21:9 gaming monitors of 2015

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RLBURNSIDE
Posts: 104
Joined: 06 Apr 2015, 16:09

Re: 21:9 gaming monitors of 2015

Post by RLBURNSIDE » 11 May 2015, 21:06

The w1070 accepts 120hz natively at 720p, and 1080p / 60 for 650$ brand new. Input lag is negligible (32ms ish?). Motion handling is great too. Text is razor sharp. Colors are brilliant. Viewing angles are perfect. Geometry is near-perfect (as perfect as you can align it actually). I'm typing on mine right now. Used it since I got it exclusively as my main PC monitor since 2012. Replaced the lamp once for 80 bucks only. Did several mods including make a hush box for perfect quiet. Plus got an anamorphic lens for ultrawide movies and gaming.

If people say that games aren't awesome on a 138 inch section of wall, I have to laugh. We played some Mortal Kombat X and Project Cars, and Wii U Mario Kart 8 4 player split screen this weekend, and everyone was blown away. 650 bucks. You cannot beat that. Then I watched Big Hero 6 in 3D with frame interpolation on and it was incredible, super smooth motion and terrific 3D. Regular sized TVs are crap. Hardcore PC gamers haven't tried Project Cars or Skyrim in ultrawide in 3D with an anamorphic lens on either. It's sick. Super smooth, super sharp, super awesome. Nobody who has seen that can say the same thing watching the same game on a tiny, puny PC monitor. I want what this website talks about, super high frame rate, but for my PC games on my projector. However it will be a never-ending race between resolution and frame rate vying for HDMI or DP bandwidth. What's cooler, UHD @ 60 or 1080p @ 120? I will definitely try both, but will feel kinda sad about losing UHD to double my FPS. Ultimately, you have to make a choice. But size isn't one of them. A top pro gamer would use a low motion blur TN panel LCD, but don't try and claim that the image quality is very good, especially not compared to the dirt cheap w1070, because even an IPS can't compete. IPS panels are around 1k : 1 contrast from the front, whereas a w1070 has 2k : 1. If you pay three times the price, you can get three times the CR, with the Sony 40es, but that's very much a question of diminishing returns and poor value, considering better, cheaper projectors are coming out in a few months.

I hope the new quantum LCDs from LG are decent though. I do need a new UHD monitor for work, but I doubt I will play many games on it, even if it has Freesync. Just cannot compete with a 138 inch screen. Don't kid yourselves guys, gaming is just better (especially PC gaming) on a projector.

Edmond

Re: 21:9 gaming monitors of 2015

Post by Edmond » 16 May 2015, 04:11

RLBURNSIDE wrote:snip
Gaming on an big portion of an entire wall is super fun. And DLP projectors really are the best way to enjoy motion nowadays.

Few words on response time:
ALL LCD`s have like around 10ms pixel response time. That "1ms gtg" advertised is the fastest color shift (grey to grey) measurement under heavy overdrive. All other color shifts are only worse under that heavy overdrive. And if you even used that much overdrive you would have clearly visible bright inverse ghosting going on.

BUT: the three technologies which are in fact GOOD for enjoying motion are:

CRT = 0ms pixel response time for ALL color shifts equally
DLP (projector) = 1ms pixel response time for ALL color shifts equally
OLED = 0.01ms pixel response time for ALL color shifts equally



Since CRT burns eyes and is too small and dead (and i have a high end 22"CRT). And since OLED is way too expensive. The best way to enjoy motion right now is in fact a DLP projector in fact. And the colors and angles are better than IPS. Oh and DLP and OLED can be flicker free, which is very important for sensitive people.
I just wish there was one that did 1080p@120 without tricks and with low input lag. Ive had sort of a hard time finding one. I mean, i know there are 4k projectors available, but i aint paying 30k for a projector.
I personally would choose the 120hz 1080p over 4k 60hz projector.

Anyway....

Regarding quantum dot LCD`s. Dont be fooled. Quantum dots were around 20 years ago, and died. They are just reviving it and giving it a new spin... just to milk LCD for one last time before OLED takes over. Quantum dot LCD is still an LCD with slow colors and very GREY blacks.

OLED is the true promise of Nirvana and it couldnt come faster. I actually have a big gripe about these 5k$ 55" 3840x2160 OLED`s.
No, its FANTASTIC that a few years ago we had 1080p OLED`s for 30k$ and now we have this available.

BUT, if the glass is the most expensive part... the price would barely change at all, if they made it 120hz and added gsync (and gsync could do 0-120hz on OLED). I know DP1.3 only has the bandwidth for that and that isnt out yet, but still - they better make one like that next year with a low input lag mode that disables all the garbage software and bloat these TV`s come with. THAT i could pay 5k$ for.

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masterotaku
Posts: 437
Joined: 20 Dec 2013, 04:01

Re: 21:9 gaming monitors of 2015

Post by masterotaku » 16 May 2015, 08:15

In case someone didn't know, Chief made a thread in Neogaf about a new Acer monitor last week: "Acer Predator Z35". This is the thread:

http://www.neogaf.com/forum/showthread.php?t=1042486

I don't know why he didn't post the new here too. There's also a thread in overclock.net: http://www.overclock.net/t/1552453/vari ... -9-monitor

Anyway, the monitor has:

- 35".
- Curved.
- 21:9 aspect ratio.
- VA panel.
- 144Hz.
- G-Sync.
- Resolution is still undisclosed, I think. Chances are that it'll probably be 2560x1080 instead of 3440x1440.

