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Re: Does CTA-861 triple buffer frames?

Posted: 05 Mar 2025, 21:22
by Slender
JimCarry wrote:
05 Mar 2025, 20:15
Hyote wrote:
05 Mar 2025, 19:42
JimCarry wrote:
05 Mar 2025, 19:32
Guys can someone tell me witch "Timing" settings is best ?
I've used Exact Reduced for years and recently switched to Manual where I only changed the refresh rate. As other people mentioned you can try tweaking some values further.
Ok i will change to Exact Reduced,i dont know what to edit in Manual? also why for example from the video that slender provide above on his monitor "Sync Polarity" are + and - ,why when i press Exact Reduced mine are - -
pc native

Re: Does CTA-861 triple buffer frames?

Posted: 05 Mar 2025, 23:26
by JimCarry
RealNC wrote:
05 Mar 2025, 21:07
JimCarry wrote:
05 Mar 2025, 20:15
Ok i will change to Exact Reduced
Reduced timings have higher scanout lag. See:

viewtopic.php?t=4064

(Quick frame transport is the opposite of reduced timings. It uses increased pixel clock, not reduced pixel clock, to achieve faster scanout.)
sorry big man but i still dont understand wich one of these to click ?

Re: Does CTA-861 triple buffer frames?

Posted: 05 Mar 2025, 23:26
by JimCarry
Slender wrote:
05 Mar 2025, 21:22
JimCarry wrote:
05 Mar 2025, 20:15
Hyote wrote:
05 Mar 2025, 19:42
JimCarry wrote:
05 Mar 2025, 19:32
Guys can someone tell me witch "Timing" settings is best ?
I've used Exact Reduced for years and recently switched to Manual where I only changed the refresh rate. As other people mentioned you can try tweaking some values further.
Ok i will change to Exact Reduced,i dont know what to edit in Manual? also why for example from the video that slender provide above on his monitor "Sync Polarity" are + and - ,why when i press Exact Reduced mine are - -
pc native
are you sure i am waiting to big boss to tell wich one ?

Re: Does CTA-861 triple buffer frames?

Posted: 06 Mar 2025, 01:40
by Mighty
Pardon if my Tutorial isnt the best quality but i never made a youtube video for tweaks before but yeah i will upload it at 16:30... :)

Part1:
https://www.youtube.com/watch?v=D_qxe8FaiK8

Part2:
https://www.youtube.com/watch?v=X1NI5B1Y-5k

Here's a detailed breakdown of what each of these settings does in relation to system and input (mouse/keyboard) performance tweaks, primarily aimed at reducing input lag, mouse smoothing, and other unwanted processing that could interfere with precise input responsiveness:

Mouse and Input Tweaks:

NoDTToDITMouseBatch=1 – Disables batch processing for mouse input to ensure that each input event is processed as soon as it's received.
NtTNoBatch=1 – Disables batch processing for keyboard/mouse inputs at the NT (Windows Kernel) level for lower latency.
NTTThreshold=0 – Ensures that the system does not buffer input events before processing them.
NoBufferedInput=1 – Prevents Windows from buffering input data to reduce latency.
DisableMouseAcceleration=1 – Turns off Windows' built-in mouse acceleration to provide raw, unfiltered input.
MouseNoSpeedScaling=1 – Disables Windows' mouse speed scaling, ensuring a 1:1 movement ratio between physical and on-screen movement.
DisableMouseSmoothing=1 – Disables smoothing algorithms that alter mouse movement for a more direct input response.
FixRelativeMouseMovement=1 – Fixes inconsistencies in relative mouse movement calculations.
NoLegacyMouse=0 – Keeps legacy mouse input support enabled (if 1, it would disable legacy input processing).
DisableRawInputBuffer=1 – Prevents Windows from buffering raw input, ensuring that mouse data is processed immediately.
ForceRawInput=1 – Forces the system to use raw input instead of Windows' enhanced pointer precision or filtering.
EnableLegacyMouseMode=0 – Ensures that modern mouse input processing is used instead of legacy methods.
EnablePS2RateOverride=0 – Disables overriding the polling rate of PS/2 mice.
ForceHighPollingRate=1 – Ensures the highest possible USB polling rate for the mouse, reducing input latency.
ForceUSBHIDMode=1 – Forces USB HID (Human Interface Device) mode for consistent input polling behavior.

