Notice the three dimples on this bracket? That is the latching mechanism for the plate...

This one is just flat metal. It isn't finished, and I had to use the OEM one again, which leaves a fairly large hole in the back of my monitor.

Games
(Will be continually updated)
Battlefield 4
YES! GSync actually makes the damn game playable. Frame rate drops bug me more than anything else in the world. GSync has effectively gotten rid of it, and allowed me to make the game prettier. I'm actually OKAY with something less than 144 FPS. However, that doesnt change that BF4 is the laggiest, slowest, worst coded game I've ever played.
Call of Duty 4: Modern Warfare
GSync works well if you limit your FPS in the game engine, much like CS:GO. ULMB makes the game really crisp. Serious preference here, Would you rather there be no motion blur or no tearing? In CoD4, I like both. (Please let us use both nVidia)
Counter Strike: Global Offensive
Same deal as CoD4, they act exactly the same. Low latency games that benefit from Gsync below 140FPS and benefit from ULMB if you are gonna play above that.
Fallout: New Vegas
Tale of Two Wastelands
A lot of engine based stuttering. Standing still and moving your mouse is really smooth, even at the 60-70 FPS that I usually see in the heavily modded game I have. I was really excited to see what GSync would do for a game where I go from 40 to 144 FPS quite regularly. Let me tell you, its very nice. Only stuttering was while rapidly looking around while strafing, and that is certainty the game, not GSync. I have noticed that the panel flickers and gets pretty grainy around 30 FPS, and it's pretty bad at 20ish FPS. (Normally see this during FPS locked loading screens.)