BenQ RL2455HM vs XL2420Z for Xbox One

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SaintMichael
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BenQ RL2455HM vs XL2420Z for Xbox One

Post by SaintMichael » 04 Aug 2014, 23:47

Hi all, I'm new and I'm looking for some opinions on these particular monitors. From what I researched, this forum is for monitors above the 60hz so sorry for that! I just don't know where else to post this stuff.

I play competitively and I'm looking for a 24 inch gaming monitor for Xbox One. Specifically for the upcoming 1080p, 30fps shooter - Destiny.

Model Spec Comparison

I picked these two monitors because the RL2455HM was 'battle-tested' on the pro gaming MLG circuit and the XL2420Z uses strobe light which just recently became supported here through V2 firmware.

So my question is, is the XL2420Z better than the RL2455HM? Is it able to use strobe light features on a 1080p, 30fps shooter?
Last edited by SaintMichael on 05 Aug 2014, 21:30, edited 1 time in total.

ison
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Re: BenQ RL2455HM vs XL2420Z for Xbox One

Post by ison » 05 Aug 2014, 17:45

Just a friendly heads up but destiny is 1080p@30fps not 60.

SaintMichael
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Re: BenQ RL2455HM vs XL2420Z for Xbox One

Post by SaintMichael » 05 Aug 2014, 21:27

ison wrote:Just a friendly heads up but destiny is 1080p@30fps not 60.
I stand corrected! Does this mean these monitors won't make a difference then? Sorry if I'm off base, thanks!

ison
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Re: BenQ RL2455HM vs XL2420Z for Xbox One

Post by ison » 06 Aug 2014, 02:34

To be honest i have the same question...maybe someone else will enlighten us

WonderMouse
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Re: BenQ RL2455HM vs XL2420Z for Xbox One

Post by WonderMouse » 07 Aug 2014, 16:18

Not trying to sound PC elitist or anything, but the PS4 and Xbox One will never play games higher then 60 fps, most of their current games can't even reach 60! It's is really not worth paying extra for 120hz.

If I were you I'd look for the cheapest monitor with 1ms input lag (1080p and 60hz still though) it will save you a lot of money that you wouldn't get to see the benefit of unless you played on PC.

SaintMichael
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Re: BenQ RL2455HM vs XL2420Z for Xbox One

Post by SaintMichael » 07 Aug 2014, 17:19

WonderMouse wrote:Not trying to sound PC elitist or anything, but the PS4 and Xbox One will never play games higher then 60 fps, most of their current games can't even reach 60! It's is really not worth paying extra for 120hz.

If I were you I'd look for the cheapest monitor with 1ms input lag (1080p and 60hz still though) it will save you a lot of money that you wouldn't get to see the benefit of unless you played on PC.
No worries, I play on PC as well. :P

To clarify my original post, I'm guessing the strobelight-enabled XL2420Z wouldn't hold any benefits over the RL2455HM then? Is there perhaps any other benefit the XL2420Z may hold over the RL2455HM that I'm over looking? Thanks for your response!

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Re: BenQ RL2455HM vs XL2420Z for Xbox One

Post by Chief Blur Buster » 07 Aug 2014, 17:34

WonderMouse wrote:Not trying to sound PC elitist or anything, but the PS4 and Xbox One will never play games higher then 60 fps, most of their current games can't even reach 60! It's is really not worth paying extra for 120hz.

If I were you I'd look for the cheapest monitor with 1ms input lag (1080p and 60hz still though) it will save you a lot of money that you wouldn't get to see the benefit of unless you played on PC.
WonderMouse, are you aware that the Z-Series is the only computer monitor that supports a "60Hz LightBoost" equivalent compatible with gaming consoles? For some people here, it is worth the money if your eyes can stand close-distance 60Hz plasma/CRT flicker. The 120Hz is just a bonus.

