Make sure you cap your framerate via the game engine, rather than via video drivers (e.g. NVInspector). Capping the framerate in the game avoids the enforced latency of external frame rate throttling.Bishi wrote:I've always been sensitive to tearing but now even more so, with blur reduction I'm also noticing stutters more and I find that with this enabled I prefer the gaming experience with vsync on. Frame capping below hz helps a little with the input lag although I suppose this would depend on the game used.
Strobe crosstalk goes down the lower the refresh rate you go. The "height" of the crosstalk zone is half height at 72Hz as it is at 144Hz, meaning it fits more easily in the offscreen space. The best thing you can do is try a 100Hz or 120Hz rate. Although lower refresh rate strobing can have slightly more noticeable latency.Bishi wrote:I've been experimenting to get rid of the cross talk toward the top of the screen by using different resolutions and hz combinations with total pixels but haven't found a good one just yet. 1350 @ 1080p 120hz/128hz seems to be as good as any other. I use 2.5ms persistence.
This crosstalk pretty much disappears at ~100Hz/VT1500. That said, 100Hz might feel slightly more laggy than 128Hz, but only by a millisecond or two.Bishi wrote:The crosstalk can be quite noticeable on some BF4 maps as they can be very bright compared to most FPS games, a great example of this is flying a chopper on one of the island maps or the test range.
P.S. I've seen certain LightBoost monitors (e.g. ACER HN274HBbmiiid and the early XL2420T 120Hz monitors not capable of 144Hz) that had much worse strobe crosstalk than BENQ Blur Reduction V2.


