https://streamable.com/uiraw4 . Is that normal too? One guy send me this video... I upgraded from 144 Hz to 240, hoping that this blur would disappear in motion, but it didn’t disappear and now I know from your lips that this is normal, how is it?) When I watch pro teams game and the camera is sometimes transferred to their monitor, they have very smooth gameplay, faster. I send this videos with blur to a lot peoples and they said, they dont got something like that and sometimes were shocked. So who is right?jorimt wrote: ↑31 Jul 2023, 16:14SqruB500 wrote: ↑31 Jul 2023, 16:01so is this normal right? https://imgur.com/a/oBJgQcx . So why this guy on video with 144hz got sharper gameplay? Faster? is that cuz better monitor or because pc? I want picture like this guy got on video. https://www.youtube.com/watch?v=L-3mFh6GoaYYes, it's normal to see double images if there's fast enough panning.SqruB500 wrote: ↑31 Jul 2023, 16:03Looks like i got stroboscopic effect + like laggy gameplay, not feeling is that 280hz, it's because something wrong with my pc? cuz i dont get smoother and faster gameplay, like this guy got on previous video. I got stable 300-400fps, on video his fps sometimes drop to 200, but gameplay so much smoother
He's not moving his mouse as spastically as you did in your example, so the stroboscopic effect isn't as obvious on his, though I can still see it in his video; just pause it whenever he is rapidly turning, and you should be able to easily see the stroboscopic effect (plus any GtG ghosting and smearing) for yourself:
se-example.png
As for that player having smoother, less laggy gameplay, there's no way you can accurately determine that by watching a compressed 1080p 60 FPS video of a camera filming his monitor in a match you aren't playing.
ASUS VG259QM Blur
Re: ASUS VG259QM Blur
Re: ASUS VG259QM Blur
I have no doubt that you are knowledgeable in this area, but I would like to understand that the videos I sent, and effects in that videos it's normal for high-hertz monitors and there is no reason to worry about a defective monitorjorimt wrote: ↑31 Jul 2023, 16:14SqruB500 wrote: ↑31 Jul 2023, 16:01so is this normal right? https://imgur.com/a/oBJgQcx . So why this guy on video with 144hz got sharper gameplay? Faster? is that cuz better monitor or because pc? I want picture like this guy got on video. https://www.youtube.com/watch?v=L-3mFh6GoaYYes, it's normal to see double images if there's fast enough panning.SqruB500 wrote: ↑31 Jul 2023, 16:03Looks like i got stroboscopic effect + like laggy gameplay, not feeling is that 280hz, it's because something wrong with my pc? cuz i dont get smoother and faster gameplay, like this guy got on previous video. I got stable 300-400fps, on video his fps sometimes drop to 200, but gameplay so much smoother
He's not moving his mouse as spastically as you did in your example, so the stroboscopic effect isn't as obvious on his, though I can still see it in his video; just pause it whenever he is rapidly turning, and you should be able to easily see the stroboscopic effect (plus any GtG ghosting and smearing) for yourself:
se-example.png
As for that player having smoother, less laggy gameplay, there's no way you can accurately determine that by watching a compressed 1080p 60 FPS video of a camera filming his monitor in a match you aren't playing.
Re: ASUS VG259QM Blur
Yes, that's tearing + the stroboscopic effect.
It's normal.
Higher Hz monitors have faster pixel transitions than older, lower refresh rate monitors, and the faster pixel transitions (aka GtG), the less smearing/ghosting blur there is, which means the stroboscopic effect is ironically more obvious than on the older monitors that masked it with slower pixel response times.
When you move your camera too fast, it begins to break the illusion of movement, creating the appearance of offset overlapping images, since there aren't enough refreshes and/or frames per second to fill in all those "gaps" at that panning speed.
Again, nothing can fix this right now. I see the same thing on my 360Hz monitor.
As the article I linked states, the only way to reduce this effect is ultra high refresh rates + ultra high framerates that aren't available yet. And even once we do reach that state, instead of fast motion separating into multiple images with gaps, it will begin to blend into a seamless blur again. Just wave your hand sideways really fast in front of your face; there's blur and afterimages in real-life as well.