System and Rendering Tweaks:

DisableProcessWindowsMouseAcceleration=1 – Completely disables all Windows-level mouse acceleration for consistency.
NoGDIHWAcceleration=1 – Disables hardware acceleration for GDI (Graphics Device Interface), preventing any graphical processing that could interfere with input latency.
NoAsyncInput=1 – Ensures input is processed synchronously, reducing potential input lag.
ForceThreadedInput=0 – Disables forced threading for input processing, reducing possible latency from multithreading overhead.
NoHyperThreadingInput=1 – Prevents input processing from being assigned to hyper-threaded cores, reducing latency spikes.
DisableInputPrediction=1 – Disables input prediction algorithms that might introduce latency or unwanted behavior.
NoInputLagCompensation=1 – Ensures that no built-in lag compensation mechanisms interfere with real-time input.
DisableFullscreenOptimizations=1 – Disables Windows' Fullscreen Optimizations, which can introduce unwanted input lag in games.
DisableVSync=1 – Turns off vertical synchronization (VSync), eliminating input lag caused by frame syncing.
NoSwapChainOverride=1 – Prevents the system from overriding DirectX's swap chain behavior, reducing rendering-related latency.
NoBatch=1 – Disables batch processing for various system processes to improve real-time responsiveness.
NoForegroundLockTimeout=1 – Prevents Windows from delaying input when switching between foreground applications.
NoTimerResolutionOverride=1 – Ensures Windows does not alter timer resolutions, preventing unwanted frame pacing issues.
DisableSystemTimers=1 – Disables system timer scaling that could interfere with input processing.
DisableBackgroundTaskOptimization=1 – Prevents Windows from prioritizing background tasks, ensuring input and rendering get full system resources.
DisableMulticoreScaling=1 – Disables automatic multicore scaling optimizations that could interfere with consistent input performance.
NoTiledRendering=1 – Disables tiled rendering optimizations, ensuring the GPU does not introduce input lag through frame reconstruction.
NoFlipQueue=1 – Eliminates the flip queue buffer, reducing frame buffering and input delay.
NoSpeedScaling=1 – Ensures that no dynamic scaling mechanisms interfere with input speed or response times.
DisableGameDVR=1 – Disables Windows Game DVR, which can introduce input lag by recording gameplay in the background.

Summary:
These settings are meant to:
✔ Eliminate input lag by disabling buffering, prediction, and acceleration.
✔ Improve mouse responsiveness by enforcing raw input and high polling rates.
✔ Optimize system performance by disabling background optimizations that could interfere with input.
✔ Ensure minimal latency by preventing unnecessary rendering optimizations and frame buffering.

Re: Does CTA-861 triple buffer frames?

Posted: 06 Mar 2025, 11:24
by JimCarry
Mighty wrote:
06 Mar 2025, 01:40
Pardon if my Tutorial isnt the best quality but i never made a youtube video for tweaks before but yeah i will upload it at 16:30... :)

Part1:
https://www.youtube.com/watch?v=D_qxe8FaiK8

Part2:
https://www.youtube.com/watch?v=X1NI5B1Y-5k

Here's a detailed breakdown of what each of these settings does in relation to system and input (mouse/keyboard) performance tweaks, primarily aimed at reducing input lag, mouse smoothing, and other unwanted processing that could interfere with precise input responsiveness:

Mouse and Input Tweaks:

