tsarri wrote: ↑19 Sep 2026, 22:23
I think people in general underestimate how hard it is to go from OLED HDR back to IPS SDR. The reality is you have to make compromises either way. Depends what you value more.
And it's a psychological trap as well. HDR or rather just good contrast, good blacks and vibrant colors, are all very easy to spot and understand. And remember. Motion clarity on the other hand is very tricky. It's very easy to forget what you're missing. Even if you're me, who warns about this trap for past 20 years on various forums. I still fall into this spike pit after just 1 day of not playing on low persistence display. Heck, even 10 minutes is enough to stop being aware of what you're missing, whcih does not mean "you adapted and are not bothered" but rather is "you're having less fun, but you don't know why".
The only way to find your real opinion is having 2 monitors side by side AND proper testing set-up AND proper mindset for testing: Correct fps, settings, type of game and type of motion, not being lazy and forcing your brain to analyze on what it feels instead of what it sees etc.
The hint that you're dealing with the psychological trap is in going back to low persistence. You can repeat the comparisons 100000 times and still will catch yourself saying "oh wow, I forgot how cool this game looks when it has clear motion".
Nobody needs to learn how to appreciate HDR. It's instant, easy and obvious.
People like me who choose TN Benq + Blurbusters Strobe Utility and Pulsar IPS monitors are not less demanding in terms of what you mean by "HDR". We just sadly see no alternative. Maybe if CPUs of the future could handle holding 120fps and OLEDs would interpolate to 720 or 1000Hz. Maybe some other tech.
I absolutely hated LCDs from the first day I saw a game on them in like 2000. I still do. That said, I tested a good HDR OLED TV for games and.. no. I miss good contrast, good blacks etc. but I just can't play at 8ms frame persistence. It's all great until I reach a moment in game when it isn't. Explosions in Battlefield game no longer show the details, beautiful water shaders in Flatout games turn into blurry mess. Waterfalls have nothing visible behind them in Trine 2 (which look awesome on CRTs and properly strobed TN/IPSes), sense of speed gets destroyed upon cornering in racing games, fun from just running around and searching for secrets evaporates without me being able to enjoy the beauty of the game world, as I look for the secrets (lots of camera panning, which entertains me with nice vistas on low persistence displays) and even whole genres of games staying beautiful in static image quality... but just get very,
very boring.
I wish someone much more intelligent than me could research this topic in terms of not what you see, but what it actually means for your gaming enjoyment.
After 23 years of being fascinated by this topic (motion in games vs. how much fun I get from playing) I don't think HDR-like image features are not important. I just learned that whenever I put this above motion clarity, eventually I realize it was a mistake.
Besides the trap I wrote about, there's always the simpler thing happening here - as with everything not just in games - it's easier to ignore a better thing when you didn't experience it. But it's hard to go back to something inferior. I was fine with my 17" CRT until I played on 21". Then I just couldn't go back. I was OK with communist era "car" until I started using western cars. After that, that shitty Fiat 126p no longer felt like a car and going back was more than difficult. After playing on proper speakers, people will struggle going back to cheap 15$ set of plastic 10cm boxes on their desk.
Just with motion clarity, there's additionally that "trap" I described.
mango87 wrote: ↑19 Sep 2026, 22:47
This would mean ULMB2 adds about 1 frame of input lag @ 60hz (25.1-8.33). Thinking about this, this makes sense as ULMB2 likely pulses near the end of a frame, and there is no rolling scan. Despite this, I find the input lag to be acceptable, and I'm not a competitive gamer. I will have to test further on HDMI.
A common misconception. I'm old and health means my brain behaves as if I was even much older.
To be honest - I am well below average in terms of my gaming skills now. And way, way worse that I was "back in the good old days" 30 years ago.
But input lag is still important to me even if I won't play much of competetive games anymore.
It's just if my biological "lag" already causes me to die more often than I would like, it would mean additional frustration in those moments where I would've been quick enough but the display lag meant I wasn't. This means less fun from game, more frustration and indirectly - missing on what's farther in the game, cause if I can't beat a level in a side scroller for 1 hour, I might just abandon the whole game, and miss a really awesome level which was later in the game.
whitespider999 wrote: ↑20 Sep 2026, 00:45
This monitor is exceptional in ways that are seemingly subtle, but huge in reality.
And that would be +1 to why I talk about the trap issues with correct assessment of motion clarity's importance
Also, with this level of motion clarity you start to notice the strangest things. You can identify artwork of the models, you see specular detail on everything, you can see individual micro text on billboards, sprites and particles are so clear that you just observe them individually like they are assets. Because of the motion things just seem deeper. I can parse so much more detail than a 4k oled at 240hz.
+1 gamer who saw the light

And this applies to many other game genres too.

Half of my favorite genres lose all the fun when played on sample and hold displays at 60Hz or even 120.