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Re: Persistent “behind the server” feeling in games across multiple PCs & OSes – suspected timing / clock / display pipe

Posted: 27 Jan 2026, 04:27
by MK92
Of course It is not related to any drivers, what kind of crap is this...people have tried on 10-15 year old computers and it was the same, onboard integrated GPU the same, on Linux the same, Win 7/10/11 all the same, it has NOTHING to do with drivers.

Re: Persistent “behind the server” feeling in games across multiple PCs & OSes – suspected timing / clock / display pipe

Posted: 27 Jan 2026, 07:54
by Rezurrect
Sandy wrote:
27 Jan 2026, 02:59
Rezurrect wrote:
25 Jan 2026, 18:06
Sandy wrote:
25 Jan 2026, 08:54
Rezurrect wrote:
21 Jan 2026, 15:57
Hi,

I’m looking for help diagnosing a long-standing timing / latency issue that I’ve experienced across many different PCs, laptops, operating systems, GPUs, and ISPs.

This is not traditional lag:

Ping is consistently low (10–15 ms)

No packet loss or jitter

High FPS and stable frametimes

Issue is consistent offline vs bots as well

Yet gameplay feels temporally delayed, as if my client simulation is behind the server or behind reality.

Symptoms:

In games like Rocket League, Fortnite, Roblox, Rivals:

Opponents reach the ball first even when I’m visibly closer

I get demo’d / hit after I’ve already jumped or moved

50/50s feel unwinnable

Issue persists even vs bots (e.g. Nexto in Rocket League)

App cold starts on Windows (Explorer, Chrome, Discord) consistently take 5–10 seconds even on fast NVMe systems

Gameplay never feels “correct” or aligned

Critical observations:

Playing remotely on a friend’s PC (remote control / screen share) feels correct and responsive

Cloud gaming does not fix it

One older HP EliteBook laptop worked perfectly

Fedora Linux improves the issue noticeably (especially with gamescope), but does not fully eliminate it

Proxmox + Windows VM did not fix it

Moving the same SSD:

Works fine in a laptop

Immediately has the issue in my desktop

Works fine again when returned to the laptop

This strongly suggests a platform-level timing issue, not OS corruption.

Hardware / OS scope

My Current PC Specs: I5-12400F, 32GB DDR5 4800, AsRock H610M-HDV/M.2, Corsair RM750e, Samsung 980 NVMe, RX 9060XT 8GB.

Tested across:

CPUs: Intel i5-12400F, i9-12900F multiple laptop CPUs

GPUs: RX 580, RTX 2070 Super, RTX 3080, RX 5700 XT, RX 9060 XT

Motherboards: Gigabyte B550, ASUS B760M, ASRock H610M

RAM: DDR4 & DDR5

Storage: multiple NVMe & SATA SSDs

PSUs: Corsair RM750e, CV550

Monitors: Alienware AW2521HF (240 Hz), BenQ Zowie

Ethernet only, multiple NICs, 8+ ISPs

OS tested:

Windows 10, Windows 11, Windows Server 2022, LTSC

Custom / stripped Windows ISOs

Fedora Linux (best so far)

Proxmox (Linux host + Windows guest)

What I’ve already ruled out

ISP / routing issues

IPv6, VPNs

Peripherals

GPU drivers (many versions)

BIOS defaults vs tweaked

C-states, SpeedShift, ASPM, turbo on/off

HPET on/off

Timer tools (ISLC, timer resolution tools)

MSI vs legacy interrupts

DPC latency problems

Current suspicion

This feels like a clock / timing coherence issue, possibly involving:

TSC / QPC instability

Power management affecting clock determinism

Display pipeline buffering (DWM / scanout timing)

Scheduler / compositor behavior

The fact that Fedora + gamescope improves consistency suggests Windows display & timing layers may be amplifying an underlying platform problem.

I’m not looking for generic tweaks or reinstall advice — I’m trying to understand why client timing is consistently late and how to force deterministic timing / scanout.

Any insight from people familiar with:

input lag vs scanout lag

frame pacing vs simulation timing

OS clock behavior

display pipeline latency

would be hugely appreciated.
All of this is due to the graphics card driver.
Hello, thank you for your response.

