Need CS2 demos of desync/enemies moving too fast, etc.

Everything about latency. This section is mainly user/consumer discussion. (Peer-reviewed scientific discussion should go in Laboratory section). Tips, mouse lag, display lag, game engine lag, network lag, whole input lag chain, VSYNC OFF vs VSYNC ON, and more! Input Lag Articles on Blur Busters.
AudAmerica
Posts: 82
Joined: 29 May 2023, 23:15

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Post by AudAmerica » 19 Nov 2024, 00:48

widow13 wrote:
18 Nov 2024, 17:41
Chief Blur Buster wrote:
17 Nov 2024, 17:50
cursed-gamer wrote:
16 Nov 2024, 21:03
Yeah good idea, let's attract more EMI schizos to actual Valve developer. That's gonna help for sure.
Sometimes it's better to just player-match the similar networks instead (similar latencies & jitters in all players in a match) of a latency zoo of all latencies in the same game (not fun).
This is literally a big issue with many games right now. Lag comp.
Honestly not much you can do about it.
Because your "double conversion UPS" didn't actually fix your floating mouse, hitreg, spray, desync, so you're complaining here ;)
Donk is good in games with 100 ping. ;)

widow13
Posts: 239
Joined: 28 Jul 2023, 07:02

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Post by widow13 » 19 Nov 2024, 03:34

AudAmerica wrote:
19 Nov 2024, 00:48
widow13 wrote:
18 Nov 2024, 17:41
Chief Blur Buster wrote:
17 Nov 2024, 17:50
cursed-gamer wrote:
16 Nov 2024, 21:03
Yeah good idea, let's attract more EMI schizos to actual Valve developer. That's gonna help for sure.
Sometimes it's better to just player-match the similar networks instead (similar latencies & jitters in all players in a match) of a latency zoo of all latencies in the same game (not fun).
This is literally a big issue with many games right now. Lag comp.
Honestly not much you can do about it.
Because your "double conversion UPS" didn't actually fix your floating mouse, hitreg, spray, desync, so you're complaining here ;)
Donk is good in games with 100 ping. ;)
Where did you see me complaining ? My game is still fine.

AudAmerica
Posts: 82
Joined: 29 May 2023, 23:15

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Post by AudAmerica » 19 Nov 2024, 03:39

widow13 wrote:
19 Nov 2024, 03:34
AudAmerica wrote:
19 Nov 2024, 00:48
widow13 wrote:
18 Nov 2024, 17:41
Chief Blur Buster wrote:
17 Nov 2024, 17:50


Sometimes it's better to just player-match the similar networks instead (similar latencies & jitters in all players in a match) of a latency zoo of all latencies in the same game (not fun).
This is literally a big issue with many games right now. Lag comp.
Honestly not much you can do about it.
Because your "double conversion UPS" didn't actually fix your floating mouse, hitreg, spray, desync, so you're complaining here ;)
Donk is good in games with 100 ping. ;)
Where did you see me complaining ? My game is still fine.
There was this poor kid who eliminated 50% of his input lag with a double conversion UPS, and here he is yelling "I fixed it!" Yet he performs poorly against opponents with 70% input lag, and his self-confidence is destroyed against those with 0% - i.e. no input lag, and he interprets this behavior as a gaming network problem. He is still paranoid and thinks his game is fine. ;)
Tip: Don't forget to practice your Aimlab every day. :lol:

widow13
Posts: 239
Joined: 28 Jul 2023, 07:02

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Post by widow13 » 19 Nov 2024, 03:40

AudAmerica wrote:
19 Nov 2024, 03:39
widow13 wrote:
19 Nov 2024, 03:34
AudAmerica wrote:
19 Nov 2024, 00:48
widow13 wrote:
18 Nov 2024, 17:41


This is literally a big issue with many games right now. Lag comp.
Honestly not much you can do about it.
Because your "double conversion UPS" didn't actually fix your floating mouse, hitreg, spray, desync, so you're complaining here ;)
Donk is good in games with 100 ping. ;)
Where did you see me complaining ? My game is still fine.
There was this poor kid who eliminated 50% of his input lag with a double conversion UPS, and here he is yelling "I fixed it!" Yet he performs poorly against opponents with 70% input lag, and his self-confidence is destroyed against those with 0% - i.e. no input lag, and he interprets this behavior as a gaming network problem. He is still paranoid and thinks his game is fine. ;)
Tip: Don't forget to practice your Aimlab every day. :lol:
Aight buddy, have fun in delululand.

