Downsampling with VG248QE gsync

Talk about NVIDIA G-SYNC, a variable refresh rate (VRR) technology. G-SYNC eliminates stutters, tearing, and reduces input lag. List of G-SYNC Monitors.
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applejack
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Re: Downsampling with VG248QE gsync

Post by applejack » 16 Jun 2014, 20:28

fenderjaguar wrote:if you're creating a 60hz downsampled res, then make sure your running in 1920x1080 60hz mode when creating it.
Well, I'll be damned! such a simple trick required to successfully create the custom resolutions. just confirmed to be working!
I've added the following resolutions: 2560x1440@100hz; 2880x1620@85hz; 3200x1800@60hz.

thank you so much fenderjaguar!

Nvidia can end useless investigation now :D

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fenderjaguar
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Re: Downsampling with VG248QE gsync

Post by fenderjaguar » 17 Jun 2014, 05:06

I just wish that we could create 3840x2160, because those custom timings worked with my old 120hz monitor through DVI dual link. I thought DP had more bandwidth anyway?

I think some of these downsampled res look a bit rough/badly scaled, what do you think applejack? And yeah, I got the 2880x1620 one working too, after. I think the 3840x2160 will look better, because it is a direct multiple.

But yeah, pretty simple trick, isn't it? We would never have thought of running the desktop at a lower frequency. Since we probably have our desktops on 120hz or 144hz mode permanently, and we weren't gunning for those high refresh rates first (since it makes sense to test them at the lowest frequency first)

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applejack
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Re: Downsampling with VG248QE gsync

Post by applejack » 17 Jun 2014, 21:01

I setup all custom resolutions using auto timings, and have no problem adding 3840x2160 @ 60hz.
higher DS res look better in 3d games, but DS desktop is not as sharp/perfect as in native res, and never will be, when scaling down larger area to fit on less pixels, even if NV used better scaling algorithm.

anyway, I tested some games and unfortunately both 3200x1800@60hz and 3840x2160@60hz flickers in G-Sync (black screen for fraction of a second) in many games. some flickers once every minute or so, others flickers constantly / very badly.
I am not sure why, but its definitely related to downampling @ 60hz with G-Sync.
it also flickers in all other custom res if set at 60hz, but never seen it flicker at higher refresh rates (85/100/120/144).
it never flickers with just V-Sync On/Off (1800p and 2160p @ 60hz works great without G-Sync).
flickering can be greatly reduced or completely eliminated @ 60hz with G-Sync by capping fps at several frames lower than 60.
Last edited by applejack on 18 Jun 2014, 05:44, edited 1 time in total.

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fenderjaguar
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Re: Downsampling with VG248QE gsync

Post by fenderjaguar » 18 Jun 2014, 03:57

applejack wrote:I setup all custom resolutions using auto timings, and have no problem adding 3840x2160 @ 60hz.
It's strange that you can get this to work properly and I can't. What GPU, OS and driver are you using?
applejack wrote:anyway, I tested some games and unfortunately both 3200x1800@60hz and 3840x2160@60hz flickers in G-Sync (black screen for fraction of a second) in many games. some flickers once every minute or so, others flickers constantly / very badly.
I am not sure why, but its definitely related to downampling @ 60hz with G-Sync.
it also flickers in all other custom res if set at 60hz, but never seen it flicker at higher refresh rates (85/100/120/144).
it never flickers with just V-Sync On/Off (1800p and 2160p @ 60hz works great without G-Sync).
flickering can be greatly reduced or completely eliminated @ 60hz with G-Sync by capping fps at several frames lower than 60.
Yes, basically exactly my experience too.

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applejack
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Re: Downsampling with VG248QE gsync

Post by applejack » 18 Jun 2014, 05:46

Currently on win7 64bit, GTX780 w/ driver 337.88

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fenderjaguar
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Re: Downsampling with VG248QE gsync

Post by fenderjaguar » 18 Jun 2014, 08:16

lol, exactly the same here.