I've tried multiple GPU driver versions, including searching up multiple best stable driver versions for both AMD and Nvidia GPUs when I've had either one, and nothing fixed it.
The origin of all these problems can be traced back to the time Intel released dual-core processors. Since then, operating systems have introduced a new slicing mechanism. Explaining this issue in detail would be too complex.
In short, don't waste your time elsewhere. Try using a 3060 graphics card with driver version 552.22. You can try this combination; some old-school gamers who experience no input lag recommended this perfect graphics card and driver combination to me (it must be a 3060, not a 3060Ti). However, brand new 3060 graphics cards are no longer available; only used ones can be found on the market. The good news is that Nvidia is preparing to restart production of the 3060.
Hello,

Thank you for your response.

I am not sure if it's just terminology, but I don't have input lag, or any visual lag. But the feeling like I am behind the server even with really low ping, no jitter/packet loss with Ethernet gig speed connection. I've heard the word desync be used for this kind of issue a lot. I believe I have tried that driver version previously (not with a 3060), but a 3080, and no matter the driver version, it didn't do anything.

I'd put it down to my internet, but I have had other devices run perfectly fine. I just don't fully understand how this happens.

Re: Persistent “behind the server” feeling in games across multiple PCs & OSes – suspected timing / clock / display pipe

Posted: 28 Jan 2026, 03:29
by Sandy
Rezurrect wrote:
27 Jan 2026, 07:54
Sandy wrote:
27 Jan 2026, 02:59
Rezurrect wrote:
25 Jan 2026, 18:06
Sandy wrote:
25 Jan 2026, 08:54


All of this is due to the graphics card driver.
Hello, thank you for your response.

I've tried multiple GPU driver versions, including searching up multiple best stable driver versions for both AMD and Nvidia GPUs when I've had either one, and nothing fixed it.
The origin of all these problems can be traced back to the time Intel released dual-core processors. Since then, operating systems have introduced a new slicing mechanism. Explaining this issue in detail would be too complex.
In short, don't waste your time elsewhere. Try using a 3060 graphics card with driver version 552.22. You can try this combination; some old-school gamers who experience no input lag recommended this perfect graphics card and driver combination to me (it must be a 3060, not a 3060Ti). However, brand new 3060 graphics cards are no longer available; only used ones can be found on the market. The good news is that Nvidia is preparing to restart production of the 3060.
Hello,

Thank you for your response.

I am not sure if it's just terminology, but I don't have input lag, or any visual lag. But the feeling like I am behind the server even with really low ping, no jitter/packet loss with Ethernet gig speed connection. I've heard the word desync be used for this kind of issue a lot. I believe I have tried that driver version previously (not with a 3060), but a 3080, and no matter the driver version, it didn't do anything.

I'd put it down to my internet, but I have had other devices run perfectly fine. I just don't fully understand how this happens.
You can try using the 552.22 graphics driver without a 3060 graphics card. This costs nothing and there's no downside. Use DDU to uninstall your current graphics driver.

Re: Persistent “behind the server” feeling in games across multiple PCs & OSes – suspected timing / clock / display pipe

Posted: 28 Jan 2026, 03:54
by Rezurrect
Sandy wrote:
28 Jan 2026, 03:29
Rezurrect wrote:
27 Jan 2026, 07:54
Sandy wrote:
27 Jan 2026, 02:59
Rezurrect wrote:
25 Jan 2026, 18:06


Hello, thank you for your response.

I've tried multiple GPU driver versions, including searching up multiple best stable driver versions for both AMD and Nvidia GPUs when I've had either one, and nothing fixed it.
The origin of all these problems can be traced back to the time Intel released dual-core processors. Since then, operating systems have introduced a new slicing mechanism. Explaining this issue in detail would be too complex.
In short, don't waste your time elsewhere. Try using a 3060 graphics card with driver version 552.22. You can try this combination; some old-school gamers who experience no input lag recommended this perfect graphics card and driver combination to me (it must be a 3060, not a 3060Ti). However, brand new 3060 graphics cards are no longer available; only used ones can be found on the market. The good news is that Nvidia is preparing to restart production of the 3060.
Hello,

Thank you for your response.