NoDTToDITMouseBatch=1 – Disables batch processing for mouse input to ensure that each input event is processed as soon as it's received.
NtTNoBatch=1 – Disables batch processing for keyboard/mouse inputs at the NT (Windows Kernel) level for lower latency.
NTTThreshold=0 – Ensures that the system does not buffer input events before processing them.
NoBufferedInput=1 – Prevents Windows from buffering input data to reduce latency.
DisableMouseAcceleration=1 – Turns off Windows' built-in mouse acceleration to provide raw, unfiltered input.
MouseNoSpeedScaling=1 – Disables Windows' mouse speed scaling, ensuring a 1:1 movement ratio between physical and on-screen movement.
DisableMouseSmoothing=1 – Disables smoothing algorithms that alter mouse movement for a more direct input response.
FixRelativeMouseMovement=1 – Fixes inconsistencies in relative mouse movement calculations.
NoLegacyMouse=0 – Keeps legacy mouse input support enabled (if 1, it would disable legacy input processing).
DisableRawInputBuffer=1 – Prevents Windows from buffering raw input, ensuring that mouse data is processed immediately.
ForceRawInput=1 – Forces the system to use raw input instead of Windows' enhanced pointer precision or filtering.
EnableLegacyMouseMode=0 – Ensures that modern mouse input processing is used instead of legacy methods.
EnablePS2RateOverride=0 – Disables overriding the polling rate of PS/2 mice.
ForceHighPollingRate=1 – Ensures the highest possible USB polling rate for the mouse, reducing input latency.
ForceUSBHIDMode=1 – Forces USB HID (Human Interface Device) mode for consistent input polling behavior.

System and Rendering Tweaks:

DisableProcessWindowsMouseAcceleration=1 – Completely disables all Windows-level mouse acceleration for consistency.
NoGDIHWAcceleration=1 – Disables hardware acceleration for GDI (Graphics Device Interface), preventing any graphical processing that could interfere with input latency.
NoAsyncInput=1 – Ensures input is processed synchronously, reducing potential input lag.
ForceThreadedInput=0 – Disables forced threading for input processing, reducing possible latency from multithreading overhead.
NoHyperThreadingInput=1 – Prevents input processing from being assigned to hyper-threaded cores, reducing latency spikes.
DisableInputPrediction=1 – Disables input prediction algorithms that might introduce latency or unwanted behavior.
NoInputLagCompensation=1 – Ensures that no built-in lag compensation mechanisms interfere with real-time input.
DisableFullscreenOptimizations=1 – Disables Windows' Fullscreen Optimizations, which can introduce unwanted input lag in games.
DisableVSync=1 – Turns off vertical synchronization (VSync), eliminating input lag caused by frame syncing.
NoSwapChainOverride=1 – Prevents the system from overriding DirectX's swap chain behavior, reducing rendering-related latency.
NoBatch=1 – Disables batch processing for various system processes to improve real-time responsiveness.
NoForegroundLockTimeout=1 – Prevents Windows from delaying input when switching between foreground applications.
NoTimerResolutionOverride=1 – Ensures Windows does not alter timer resolutions, preventing unwanted frame pacing issues.
DisableSystemTimers=1 – Disables system timer scaling that could interfere with input processing.
DisableBackgroundTaskOptimization=1 – Prevents Windows from prioritizing background tasks, ensuring input and rendering get full system resources.
DisableMulticoreScaling=1 – Disables automatic multicore scaling optimizations that could interfere with consistent input performance.
NoTiledRendering=1 – Disables tiled rendering optimizations, ensuring the GPU does not introduce input lag through frame reconstruction.
NoFlipQueue=1 – Eliminates the flip queue buffer, reducing frame buffering and input delay.
NoSpeedScaling=1 – Ensures that no dynamic scaling mechanisms interfere with input speed or response times.
DisableGameDVR=1 – Disables Windows Game DVR, which can introduce input lag by recording gameplay in the background.

Summary:
These settings are meant to:
✔ Eliminate input lag by disabling buffering, prediction, and acceleration.
✔ Improve mouse responsiveness by enforcing raw input and high polling rates.
✔ Optimize system performance by disabling background optimizations that could interfere with input.
✔ Ensure minimal latency by preventing unnecessary rendering optimizations and frame buffering.
first link dont working my drilla,ok brother thanks for sharing i just watched part2 i have every shingle thing like yours except on game exe properties i have only tick on disablefullscreenoptimizations,should i click "Override high DPI scaling behavior.Scaling perfomed by:" just like yours?

