Re: Why Image Retention / Burn-In Sometimes Occur On LCDs
Posted: 12 May 2024, 06:40
First of all sorry for your loss in money, this is truly bad. And sorry in general, I might have misjudged the complexity here. I can certainly do A and C but not B. Did you post this also on the Retroarch Subreddit and their forums? I know it probably won't help much but I would be happy to be a tester at the very least for anyone interested and with coding experience who doesn't have a viable monitor so long mine doesn't get permanently damaged.Chief Blur Buster wrote: ↑11 May 2024, 12:20They are!!!Skyy wrote: ↑05 May 2024, 11:49I sadly didn't, it seems that not many people are really interested in solving this issue.JabooMooseKeys wrote: ↑14 Apr 2024, 22:39Did you end up figuring out or has there been an update to how Retroarch does BFI to either drop a frame or there's a proper shader to apply now that achieves the effect we want? Otherwise I'll do the tv static workaround mentioned in the article.
The problem is few people know A+B+C concurrently.
(A) The person is interested in issue
(B) The person is ALSO a software developer
(C) The person knows how to make a RetroArch github pull request
The chicken-and-egg is a software developer working on RetroArch is usually not a 240Hz+ user.
Gigantic chicken-and-egg problem if they can't test their own complex source code change that never benefits themselves.
Paid open-source bounties are available by Blur Busters for certain related RetroArch changes. Do you know A+B+C concurrently? Please feel free to help -- Blur Busters is willing to consider paid bounties on certain things such as solving RetroArch #6984, #10754, #10758, or other certain Retroarch github issue request opened by @mdrejhon or @blurbusters. Contact squad [at] blurbusters [dot] com with your github CV/resume and I'll promise/commit a negotiable bounty for certain working pull requests. Certain items will be three-figure payments, and other items will be four-figure payments available [valid thru end of 2024]. This is real money for rare open source developers with enough knowledge to match (A)+(B)+(C) above; and I even lost more than $500 of funds (held at BountySource) during the last BountySource' bankruptcy, so I'm only holding the bounties locally (at Blur Busters).