Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

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Mythx_is_dead
Posts: 1
Joined: 26 Oct 2025, 15:26

Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

Post by Mythx_is_dead » 26 Oct 2025, 15:31

try this at the bottom of your autoexec(or make an autoexec if you dont have one), if its anything net related this will solve it. if still inconsistent prob not (*only*) net issue, and something else it interfering aswell

rate 512512

cl_interp_simulationvars 0

cl_hold_game_events_until_server_tick 1

ent_steadystate_enable 0;

;sv_parallel_sendsnapshot 4
;sv_parallel_checktransmit 1
;sv_parallel_packentities 1
;cl_parallel_readpacketentities true;
cl_parallel_readpacketentities_threshold 0

net_allow_multicast 1;
net_option SendTimeSincePreviousPacket -1
net_option ECN 1
net_client_steamdatagram_enable_override 0


cl_net_buffer_ticks 2
cl_net_buffer_ticks_use_interp 1
cl_tickpacket_desired_queuelength 2.680000
cl_interp_ratio 1.976;
cl_buffer_incoming_net_messages 0
//cl_buffer_incoming_net_messages requires highly tuned settings that are isp/pc dependant

sv_clockcorrection_msecs -46.875

cl_clockdrift_max_ticks 1
//try 0 or 2

sv_late_commands_allowed -12
//can also try -16
cl_usercmd_max_per_movemsg 4

cq_dilation_percentage 10
sv_cq_trim_bloat_space 1
sv_cq_trim_bloat_remainder 0
sv_cq_trim_catchup_remainder 0

sv_script_think_interval 0.000744

sv_condense_late_buttons 1

engine_allow_multiple_simulates_per_frame 1
engine_allow_multiple_ticks_per_frame 1
engine_max_ticks_to_simulate 1
engine_accurate_input_processing_delta_time 1
engine_client_tick_pad_enable 1

update_voices_low_priority true

net_use_delta_property_fastpath 2

sv_merge_changes_after_tick_with_calcdelta 1

sv_predictable_damage_tag_ticks 2

net_p2p_listen_dedicated 1

animgraph_verify_dirty_netvar_optimization 1

net_option OutOfOrderCorrectionWindowMicroseconds 15

engine_low_latency_sleep_after_client_tick 0

SammYrai
Posts: 5
Joined: 28 Jul 2024, 15:30

Re: Severe Imput Lag.Desync.Hitreg Issues in cs2 Reward offered

Post by SammYrai » 28 Oct 2025, 03:30

I am gonna try this later but wouldn't net_buffer_ticks 2 introduce more network delay ?

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