Surely, it's always a good thing to remind some elementary things, even though they appear obvious to everyone.jorimt wrote: ↑05 Aug 2023, 11:41Motion clarity nuts need to remember real eyes experience motion blur too, we just don't want any added on top of it by the display, same goes for latency; the ultimate goal with any external peripheral is for the human body to become the only bottleneck, which "ain't even close to perfect" either.
The most basic example would be the hand one. Shaking it rapidly gives the impression that they have become two.
In the same way, it's impossible to see the blades of a helicopter when they're spinning.
The feeling of speed is often achieved by adding a lot of details that become blurry on sides. Usually, we appreciate this kind of blur because it's very faithful to reality.
Also, the depth-of-field effect in game simulates the human retina.
But in reality, our view doesn't become blurry just by moving our head around.