Re: Does CTA-861 triple buffer frames?

Posted: 06 Mar 2025, 11:36
by Mighty
JimCarry wrote:
06 Mar 2025, 11:24
Mighty wrote:
06 Mar 2025, 01:40
Pardon if my Tutorial isnt the best quality but i never made a youtube video for tweaks before but yeah i will upload it at 16:30... :)

Part1:
https://www.youtube.com/watch?v=D_qxe8FaiK8

Part2:
https://www.youtube.com/watch?v=X1NI5B1Y-5k

Here's a detailed breakdown of what each of these settings does in relation to system and input (mouse/keyboard) performance tweaks, primarily aimed at reducing input lag, mouse smoothing, and other unwanted processing that could interfere with precise input responsiveness:

Mouse and Input Tweaks:

NoDTToDITMouseBatch=1 – Disables batch processing for mouse input to ensure that each input event is processed as soon as it's received.
NtTNoBatch=1 – Disables batch processing for keyboard/mouse inputs at the NT (Windows Kernel) level for lower latency.
NTTThreshold=0 – Ensures that the system does not buffer input events before processing them.
NoBufferedInput=1 – Prevents Windows from buffering input data to reduce latency.
DisableMouseAcceleration=1 – Turns off Windows' built-in mouse acceleration to provide raw, unfiltered input.
MouseNoSpeedScaling=1 – Disables Windows' mouse speed scaling, ensuring a 1:1 movement ratio between physical and on-screen movement.
DisableMouseSmoothing=1 – Disables smoothing algorithms that alter mouse movement for a more direct input response.
FixRelativeMouseMovement=1 – Fixes inconsistencies in relative mouse movement calculations.
NoLegacyMouse=0 – Keeps legacy mouse input support enabled (if 1, it would disable legacy input processing).
DisableRawInputBuffer=1 – Prevents Windows from buffering raw input, ensuring that mouse data is processed immediately.
ForceRawInput=1 – Forces the system to use raw input instead of Windows' enhanced pointer precision or filtering.
EnableLegacyMouseMode=0 – Ensures that modern mouse input processing is used instead of legacy methods.
EnablePS2RateOverride=0 – Disables overriding the polling rate of PS/2 mice.
ForceHighPollingRate=1 – Ensures the highest possible USB polling rate for the mouse, reducing input latency.
ForceUSBHIDMode=1 – Forces USB HID (Human Interface Device) mode for consistent input polling behavior.

System and Rendering Tweaks:

DisableProcessWindowsMouseAcceleration=1 – Completely disables all Windows-level mouse acceleration for consistency.
NoGDIHWAcceleration=1 – Disables hardware acceleration for GDI (Graphics Device Interface), preventing any graphical processing that could interfere with input latency.
NoAsyncInput=1 – Ensures input is processed synchronously, reducing potential input lag.
ForceThreadedInput=0 – Disables forced threading for input processing, reducing possible latency from multithreading overhead.
NoHyperThreadingInput=1 – Prevents input processing from being assigned to hyper-threaded cores, reducing latency spikes.
DisableInputPrediction=1 – Disables input prediction algorithms that might introduce latency or unwanted behavior.
NoInputLagCompensation=1 – Ensures that no built-in lag compensation mechanisms interfere with real-time input.
DisableFullscreenOptimizations=1 – Disables Windows' Fullscreen Optimizations, which can introduce unwanted input lag in games.
DisableVSync=1 – Turns off vertical synchronization (VSync), eliminating input lag caused by frame syncing.
NoSwapChainOverride=1 – Prevents the system from overriding DirectX's swap chain behavior, reducing rendering-related latency.
NoBatch=1 – Disables batch processing for various system processes to improve real-time responsiveness.
NoForegroundLockTimeout=1 – Prevents Windows from delaying input when switching between foreground applications.
NoTimerResolutionOverride=1 – Ensures Windows does not alter timer resolutions, preventing unwanted frame pacing issues.
DisableSystemTimers=1 – Disables system timer scaling that could interfere with input processing.
DisableBackgroundTaskOptimization=1 – Prevents Windows from prioritizing background tasks, ensuring input and rendering get full system resources.
DisableMulticoreScaling=1 – Disables automatic multicore scaling optimizations that could interfere with consistent input performance.
NoTiledRendering=1 – Disables tiled rendering optimizations, ensuring the GPU does not introduce input lag through frame reconstruction.
NoFlipQueue=1 – Eliminates the flip queue buffer, reducing frame buffering and input delay.
NoSpeedScaling=1 – Ensures that no dynamic scaling mechanisms interfere with input speed or response times.
DisableGameDVR=1 – Disables Windows Game DVR, which can introduce input lag by recording gameplay in the background.