I am not sure if it's just terminology, but I don't have input lag, or any visual lag. But the feeling like I am behind the server even with really low ping, no jitter/packet loss with Ethernet gig speed connection. I've heard the word desync be used for this kind of issue a lot. I believe I have tried that driver version previously (not with a 3060), but a 3080, and no matter the driver version, it didn't do anything.

I'd put it down to my internet, but I have had other devices run perfectly fine. I just don't fully understand how this happens.
You can try using the 552.22 graphics driver without a 3060 graphics card. This costs nothing and there's no downside. Use DDU to uninstall your current graphics driver.
Hello,

I would if I could, but I just recently got a brand new 9060xt.

Re: Persistent “behind the server” feeling in games across multiple PCs & OSes – suspected timing / clock / display pipe

Posted: 29 Jan 2026, 18:41
by akylen
Rezurrect wrote:
21 Jan 2026, 15:57
Hi,

I’m looking for help diagnosing a long-standing timing / latency issue that I’ve experienced across many different PCs, laptops, operating systems, GPUs, and ISPs.

This is not traditional lag:

Ping is consistently low (10–15 ms)

No packet loss or jitter

High FPS and stable frametimes

Issue is consistent offline vs bots as well

Yet gameplay feels temporally delayed, as if my client simulation is behind the server or behind reality.

Symptoms:

In games like Rocket League, Fortnite, Roblox, Rivals:

Opponents reach the ball first even when I’m visibly closer

I get demo’d / hit after I’ve already jumped or moved

50/50s feel unwinnable

Issue persists even vs bots (e.g. Nexto in Rocket League)

App cold starts on Windows (Explorer, Chrome, Discord) consistently take 5–10 seconds even on fast NVMe systems

Gameplay never feels “correct” or aligned

Critical observations:

Playing remotely on a friend’s PC (remote control / screen share) feels correct and responsive

Cloud gaming does not fix it

One older HP EliteBook laptop worked perfectly

Fedora Linux improves the issue noticeably (especially with gamescope), but does not fully eliminate it

Proxmox + Windows VM did not fix it

Moving the same SSD:

Works fine in a laptop

Immediately has the issue in my desktop

Works fine again when returned to the laptop

This strongly suggests a platform-level timing issue, not OS corruption.

Hardware / OS scope

My Current PC Specs: I5-12400F, 32GB DDR5 4800, AsRock H610M-HDV/M.2, Corsair RM750e, Samsung 980 NVMe, RX 9060XT 8GB.

Tested across:

CPUs: Intel i5-12400F, i9-12900F multiple laptop CPUs

GPUs: RX 580, RTX 2070 Super, RTX 3080, RX 5700 XT, RX 9060 XT

Motherboards: Gigabyte B550, ASUS B760M, ASRock H610M

RAM: DDR4 & DDR5

Storage: multiple NVMe & SATA SSDs

PSUs: Corsair RM750e, CV550

Monitors: Alienware AW2521HF (240 Hz), BenQ Zowie

Ethernet only, multiple NICs, 8+ ISPs

OS tested:

Windows 10, Windows 11, Windows Server 2022, LTSC

Custom / stripped Windows ISOs

Fedora Linux (best so far)

Proxmox (Linux host + Windows guest)

What I’ve already ruled out

ISP / routing issues

IPv6, VPNs

Peripherals

GPU drivers (many versions)

BIOS defaults vs tweaked

C-states, SpeedShift, ASPM, turbo on/off

HPET on/off

Timer tools (ISLC, timer resolution tools)

MSI vs legacy interrupts

DPC latency problems

Current suspicion

This feels like a clock / timing coherence issue, possibly involving:

TSC / QPC instability

Power management affecting clock determinism

Display pipeline buffering (DWM / scanout timing)

Scheduler / compositor behavior

The fact that Fedora + gamescope improves consistency suggests Windows display & timing layers may be amplifying an underlying platform problem.

I’m not looking for generic tweaks or reinstall advice — I’m trying to understand why client timing is consistently late and how to force deterministic timing / scanout.

