Hey.
How to win fight between me ans screen tearing in vulkan engine games (doom, wolfenstein, rage 2, etc)
My monitor is 1440p 60hz. Tearing dissapeared only if i turn on VSync. But i can feel increased input lag.
Borderless window mode does not solve problem completely.
Screen tearing in Vulkan Engine
Re: Screen tearing in Vulkan Engine
Steam • GitHub • Stack Overflow
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
The views and opinions expressed in my posts are my own and do not necessarily reflect the official policy or position of Blur Busters.
- Chief Blur Buster
- Site Admin
- Posts: 12133
- Joined: 05 Dec 2013, 15:44
- Location: Toronto / Hamilton, Ontario, Canada
- Contact:
Re: Screen tearing in Vulkan Engine
Low-latency tearing-free experiences:
1. Enable variable refresh rate (FreeSync, GSYNC) if your display supports it. Use a ~58fps-59fps frame rate cap
(1-2fps differential is OK at lower Hz)
2. Enable VSYNC ON and enable NULL (NVIDIA Ultra Low Latency).
3. Try a framerate cap (can also be combined with NULL)
- try 1fps-3fps differential with VRR / FreeSync / G-SYNC
- try 0.01fps differential with VSYNC ON (Low-Lag VSYNC HOWTO)
- try zero cap differential with Fast Sync.
- or try RTSS Scanline Sync
Also, for latency-critical situations, temporarily disable power management (GPU=100%, CPU=100%). Power management triggers when you're below 100% utilization, and power amangement adds latency.
1. Enable variable refresh rate (FreeSync, GSYNC) if your display supports it. Use a ~58fps-59fps frame rate cap
(1-2fps differential is OK at lower Hz)
2. Enable VSYNC ON and enable NULL (NVIDIA Ultra Low Latency).
3. Try a framerate cap (can also be combined with NULL)
- try 1fps-3fps differential with VRR / FreeSync / G-SYNC
- try 0.01fps differential with VSYNC ON (Low-Lag VSYNC HOWTO)
- try zero cap differential with Fast Sync.
- or try RTSS Scanline Sync
Also, for latency-critical situations, temporarily disable power management (GPU=100%, CPU=100%). Power management triggers when you're below 100% utilization, and power amangement adds latency.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on: BlueSky | Twitter | Facebook
Forum Rules wrote: 1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
2. Please report rule violations If you see a post that violates forum rules, then report the post.
3. ALWAYS respect indie testers here. See how indies are bootstrapping Blur Busters research!
