Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 26 May 2026, 22:40
I’d like to ask everyone: Is scanline sync required for Front Edge Sync? How does it change things if it’s enabled? Is there an optimal setting?
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I thought I remembered reading that this was required in this forum, but I might have been mistaken. Thank you—that was a big help.liquidshadowfox wrote: ↑27 May 2026, 00:12Scanline sync isn't required for front edge sync. Scanline sync is only to be used if you are playing with Vsync off and don't have Gsync/freesync enabled as the point of it is to make the tear line consistently tear at the top or bottom of the screen so you get a low lag solution that removes tearing like Gsync/freesync. This is mostly useful for OLED monitor folks who can't normally use Gsync/freesync because their monitor has VRR flicker (essentially Gsync or freesync causes their oled to flicker when fps changes to rapidly which leads to eye strain and discomfort). Front edge sync is simply a way to change how riva tuner's FPS cap affects frame pacing. In my experience, front edge sync is the mode that has consistently given me the most consistent frame times for gsync pulsar to work properly.
And remember, all's rivatuner sync fps caps give u a 1 frame latency, only reflex cap give u lowest possible latency within rivatuner framecapliquidshadowfox wrote: ↑27 May 2026, 00:12Scanline sync isn't required for front edge sync. Scanline sync is only to be used if you are playing with Vsync off and don't have Gsync/freesync enabled as the point of it is to make the tear line consistently tear at the top or bottom of the screen so you get a low lag solution that removes tearing like Gsync/freesync. This is mostly useful for OLED monitor folks who can't normally use Gsync/freesync because their monitor has VRR flicker (essentially Gsync or freesync causes their oled to flicker when fps changes to rapidly which leads to eye strain and discomfort). Front edge sync is simply a way to change how riva tuner's FPS cap affects frame pacing. In my experience, front edge sync is the mode that has consistently given me the most consistent frame times for gsync pulsar to work properly.
Sure, but reflex in my experience with pulsar so far has been a dice roll where I need a nat 20 before it works perfectly and I see consistent motion clarity across the screen. I'll take 1 frame of latency for perfect Gsync pulsar any day of the week with fps > 90. Still much less input lag than frame gen (even with reflex enabled there) and everything looks smooth and crispy like a fresh morning toast.BLooDS_inc wrote: ↑27 May 2026, 04:14And remember, all's rivatuner sync fps caps give u a 1 frame latency, only reflex cap give u lowest possible latency within rivatuner framecapliquidshadowfox wrote: ↑27 May 2026, 00:12Scanline sync isn't required for front edge sync. Scanline sync is only to be used if you are playing with Vsync off and don't have Gsync/freesync enabled as the point of it is to make the tear line consistently tear at the top or bottom of the screen so you get a low lag solution that removes tearing like Gsync/freesync. This is mostly useful for OLED monitor folks who can't normally use Gsync/freesync because their monitor has VRR flicker (essentially Gsync or freesync causes their oled to flicker when fps changes to rapidly which leads to eye strain and discomfort). Front edge sync is simply a way to change how riva tuner's FPS cap affects frame pacing. In my experience, front edge sync is the mode that has consistently given me the most consistent frame times for gsync pulsar to work properly.
I think u can use 360hz and lock fps at whatever u want >75 and <347, and it's gonna work like intendedkitabatake_radeka wrote: ↑27 May 2026, 08:36Is PULSAR still limited to 120, 240 and 360 Hz refresh rates; or is it possible to use other rates as well now with the update 1.1.6?
Default firmware has the following problemstsarri wrote: ↑27 May 2026, 11:31Is there any reason for 360htz pulsar users to be upgrading the firmware from the factory default? 1.1.6 mentions Improved operations for 100-180fps range, is this simply fixing the issues from the last firmware update or is there a noticeable improvement from the default firmware performance?
If you are talking about ULMB 2, It only works for 60, 120, 240 or 360 hz modes (unless I'm doing something wrong)kitabatake_radeka wrote: ↑27 May 2026, 08:36Is PULSAR still limited to 120, 240 and 360 Hz refresh rates; or is it possible to use other rates as well now with the update 1.1.6?