Summary:
These settings are meant to:
✔ Eliminate input lag by disabling buffering, prediction, and acceleration.
✔ Improve mouse responsiveness by enforcing raw input and high polling rates.
✔ Optimize system performance by disabling background optimizations that could interfere with input.
✔ Ensure minimal latency by preventing unnecessary rendering optimizations and frame buffering.
first link dont working my drilla,ok brother thanks for sharing i just watched part2 i have every shingle thing like yours except on game exe properties i have only tick on disablefullscreenoptimizations,should i click "Override high DPI scaling behavior.Scaling perfomed by:" just like yours?
link works for me :?:


i dont know actually just test and see :)

Re: Does CTA-861 triple buffer frames?

Posted: 06 Mar 2025, 11:46
by JimCarry
Mighty wrote:
06 Mar 2025, 11:36
JimCarry wrote:
06 Mar 2025, 11:24
Mighty wrote:
06 Mar 2025, 01:40
Pardon if my Tutorial isnt the best quality but i never made a youtube video for tweaks before but yeah i will upload it at 16:30... :)

Part1:
https://www.youtube.com/watch?v=D_qxe8FaiK8

Part2:
https://www.youtube.com/watch?v=X1NI5B1Y-5k

Here's a detailed breakdown of what each of these settings does in relation to system and input (mouse/keyboard) performance tweaks, primarily aimed at reducing input lag, mouse smoothing, and other unwanted processing that could interfere with precise input responsiveness:

Mouse and Input Tweaks:

NoDTToDITMouseBatch=1 – Disables batch processing for mouse input to ensure that each input event is processed as soon as it's received.
NtTNoBatch=1 – Disables batch processing for keyboard/mouse inputs at the NT (Windows Kernel) level for lower latency.
NTTThreshold=0 – Ensures that the system does not buffer input events before processing them.
NoBufferedInput=1 – Prevents Windows from buffering input data to reduce latency.
DisableMouseAcceleration=1 – Turns off Windows' built-in mouse acceleration to provide raw, unfiltered input.
MouseNoSpeedScaling=1 – Disables Windows' mouse speed scaling, ensuring a 1:1 movement ratio between physical and on-screen movement.
DisableMouseSmoothing=1 – Disables smoothing algorithms that alter mouse movement for a more direct input response.
FixRelativeMouseMovement=1 – Fixes inconsistencies in relative mouse movement calculations.
NoLegacyMouse=0 – Keeps legacy mouse input support enabled (if 1, it would disable legacy input processing).
DisableRawInputBuffer=1 – Prevents Windows from buffering raw input, ensuring that mouse data is processed immediately.
ForceRawInput=1 – Forces the system to use raw input instead of Windows' enhanced pointer precision or filtering.
EnableLegacyMouseMode=0 – Ensures that modern mouse input processing is used instead of legacy methods.
EnablePS2RateOverride=0 – Disables overriding the polling rate of PS/2 mice.
ForceHighPollingRate=1 – Ensures the highest possible USB polling rate for the mouse, reducing input latency.
ForceUSBHIDMode=1 – Forces USB HID (Human Interface Device) mode for consistent input polling behavior.

