Before we continue, you are aware that using an FPS limiter won't guarantee a constant framerate if your system can't sustain it, correct?Anonymous893125 wrote: ↑31 Oct 2022, 17:40yeah i mean if the game just runs at 60 fps all the time could i swap it to rtss for 60 fps for more stability without dropping the 3 fps like you mentioned if said game has no in game option for a fps limit?
It only guarantees that the framerate can't exceed the set limit, but the framerate can still drop below it at any point if the game becomes too demanding and forces the system to a lower sustainable average framerate, at which point the limiter is doing nothing until the system can hit the set limit again.
So no, you can't "swap" it to RTSS, because there was no limiter before using RTSS to swap from in your posed scenario; 60 FPS is the maximum framerate your system can reach in that game at your selected resolution and graphical settings, and if that's the case, to make the FPS limiter be the limiting factor, you have to set it slightly below the current sustainable average framerate, or the limiter won't activate.
If none of the above applies to your question, and all you're saying is the game in question has a non-modifiable internal 60 FPS limit, and you want to know if you can set RTSS to 60 instead of, say, 57, I guess, but why? What are you trying to accomplish? RTSS is higher latency than most in game limiters, and if you set both to 60, it will likely bounce between both continually, so unless the in-game limiter causes visible stutter of some sort, there's little to no reason to stack them in that scenario.