I would like to know if overdrive Can make stroboscopic effect more visible due to a lack of overall Blur?
If yes, does ghosting can help for masking the gaps between two frames.?
The persistence is related to overdrive too?
Remember there are two pixel response measurements, GtG and MPRT.

Not really. Overdrive has no effect on the finiteness of frame rates.
Not really.
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Note that in ideal situation where we have infinite frame rate, infinite refresh rate, zero persistence and zero GtG the primary image will not be perfect sharp as you might imagined. In fact there would be no primary image because eye is not focused to passing object. The distance between frames (stepping) just thins into blur or non-existance because its so fast.
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Stroboscopic is based on positions.yuri wrote: ↑28 Nov 2022, 07:45And what about the length of the transition?
I mean, when moving the camera quickly we saw previous frame but what makes the last frame stay longer or shorter ? GtG ?
Because if the monitor have the lowest response Time than stroboscopic or Blur trail should disapear before we Saw it ?
Like if a monitor is set to, let say 10000hz On ideal monitor (no such thing exists) we should see completely continuos (analogue) movement.
But that mean a fast transition leads to a huge trail ?
Like a game with Blur enabled?
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