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applejack
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Re: Downsampling with VG248QE gsync

Post by applejack » 29 Jul 2014, 18:32

Update: I have installed the new Geforce 340.52 WHQL driver and finally there's good progress in this matter!

screen flickering in G-Sync mode w/ high res downsampling @ 60hz (or any other res/hz combination) is completely gone, fixed !

however, I stumble into another issue now, which is fortunately manageable.
I only tested a couple of games and it appears that when switching from a G-Sync 60hz downsampled resolution (say 3840x2160 or 3200x1800) straight to native 1080p @ 144hz G-Sync mode (in-game) OR normal mode (exit to desktop), monitor sometimes lose signal, going completely black, requiring a hard reset (system feels freeze in this state).

playing around with it some more I find two options to overcome this:

1. gradually lower resolution (increase refresh rate) in-game, say from 2160p@60hz to 1620p@85hz so only afterwards I may exit to desktop or go 1080p@144hz in-game. (note that I use "preferred refresh rate: maximum available" set globally in NVCP).

2. set desktop refresh rate to 60hz before launching a game set to 2160p or 1800p @ 60hz so it won't freeze when exiting back to desktop.

there might be other ways to go around it as I haven't tested thoroughly. anyway the above methods makes those ultra downsampling resolutions + g-sync usable at last, considering your hardware can push it :)
nevertheless, hope this new quirk get sorted out as well with future drivers.

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fenderjaguar
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Re: Downsampling with VG248QE gsync

Post by fenderjaguar » 18 Sep 2014, 09:15

applejack wrote:however, I stumble into another issue now, which is fortunately manageable.
I only tested a couple of games and it appears that when switching from a G-Sync 60hz downsampled resolution (say 3840x2160 or 3200x1800) straight to native 1080p @ 144hz G-Sync mode (in-game) OR normal mode (exit to desktop), monitor sometimes lose signal, going completely black, requiring a hard reset (system feels freeze in this state).

playing around with it some more I find two options to overcome this:

1. gradually lower resolution (increase refresh rate) in-game, say from 2160p@60hz to 1620p@85hz so only afterwards I may exit to desktop or go 1080p@144hz in-game. (note that I use "preferred refresh rate: maximum available" set globally in NVCP).

2. set desktop refresh rate to 60hz before launching a game set to 2160p or 1800p @ 60hz so it won't freeze when exiting back to desktop.

there might be other ways to go around it as I haven't tested thoroughly. anyway the above methods makes those ultra downsampling resolutions + g-sync usable at last, considering your hardware can push it :)
nevertheless, hope this new quirk get sorted out as well with future drivers.
Yes, I have this happening to me as well.

To be honest, I have not been using downsampling very much. I have only been using a custom resolution of 1920x1078 to automatically force 60hz in dolphin (wii emulator), since it will only run perfectly smooth when running at max refresh. The monitor loses signal very often when alt tabbing to a 120hz desktop. I got sick of manually hitting the reset button, so I've deleted the custom resolution now.

I think it's best to just manually change the desktop to 60hz, for now though

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fenderjaguar
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Re: Downsampling with VG248QE gsync

Post by fenderjaguar » 31 Oct 2014, 14:45

So I thought I'd cap the thread off by saying this is all moot, now that we have "DSR". Thank god for that, it's pretty awesome, since this is all done at driver level now, no ghetto workarounds needed. Definitely set "smoothness" to 0% though. Have fun.

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masterotaku
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Re: Downsampling with VG248QE gsync

Post by masterotaku » 01 Nov 2014, 04:13

fenderjaguar wrote:Definitely set "smoothness" to 0% though. Have fun.
That's only useful when the internal resolution is an exact multiple, like 3840x2160 in a 1920x1080 monitor. At less resolution, like downsampling from 1440p, some pixels are missed (it's like nearest neighbor filtering, aka no filtering). You can see it if you move a window with text of 1px of thickness, like the options menu of HL2.

I prefer around 20% smoothness. But well, DSR disables custom resolutions, so I almost never use DSR.
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