koldolmen wrote:aeliusg wrote:I've got VT1350 working fine on it through Nvidia CP and its own OSD. Didn't notice any of the issues some have been mentioning e.g. reverse ghosting, flicker, etc. I can't imagine the XL2411Z being that much better.
Sound nice. Does the VT1500 work also? I'm not sure how to use the VT trick since i haven't tried it myself but i read that 1500 should be better? Thanks
First of all,
the windows blur buster utility has NOTHING to do with Nvidia 3d vision!
3D vision is "lightboost" or Lightboost 3D (for stereo glasses) and a "side" feature of having lightboost enabled for 2D, which keeps the strobe backlight on to reduce motion blur in 2D (non stereo) games (a "3D" fps is a 2d game).
Benq Blur reduction is NOT 3d vision. It's benq's own answer to lightboost.
The windows blur busters utility is for controlling the service menu strobing settings on the "Z" series monitors, through the windows utilty instead of having to enter the service menu. it's basically a front end for adjusting service menu settings.
The 2430T has the strobe settings adjustable in the OSD, while the Z monitors only had these settings in the service menu. Thus, the windows utility is NOT needed on the 2430T, since the settings are in the OSD now. (you still need to enter the service menu to enable or disable "single strobe").
The XL2411Z is a VALUE edition of the 2420Z. The 2411Z does NOT have displayport and has only one HDMI port. The 2430T is an upgrade (or sidegrade) to the 2420Z, NOT a competitor to the 2411Z. 2430T doesn't have Nvidia 3d vision but adds a new stand, new gamer mode settings, a new black equalizer, digital vibrance color options and Blur reduction 2.0 (marketing, tbh), which is the same thing as blur reduction 1.0, except it defaults to intensity 10 (strobe duty) /area 10 strobe phase (I think that's the defaults) and adjustable through OSD, but its the exact same thing as the Z series blur reduction, identical.