Motion Blur reduction, done via synchronized backlight strobing (LightBoost, ULMB, Turbo240, BENQ Blur Reduction) can reduce LCD motion blur by about an order of magnitude. See http://www.blurbusters.com/faq/60vs120vslb .... It provides gamers with a CRT motion clarity LCD panel, an exit from long-time LCD ghosting/blur dark ages. Not CRT colors, but eliminates LCD motion blur for 60fps console games. For 30fps, you will get an identical double image effect during motion, as CRT 30fps@60Hz. Some of us don't mind that, while others hate that. So buy up a lot of those 60fps games if you get the BENQ Z-Series for PS4/Xbox360.
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WonderMouse
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Re: BenQ RL2455HM vs XL2420Z for Xbox One

Post by WonderMouse » 07 Aug 2014, 17:38

For console gaming there are no benefits over the RL2455HM, except I think the xl has low blue light mode, but that is not worth the price difference. If you plan on using it for PC as well (eg Counter strike) you may want the xl, but other then that I'd definitely go with the RL2455HM if I were you.
Chief Blur Buster wrote:WonderMouse, are you aware that the Z-Series is the only computer monitor that supports a "60Hz LightBoost" equivalent? For some people here, it is worth the money if your eyes can stand close-distance 60Hz plasma/CRT flicker. The 120Hz is just a bonus.
I was not aware about that, in that case you may want to change your mind, but if you are strapped for cash I personally think the £100 saved is better, it's your call really.

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Re: BenQ RL2455HM vs XL2420Z for Xbox One

Post by Chief Blur Buster » 07 Aug 2014, 17:46

1ms without strobing is still 16.7ms of persistence (motion blur).

All flickerfree 60Hz displays have a guaranteed minimum persistence of 1/60sec = 16.7ms

Milliseconds GtG is not the same as milliseconds persistence. Manufacturers only advertise GtG numbers.

GtG is pixel transition, while persistence is the cause of motion blur of modern monitors since persistence dominates ever since GtG numbers fell below persistence numbers in newest monitors. A good demo animation of motion blur by persistence is http://www.testufo.com/eyetracking ... It is the chief cause of motion blur.

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If you can't tell apart CRT and 1ms GtG LCD, then don't bother paying extra. But if you hate motion blur, then, it is certainly an option even for console gamers, as long as 60Hz flicker is not a problem for you. If colors are much more important than motion blur, then consider a low-lag IPS.
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  2. Please report rule violations If you see a post that violates forum rules, then report the post.
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SaintMichael
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Re: BenQ RL2455HM vs XL2420Z for Xbox One

Post by SaintMichael » 09 Aug 2014, 15:58

Chief Blur Buster wrote:
WonderMouse wrote:Not trying to sound PC elitist or anything, but the PS4 and Xbox One will never play games higher then 60 fps, most of their current games can't even reach 60! It's is really not worth paying extra for 120hz.

If I were you I'd look for the cheapest monitor with 1ms input lag (1080p and 60hz still though) it will save you a lot of money that you wouldn't get to see the benefit of unless you played on PC.
WonderMouse, are you aware that the Z-Series is the only computer monitor that supports a "60Hz LightBoost" equivalent compatible with gaming consoles? For some people here, it is worth the money if your eyes can stand close-distance 60Hz plasma/CRT flicker. The 120Hz is just a bonus.

Motion Blur reduction, done via synchronized backlight strobing (LightBoost, ULMB, Turbo240, BENQ Blur Reduction) can reduce LCD motion blur by about an order of magnitude. See http://www.blurbusters.com/faq/60vs120vslb .... It provides gamers with a CRT motion clarity LCD panel, an exit from long-time LCD ghosting/blur dark ages. Not CRT colors, but eliminates LCD motion blur for 60fps console games. For 30fps, you will get an identical double image effect during motion, as CRT 30fps@60Hz. Some of us don't mind that, while others hate that. So buy up a lot of those 60fps games if you get the BENQ Z-Series for PS4/Xbox360.
Thanks for the reply Chief Buster! If I understand this correctly, the XL2420Z does hold a benefit over the RL2455HM with a 30fps@60hz game with the option to turn on synchronized backlight strobing causing an identical image effect during motion but the trade-off being it eliminates LCD motion blur?

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