elexor wrote: ↑29 Aug 2021, 01:00
Chief Blur Buster wrote: ↑28 Aug 2021, 18:03
That’s very true - 240p material doesn’t demand as much motion blur reduction until you are running at Sonic Hedgehog speeds — and not all retro games scroll that fast.
Personally at 60hz I find the stroboscopic steps more distracting then a small amount of persistence blur at super fast scroll speeds.
This is true. Some of us are WAY more bothered by stroboscopics than blur, and vice versa.
Thinking….Long term… If we had 1000Hz monitors we could have adjustable-persistence 60Hz in 1ms increments of MPRT, all in monitor-independent software based rolling scan emulation of a CRT / plasma of our own preferred choice of simulated phopshor.
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Now back on topic (LG CX should be separate thread anyway): Pulse width is our digital analog for persistence adjustabiloty.
For now, XG2431 is capable of adjustable MPRT at 60Hz of 1% to 40% of a 60Hz, so the MPRT(100%) can vary from 0.01/60 thru 0.40/60.
Pulse width and MPRT(100%) is nigh virtually exactly identical, within measurement error margins, as long as crosstalk intensity is low.
That’s an MPRT range of 0.17ms to 6.7ms for XG2431 at 60 Hz. Assuming MPRT(100%) and ignoring interference to MPRT benchmarking algorithm from the strobe-crosstalk double image that is faint at 60Hz anyway. Phopshor decay of normal white backlight LEDs (non KSF) is about 0.1ms so this may affect MPRT range slightly (e.g. 0.2ms to 6.8ms) away from simple pure Blur Busters Law math of MPRT(0%->100%).