Any insight from people familiar with:

input lag vs scanout lag

frame pacing vs simulation timing

OS clock behavior

display pipeline latency

would be hugely appreciated.
Got the exact same problem for years and still no solution at this day, so it is working fine on your laptop ? can you describe the specs if yes ? thanks

Re: Persistent “behind the server” feeling in games across multiple PCs & OSes – suspected timing / clock / display pipe

Posted: 30 Jan 2026, 05:36
by Sandy
Rezurrect wrote:
28 Jan 2026, 03:54
Sandy wrote:
28 Jan 2026, 03:29
Rezurrect wrote:
27 Jan 2026, 07:54
Sandy wrote:
27 Jan 2026, 02:59


The origin of all these problems can be traced back to the time Intel released dual-core processors. Since then, operating systems have introduced a new slicing mechanism. Explaining this issue in detail would be too complex.
In short, don't waste your time elsewhere. Try using a 3060 graphics card with driver version 552.22. You can try this combination; some old-school gamers who experience no input lag recommended this perfect graphics card and driver combination to me (it must be a 3060, not a 3060Ti). However, brand new 3060 graphics cards are no longer available; only used ones can be found on the market. The good news is that Nvidia is preparing to restart production of the 3060.
Hello,

Thank you for your response.

I am not sure if it's just terminology, but I don't have input lag, or any visual lag. But the feeling like I am behind the server even with really low ping, no jitter/packet loss with Ethernet gig speed connection. I've heard the word desync be used for this kind of issue a lot. I believe I have tried that driver version previously (not with a 3060), but a 3080, and no matter the driver version, it didn't do anything.

I'd put it down to my internet, but I have had other devices run perfectly fine. I just don't fully understand how this happens.
You can try using the 552.22 graphics driver without a 3060 graphics card. This costs nothing and there's no downside. Use DDU to uninstall your current graphics driver.
Hello,

I would if I could, but I just recently got a brand new 9060xt.
If you've already tried everything else, then you might as well give it a try.

Re: Persistent “behind the server” feeling in games across multiple PCs & OSes – suspected timing / clock / display pipe

Posted: 11 Feb 2026, 08:19
by Rezurrect
akylen wrote:
29 Jan 2026, 18:41
Rezurrect wrote:
21 Jan 2026, 15:57
Hi,

I’m looking for help diagnosing a long-standing timing / latency issue that I’ve experienced across many different PCs, laptops, operating systems, GPUs, and ISPs.

This is not traditional lag:

Ping is consistently low (10–15 ms)

No packet loss or jitter

High FPS and stable frametimes

Issue is consistent offline vs bots as well

Yet gameplay feels temporally delayed, as if my client simulation is behind the server or behind reality.

Symptoms:

In games like Rocket League, Fortnite, Roblox, Rivals:

Opponents reach the ball first even when I’m visibly closer

I get demo’d / hit after I’ve already jumped or moved

50/50s feel unwinnable

Issue persists even vs bots (e.g. Nexto in Rocket League)

App cold starts on Windows (Explorer, Chrome, Discord) consistently take 5–10 seconds even on fast NVMe systems

Gameplay never feels “correct” or aligned

Critical observations:

Playing remotely on a friend’s PC (remote control / screen share) feels correct and responsive

Cloud gaming does not fix it

One older HP EliteBook laptop worked perfectly

Fedora Linux improves the issue noticeably (especially with gamescope), but does not fully eliminate it

Proxmox + Windows VM did not fix it

Moving the same SSD:

Works fine in a laptop

Immediately has the issue in my desktop

Works fine again when returned to the laptop

This strongly suggests a platform-level timing issue, not OS corruption.

Hardware / OS scope

My Current PC Specs: I5-12400F, 32GB DDR5 4800, AsRock H610M-HDV/M.2, Corsair RM750e, Samsung 980 NVMe, RX 9060XT 8GB.