Those Super MHL cables and connectors can't come any sooner.
CPU: Intel Core i7 7700K @ 4.9GHz
GPU: Gainward Phoenix 1080 GLH
RAM: GSkill Ripjaws Z 3866MHz CL19
Motherboard: Gigabyte Gaming M5 Z270
Monitor: Asus PG278QR

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lexlazootin
Posts: 1251
Joined: 16 Dec 2014, 02:57

Re: 21:9 gaming monitors of 2015

Post by lexlazootin » 16 May 2015, 08:17

gsync could do 0-120hz on OLED
I don't think technically you would even need a GSync module on a OLED, No overdrive and no problem running lower refresh-rates. You would just need adaptive sync technology. :o

Glide
Posts: 280
Joined: 24 Mar 2015, 20:33

Re: 21:9 gaming monitors of 2015

Post by Glide » 16 May 2015, 08:55

lexlazootin wrote:
gsync could do 0-120hz on OLED
I don't think technically you would even need a GSync module on a OLED, No overdrive and no problem running lower refresh-rates. You would just need adaptive sync technology. :o
No ULMB with Adaptive-Sync though.

Edmond

Re: 21:9 gaming monitors of 2015

Post by Edmond » 16 May 2015, 11:29

lexlazootin wrote:
gsync could do 0-120hz on OLED
I don't think technically you would even need a GSync module on a OLED, No overdrive and no problem running lower refresh-rates. You would just need adaptive sync technology. :o
You still want variable refresh rate on OLED... to not have stutters and tearing.
Ok, i guess you dont need the gsync module. You could do freesync 0-120hz, and there would be no ghosting problems like freesync has on some LCD`s. The reason why i didnt mention freesync is cuz its official spec goes as low as 9hz only. But Tom Peterson of Nvidia said that they could make the module go as low as 0hz, if there was glass good enough to hold an image when the fps drops below 1.


I would argue that that ULMB is the thing you could actually do without on a 120hz OLED. Motion on OLED looks WAY different - you`ll know what i mean if you looked at some demos in the store for a while. 120hz flicker free - nonLightboost OLED will look clearer in motion than anything else currently available, CRT`s, Lightboost... everything. (ive seen 60hz OLED only tho)

And dont thorw me those persistence numbers.
I have a 22" CRT... its inherently blurry, even on static images, this apparently comes with age. Guess what, this will only get worse for all of them out there. And the small claustrophobic screen doesnt help much either.
And ive seen lightboost. Ye, its nice... but the hardcoated TN garbage cancels it out anyway, so its pointless, even if you could maintain a constant 120fps on newer games on low settings... i dont even care about eyecandy settings.

Why would i be so opposed to lightboost while still wanting a clear motion as possible? That fucking flicker. Sick of trade-off scenarios.


Be glad that OLED is slowly taking off. And that 120hz has become more popular than just a niche. Means we will get a 120hz OLED monitor soon after OLED monitors start appearing. And obviously, it would be godlike if it also was flicker free, 21:9 and gsynced + a high a res as cable bandwidth allowed.

Edmond

Re: 21:9 gaming monitors of 2015

Post by Edmond » 04 Jun 2015, 03:52

edited

flood
Posts: 929
Joined: 21 Dec 2013, 01:25

Re: 21:9 gaming monitors of 2015

Post by flood » 04 Jun 2015, 04:08

Edmond wrote:120hz flicker free - nonLightboost OLED will look clearer in motion than anything else currently available, CRT`s, Lightboost... everything.
strobed lcds are easily clearer (at the center of the screen where there are no artifacts)

Glide
Posts: 280
Joined: 24 Mar 2015, 20:33

Re: 21:9 gaming monitors of 2015

Post by Glide » 05 Jun 2015, 14:13

Edmond wrote:I would argue that that ULMB is the thing you could actually do without on a 120hz OLED. Motion on OLED looks WAY different - you`ll know what i mean if you looked at some demos in the store for a while. 120hz flicker free - nonLightboost OLED will look clearer in motion than anything else currently available, CRT`s, Lightboost... everything. (ive seen 60hz OLED only tho)
I don't agree. It looks just like a blurry full-persistence LCD to me, minus the overdriving/response time artifacts.
Persistence-based motion blur occurs no matter what the display technology is, as it's a human vision issue, not a display issue.
Edmond wrote:Why would i be so opposed to lightboost while still wanting a clear motion as possible? That fucking flicker. Sick of trade-off scenarios.
Until we get 1000Hz displays and systems that can keep games at 1000 FPS, motion blur is always going to be a problem for flicker-free displays. There's really no getting around it.

That said, I'd still like to have an OLED display which can switch between G-Sync and ULMB operation.
For modern games where it's not really possible to hold a perfect 120 FPS, I'd prefer to use G-Sync.
For older games where performance is not an issue, I'd use ULMB for blur-free motion.
I don't mind flicker when it's strobed at the refresh rate, unlike to PWM.

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