Don't know what else to tell you.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Re: ASUS VG259QM Blur
so every 240/360hz monitors got the stroboscopic effect right? Some people see that blurry background, some not? Idk, with this blurry background it's so hard to focus on crosshair to blurry running models. Can’t believe that all people play on this effect and don’t even pay attention to the blur.jorimt wrote: ↑31 Jul 2023, 19:31Yes, that's tearing + the stroboscopic effect.
It's normal.
Higher Hz monitors have faster pixel transitions than older, lower refresh rate monitors, and the faster pixel transitions (aka GtG), the less smearing/ghosting blur there is, which means the stroboscopic effect is ironically more obvious than on the older monitors that masked it with slower pixel response times.
When you move your camera too fast, it begins to break the illusion of movement, creating the appearance of offset overlapping images, since there aren't enough refreshes and/or frames per second to fill in all those "gaps" at that panning speed.
Again, nothing can fix this right now. I see the same thing on my 360Hz monitor.
As the article I linked states, the only way to reduce this effect is ultra high refresh rates + ultra high framerates that aren't available yet. And even once we do reach that state, instead of fast motion separating into multiple images with gaps, it will begin to blend into a seamless blur again. Just wave your hand sideways really fast in front of your face; there's blur and afterimages in real-life as well.
Don't know what else to tell you.
Re: ASUS VG259QM Blur
But I can't understand why all the people to whom I throw the blurry video that I threw above, say they don't have it this issue...SqruB500 wrote: ↑31 Jul 2023, 22:45so every 240/360hz monitors got the stroboscopic effect right? Some people see that blurry background, some not? Idk, with this blurry background it's so hard to focus on crosshair to blurry running models. Can’t believe that all people play on this effect and don’t even pay attention to the blur.jorimt wrote: ↑31 Jul 2023, 19:31Yes, that's tearing + the stroboscopic effect.
It's normal.
Higher Hz monitors have faster pixel transitions than older, lower refresh rate monitors, and the faster pixel transitions (aka GtG), the less smearing/ghosting blur there is, which means the stroboscopic effect is ironically more obvious than on the older monitors that masked it with slower pixel response times.
When you move your camera too fast, it begins to break the illusion of movement, creating the appearance of offset overlapping images, since there aren't enough refreshes and/or frames per second to fill in all those "gaps" at that panning speed.
Again, nothing can fix this right now. I see the same thing on my 360Hz monitor.
As the article I linked states, the only way to reduce this effect is ultra high refresh rates + ultra high framerates that aren't available yet. And even once we do reach that state, instead of fast motion separating into multiple images with gaps, it will begin to blend into a seamless blur again. Just wave your hand sideways really fast in front of your face; there's blur and afterimages in real-life as well.
Don't know what else to tell you.
Re: ASUS VG259QM Blur
Not just 240Hz and 360Hz monitors, virtually every consumer display in existence has it.
Read. The. Article.
It answers everything you're asking:
https://blurbusters.com/the-stroboscopi ... -displays/
Players that fix their gaze at the center of the screen tend to see doubled images. Eye tracking players tend to see blur.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Re: ASUS VG259QM Blur
ok now i understand about stroboscopic effect, now i dont understand why my 240hz not feeling fast? it's feeling like 120 or maybe 144 or even 165, but not 240hz, i know what is true 240hz, when gameplay is sharper and faster, my like on slow mo, why? I got voltage swing settings on amd, maybe try change this settings and it may help?jorimt wrote: ↑01 Aug 2023, 08:34Not just 240Hz and 360Hz monitors, virtually every consumer display in existence has it.
Read. The. Article.
It answers everything you're asking:
https://blurbusters.com/the-stroboscopi ... -displays/
Players that fix their gaze at the center of the screen tend to see doubled images. Eye tracking players tend to see blur.
Re: ASUS VG259QM Blur
There is no such thing as a slower or faster 240Hz; the display is either refreshing 240 times per second or it's not. Are you suggesting you've tried other 240Hz monitors in person and they feel faster than yours?SqruB500 wrote: ↑03 Aug 2023, 09:47ok now i understand about stroboscopic effect, now i dont understand why my 240hz not feeling fast? it's feeling like 120 or maybe 144 or even 165, but not 240hz, i know what is true 240hz, when gameplay is sharper and faster, my like on slow mo, why? I got voltage swing settings on amd, maybe try change this settings and it may help?
The "slow mo" feeling you're describing can be caused by any number of things and is likely not related directly to the stroboscopic effect, since again, every display has that, regardless of its refresh rate.
