Well I’m fortunate enough to have a 9800X3D and a 5090 and it’s often indeed not enough. But to be fair, that’s one advantage of multi frame generation. Given most newer games support DLSS, I would think 120 -> 360 could generally work pretty okay. But maybe it’s worse with Pulsar, as the blur on OLEDs might hide the artifacts a bit better. But I don’t know, never tried frame generation.

It’s quite annoying to me that Pulsar is marketed for competitive gaming. I would argue it really shines with modern games, where you often don’t get past 200 FPS anyways. For strictly competitive games, I would certainly prefer a 1440p 540Hz OLED for the extremely low input lag.

knypol
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Joined: 18 Aug 2016, 03:40

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by knypol » Yesterday, 14:45

Is there a difference in clarity with 240 fps on 240Hz vs 240fps on 360Hz?

mawi
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Location: Palatine, Germany

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by mawi » Yesterday, 15:38

The Nvidia changelog was edited once more in the known bugs section. He added some dates. But for me its a bit confusing:

It says:

"known bugs

'two second black screen with RTX30/40 cards at 360 Hz'. Targeted fixed in new 615.xx driver, ETA now 10/6 (we missed the cutoff to make the 9/22 posting). NOTE: There is a workaround. Set Manage 3D Settings --> Power Management Mode to Prefer Maximum Performance . You do need to reboot after setting that for it to take effect.

the 'stuck at 320 FPS with increased latency' has been root caused and we are trying to get the fix integrated in new 615.xx driver, ETA now 10/6 (we missed 9/22). NOTE: some folks report a workaround, having a second monitor connected prevents it.
the 'no G-SYNC after monitor sleep' issue is under investgation. We have repro."

So they say these things will/might be fixed on October 6, they missed the next driver on September 22nd. So far so good. But they say it will be integrated in new driver 615.xx... we are already at 616.92?!
Are there different driver branches we can chose from?
7800X3D, RTX 5070 Ti, XG27AQNGV Pulsar

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rexbinary
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Joined: 21 Jan 2026, 00:55

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by rexbinary » Yesterday, 16:00

I'm really looking forward to the sleep bug fix. I hope it comes soon.
EDIT: I seldom post without an edit.

mawi
Posts: 93
Joined: 03 Jan 2026, 08:10
Location: Palatine, Germany

Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV

Post by mawi » Yesterday, 16:05

rexbinary wrote:
Yesterday, 16:00
I'm really looking forward to the sleep bug fix. I hope it comes soon.
Unfortunately thats the only one without an ETA date in the list ;-)
7800X3D, RTX 5070 Ti, XG27AQNGV Pulsar

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