Is it usable? Well not really. Its still too dark (approx. 100 nits), red decay is way too pronounced at low refresh rates, and since brightness is fluctuating any frame drops and stutters will look like flicker. Basically only good thing about it is MPRT staying perfectly consistent within VRR range.
Here is how I got it to work, pretty simple:
1. Disable Aim Stabilizer Sync and FreeSync
2. Enable Aim Stabilizer Sync
3. Enable FreeSync
Normally its intended to turn Freesync on first and Aim Stabilizer Sync second.
If you see some tearing in the videos that's because camera shutter is not perfectly matching monitor refresh rate. Freesync was working fine. I used 2-bar cascade sync track because my camera shutter is not very flexible.
Part 1 - variable flicker and brightness
Part 2 - frog pursuit
Normal mode: viewtopic.php?p=73457#p73457
As u can see below 120 Hz there is too much red ghosting and PWM fill actually nicely hides that in normal mode.
Speed: ∼1440 pps
Overdrive: Picture Quality
In this bugged mode M32Q can do classic fixed single strobe below 75 Hz. And since this requires FreeSync to be enabled any frame drops will appear as flicker. But I can work around this by keeping FreeSync enabled within monitor OSD but disabling it in AMD's control panel. So this way we get rid of both frame drop flicker and brightness fluctuation. Below are pictures of it. I'll leave it up to you to decide how it looks.
Classic fixed single strobe - 60 Hz middle screen
Fullscreen strobe crosstalk 60 Hz
Speed: 960 pps
Overdrive: OFF
I used amd gpu and can't know if it works for nvidia