Are you using the strobing mode on your monitor, and if not, what do you have your overdrive set to? Because RTINGS suggests the below:
https://www.rtings.com/monitor/reviews/ ... #test_1427
This won't fix the stroboscopic effect, but it will reduce overdrive artifacts (smearing/ghosting).We recommend using the '120' overdrive mode, as it provides the best performance with virtually no overshoot. This mode is actually a hidden setting that has to be enabled through the service menu (find out how here). If you don't want to use this hidden mode, the '60' mode is almost as good, but it has a slower rise/fall time, so there's a longer blur trail behind fast-moving objects.
(jorimt: /jor-uhm-tee/)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Author: Blur Busters "G-SYNC 101" Series
Displays: ASUS PG27AQN, LG 48C4 Scaler: RetroTINK 4k Consoles: Dreamcast, PS2, PS3, PS5, Switch 2, Wii, Xbox, Analogue Pocket + Dock VR: Beyond, Quest 3, Reverb G2, Index OS: Windows 11 Pro Case: Fractal Design Torrent PSU: Seasonic PRIME TX-1000 MB: ASUS Z790 Hero CPU: Intel i9-13900k w/Noctua NH-U12A GPU: GIGABYTE RTX 4090 GAMING OC RAM: 32GB G.SKILL Trident Z5 DDR5 6400MHz CL32 SSDs: 2TB WD_BLACK SN850 (OS), 4TB WD_BLACK SN850X (Games) Keyboards: Wooting 60HE, Logitech G915 TKL Mice: Razer Viper Mini SE, Razer Viper 8kHz Sound: Creative Sound Blaster Katana V2 (speakers/amp/DAC), AFUL Performer 8 (IEMs)
Re: ASUS VG259QM Blur
same monitor as me, but games so much faster and more responsive. Idk mine feels kinda laggy, sluggish, like 1080 monitor tryes to show 2k res. Maybe i got input lag, cuz of this i got this sluggish issue? Cuz i got good fps, reinstall windows a lot times, a lot, every time same. Same in cs go, same in dota 2, game feels just sluggishjorimt wrote: ↑03 Aug 2023, 10:19There is no such thing as a slower or faster 240Hz; the display is either refreshing 240 times per second or it's not. Are you suggesting you've tried other 240Hz monitors in person and they feel faster than yours?SqruB500 wrote: ↑03 Aug 2023, 09:47ok now i understand about stroboscopic effect, now i dont understand why my 240hz not feeling fast? it's feeling like 120 or maybe 144 or even 165, but not 240hz, i know what is true 240hz, when gameplay is sharper and faster, my like on slow mo, why? I got voltage swing settings on amd, maybe try change this settings and it may help?
The "slow mo" feeling you're describing can be caused by any number of things and is likely not related directly to the stroboscopic effect, since again, every display has that, regardless of its refresh rate.
Re: ASUS VG259QM Blur
yes i set up the monitor, try it every od settings and emlb or how it calls, felt no difference, 0. On emlb brightness just darker thats itjorimt wrote: ↑03 Aug 2023, 10:19There is no such thing as a slower or faster 240Hz; the display is either refreshing 240 times per second or it's not. Are you suggesting you've tried other 240Hz monitors in person and they feel faster than yours?SqruB500 wrote: ↑03 Aug 2023, 09:47ok now i understand about stroboscopic effect, now i dont understand why my 240hz not feeling fast? it's feeling like 120 or maybe 144 or even 165, but not 240hz, i know what is true 240hz, when gameplay is sharper and faster, my like on slow mo, why? I got voltage swing settings on amd, maybe try change this settings and it may help?
The "slow mo" feeling you're describing can be caused by any number of things and is likely not related directly to the stroboscopic effect, since again, every display has that, regardless of its refresh rate.
Are you using the strobing mode on your monitor, and if not, what do you have your overdrive set to? Because RTINGS suggests the below:
https://www.rtings.com/monitor/reviews/ ... #test_1427This won't fix the stroboscopic effect, but it will reduce overdrive artifacts (smearing/ghosting).We recommend using the '120' overdrive mode, as it provides the best performance with virtually no overshoot. This mode is actually a hidden setting that has to be enabled through the service menu (find out how here). If you don't want to use this hidden mode, the '60' mode is almost as good, but it has a slower rise/fall time, so there's a longer blur trail behind fast-moving objects.
