Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 11 Aug 2026, 11:19
They mentioned the next firmware update will improve Gsync pulsar somewhat so we can only hope it'll be more consistent in motion in the coming update.mawi wrote: ↑11 Aug 2026, 07:44i am not sure if its the same but i have a similar experience with CS2. When playing normal games on online servers (with similar settings as you, also rtss, vsync off etc.), its all looking fine. avg fps are maxed out, 1% lows are also around 300, looks very nice.liquidshadowfox wrote: ↑08 Aug 2026, 11:40Bro I really just wish nvidia would allow us to have an alternative pulsar mode with reduced duty cycle and reduced max brightness. I want at LEAST 20% (5x) duty cycle if they REALLY need to stay close to their 25% duty cycle target or 16.67% duty cycle (x6) if they can offer it. My room isn't completely dark but some games I play are still a little too bright for my eyes with pulsar set to minimum brightness (even with adaptive brightness off) and ULMB 2 mode works perfectly with lower duty cycle but it's not adaptive![]()
When I play workshop maps for aim training (especially prefire maps) they take place on the standard maps but with some modifications ans bots shooting at you.
I know since months these maps perform worse than standard games. Especially on my 4070 I had much lower 1% fps on these maps. But since I have the 5070ti, I also have around 300 fps 1% lows on these maps. But they still look weird. When panning the mouse fast, Its just not clean and smooth, as you said it looks a bit like double images.
When I reduce the fps to 240 it does not change. On standard maps 240 fps look perfectly clear and smooth. On these prefire aim maps they do not, although I have avg and 1% lows perfectly aligned.
Maybe I have to track the 0.01% lows as well. But where does it stop...