Tested across:

CPUs: Intel i5-12400F, i9-12900F multiple laptop CPUs

GPUs: RX 580, RTX 2070 Super, RTX 3080, RX 5700 XT, RX 9060 XT

Motherboards: Gigabyte B550, ASUS B760M, ASRock H610M

RAM: DDR4 & DDR5

Storage: multiple NVMe & SATA SSDs

PSUs: Corsair RM750e, CV550

Monitors: Alienware AW2521HF (240 Hz), BenQ Zowie

Ethernet only, multiple NICs, 8+ ISPs

OS tested:

Windows 10, Windows 11, Windows Server 2022, LTSC

Custom / stripped Windows ISOs

Fedora Linux (best so far)

Proxmox (Linux host + Windows guest)

What I’ve already ruled out

ISP / routing issues

IPv6, VPNs

Peripherals

GPU drivers (many versions)

BIOS defaults vs tweaked

C-states, SpeedShift, ASPM, turbo on/off

HPET on/off

Timer tools (ISLC, timer resolution tools)

MSI vs legacy interrupts

DPC latency problems

Current suspicion

This feels like a clock / timing coherence issue, possibly involving:

TSC / QPC instability

Power management affecting clock determinism

Display pipeline buffering (DWM / scanout timing)

Scheduler / compositor behavior

The fact that Fedora + gamescope improves consistency suggests Windows display & timing layers may be amplifying an underlying platform problem.

I’m not looking for generic tweaks or reinstall advice — I’m trying to understand why client timing is consistently late and how to force deterministic timing / scanout.

Any insight from people familiar with:

input lag vs scanout lag

frame pacing vs simulation timing

OS clock behavior

display pipeline latency

would be hugely appreciated.
Got the exact same problem for years and still no solution at this day, so it is working fine on your laptop ? can you describe the specs if yes ? thanks
Hello,

Sorry for the delayed response, have been on holiday.

Yeah still no solution. I have had a couple of laptops that ran fine, an old hp elitebook i5-6300u and an old i7 7th gen 1050ti laptop (This one would only work fine after reinstalling windows on first boot, idk why, so I was reinstalling windows everytime I wanted to play games). I had a pc a while back that also didnt have the issue, it was an asus rog ga15 1660ti 3600x.

One weird thing I forgot to mention (I think), is that I had a touch screen laptop for work, but would use for games at times (cant remember the laptop or specs), but when you left touchscreen on in device manager, games ran fine, but when you turned it off, the delay would happen.

Yeah its seriously weird...

I wish I could explain more but it confuses the sh outta me lmao.

Re: Persistent “behind the server” feeling in games across multiple PCs & OSes – suspected timing / clock / display pipe

Posted: 11 Feb 2026, 08:21
by Rezurrect
Sandy wrote:
30 Jan 2026, 05:36
Rezurrect wrote:
28 Jan 2026, 03:54
Sandy wrote:
28 Jan 2026, 03:29
Rezurrect wrote:
27 Jan 2026, 07:54


Hello,

Thank you for your response.

I am not sure if it's just terminology, but I don't have input lag, or any visual lag. But the feeling like I am behind the server even with really low ping, no jitter/packet loss with Ethernet gig speed connection. I've heard the word desync be used for this kind of issue a lot. I believe I have tried that driver version previously (not with a 3060), but a 3080, and no matter the driver version, it didn't do anything.

I'd put it down to my internet, but I have had other devices run perfectly fine. I just don't fully understand how this happens.
You can try using the 552.22 graphics driver without a 3060 graphics card. This costs nothing and there's no downside. Use DDU to uninstall your current graphics driver.
Hello,

I would if I could, but I just recently got a brand new 9060xt.
If you've already tried everything else, then you might as well give it a try.
Hello,

Sorry for the delayed response, I was on holiday.

I am confused at what this means, I won't be able to install an nvidia driver as I have a amd gpu now, and no longer have access to an nvidia gpu.

Re: Persistent “behind the server” feeling in games across multiple PCs & OSes – suspected timing / clock / display pipe

Posted: 14 Feb 2026, 18:27
by Rezurrect
Hello,

Just a follow up.

Has anyone found any potential fixes? It's getting really annoying playing games since things just aren't fun at all. I'm not expecting to be pro level in any sorts, but it's impossible to play games without being bs'ed on every game. I'm not even sure what to do anymore.

Re: Persistent “behind the server” feeling in games across multiple PCs & OSes – suspected timing / clock / display pipe

Posted: 14 Feb 2026, 20:45
by akylen
Currently no solution except for somes this is to move out, recently we got a fun fact https://www.reddit.com/r/GlobalOffensiv ... /?sort=new
Twistzz said in the video on the computer at the tournement the models of the ennemies was skipping. So let just pray it'll lead to something.