AudAmerica
Posts: 82
Joined: 29 May 2023, 23:15

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Post by AudAmerica » 19 Nov 2024, 03:45

widow13 wrote:
19 Nov 2024, 03:40
AudAmerica wrote:
19 Nov 2024, 03:39
widow13 wrote:
19 Nov 2024, 03:34
AudAmerica wrote:
19 Nov 2024, 00:48


Because your "double conversion UPS" didn't actually fix your floating mouse, hitreg, spray, desync, so you're complaining here ;)
Donk is good in games with 100 ping. ;)
Where did you see me complaining ? My game is still fine.
There was this poor kid who eliminated 50% of his input lag with a double conversion UPS, and here he is yelling "I fixed it!" Yet he performs poorly against opponents with 70% input lag, and his self-confidence is destroyed against those with 0% - i.e. no input lag, and he interprets this behavior as a gaming network problem. He is still paranoid and thinks his game is fine. ;)
Tip: Don't forget to practice your Aimlab every day. :lol:
Aight buddy, have fun in delululand.
It seems I was right, it's another texre.

User avatar
themagic
Posts: 465
Joined: 02 Jul 2024, 08:22

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Post by themagic » 19 Nov 2024, 09:09

My problem is more about that i can't even enjoy more Online Gaming at all like it was some Years ago and how i remember it and the way i still know it was working here...that the most thing that fucked me up and why i joined blurbusters forum already somewhere in 2019.

But i still don't know a shit what happen to my Online Gaming and why everything feels today like shit...

Here my System:
Z390 A PRO MSI motherboard (And tried Z390 Asrock Pro4) But no changes and don't helped.
I5 9400f CPU
RX 580 Gigabyte
32gb 3200mhz ram
PSU PURE POWER 11 700W

Here my Old System where I played Black Squad and it was good for some time...(5-6 years ago):
Asrock 970m Pro
FX 6300 Black Box
GTX 1050 2GB
16GB ram 1600 mhz
PSU Be Quit 600W
Last edited by themagic on 30 Nov 2024, 06:51, edited 1 time in total.

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Chief Blur Buster
Site Admin
Posts: 12059
Joined: 05 Dec 2013, 15:44
Location: Toronto / Hamilton, Ontario, Canada
Contact:

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Post by Chief Blur Buster » 22 Nov 2024, 14:16

This is a discussion forum, not social media.

Stay on the original topic. Whether someone is a good/bad player is irrelevant to the original topic request.

Right now, do not make assumptions because there's overlap (e.g. players vs network can be bad/bad, bad/good, good/bad, or good/good ... all kinds of combo).

Around here, we don't do the language normally found in social media or game chatting. Etiequette around here is proper English, of politeness, as per Mandatory forum rules you Agreed to when you Signed Up.

Focus on the ball. Thanks.
Head of Blur Busters - BlurBusters.com | TestUFO.com | Follow @BlurBusters on: BlueSky | Twitter | Facebook

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Forum Rules wrote:  1. Rule #1: Be Nice. This is published forum rule #1. Even To Newbies & People You Disagree With!
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User avatar
imprecise
Posts: 287
Joined: 16 Nov 2022, 13:47

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Post by imprecise » 30 Nov 2024, 06:18

Sent to bottom
Last edited by imprecise on 30 Nov 2024, 07:25, edited 1 time in total.

TN_fun
Posts: 220
Joined: 26 Jun 2019, 11:09

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Post by TN_fun » 30 Nov 2024, 06:42

2024 but the guy still thinks that the problem is in the Internet LMAO

The problem is in the Internet, on all possible ISPs and mobile operators (4G and 5G Internet) at your home

User avatar
imprecise
Posts: 287
Joined: 16 Nov 2022, 13:47

Re: Need CS2 demos of desync/enemies moving too fast, etc.

Post by imprecise » 30 Nov 2024, 06:59

TN_fun wrote:
30 Nov 2024, 06:42
2024 but the guy still thinks that the problem is in the Internet LMAO

The problem is in the Internet, on all possible ISPs and mobile operators (4G and 5G Internet) at your home
Explain why Valve keeps trying to fix desync with network patches then.

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