System and Rendering Tweaks:

DisableProcessWindowsMouseAcceleration=1 – Completely disables all Windows-level mouse acceleration for consistency.
NoGDIHWAcceleration=1 – Disables hardware acceleration for GDI (Graphics Device Interface), preventing any graphical processing that could interfere with input latency.
NoAsyncInput=1 – Ensures input is processed synchronously, reducing potential input lag.
ForceThreadedInput=0 – Disables forced threading for input processing, reducing possible latency from multithreading overhead.
NoHyperThreadingInput=1 – Prevents input processing from being assigned to hyper-threaded cores, reducing latency spikes.
DisableInputPrediction=1 – Disables input prediction algorithms that might introduce latency or unwanted behavior.
NoInputLagCompensation=1 – Ensures that no built-in lag compensation mechanisms interfere with real-time input.
DisableFullscreenOptimizations=1 – Disables Windows' Fullscreen Optimizations, which can introduce unwanted input lag in games.
DisableVSync=1 – Turns off vertical synchronization (VSync), eliminating input lag caused by frame syncing.
NoSwapChainOverride=1 – Prevents the system from overriding DirectX's swap chain behavior, reducing rendering-related latency.
NoBatch=1 – Disables batch processing for various system processes to improve real-time responsiveness.
NoForegroundLockTimeout=1 – Prevents Windows from delaying input when switching between foreground applications.
NoTimerResolutionOverride=1 – Ensures Windows does not alter timer resolutions, preventing unwanted frame pacing issues.
DisableSystemTimers=1 – Disables system timer scaling that could interfere with input processing.
DisableBackgroundTaskOptimization=1 – Prevents Windows from prioritizing background tasks, ensuring input and rendering get full system resources.
DisableMulticoreScaling=1 – Disables automatic multicore scaling optimizations that could interfere with consistent input performance.
NoTiledRendering=1 – Disables tiled rendering optimizations, ensuring the GPU does not introduce input lag through frame reconstruction.
NoFlipQueue=1 – Eliminates the flip queue buffer, reducing frame buffering and input delay.
NoSpeedScaling=1 – Ensures that no dynamic scaling mechanisms interfere with input speed or response times.
DisableGameDVR=1 – Disables Windows Game DVR, which can introduce input lag by recording gameplay in the background.

Summary:
These settings are meant to:
✔ Eliminate input lag by disabling buffering, prediction, and acceleration.
✔ Improve mouse responsiveness by enforcing raw input and high polling rates.
✔ Optimize system performance by disabling background optimizations that could interfere with input.
✔ Ensure minimal latency by preventing unnecessary rendering optimizations and frame buffering.
first link dont working my drilla,ok brother thanks for sharing i just watched part2 i have every shingle thing like yours except on game exe properties i have only tick on disablefullscreenoptimizations,should i click "Override high DPI scaling behavior.Scaling perfomed by:" just like yours?
link works for me :?:


i dont know actually just test and see :)
when i click the first link it does not work but when i click on your profile your last upload is part 1,so i did everthing except cru i will not usee any extension blocks,thanks for sharing / showing.

Re: Does CTA-861 triple buffer frames?

Posted: 06 Mar 2025, 11:57
by Lev1n
JimCarry wrote:
06 Mar 2025, 11:46
Mighty wrote:
06 Mar 2025, 11:36
JimCarry wrote:
06 Mar 2025, 11:24
Mighty wrote:
06 Mar 2025, 01:40
Pardon if my Tutorial isnt the best quality but i never made a youtube video for tweaks before but yeah i will upload it at 16:30... :)

Part1:
https://www.youtube.com/watch?v=D_qxe8FaiK8

Part2:
https://www.youtube.com/watch?v=X1NI5B1Y-5k

Here's a detailed breakdown of what each of these settings does in relation to system and input (mouse/keyboard) performance tweaks, primarily aimed at reducing input lag, mouse smoothing, and other unwanted processing that could interfere with precise input responsiveness:

Mouse and Input Tweaks:

NoDTToDITMouseBatch=1 – Disables batch processing for mouse input to ensure that each input event is processed as soon as it's received.
NtTNoBatch=1 – Disables batch processing for keyboard/mouse inputs at the NT (Windows Kernel) level for lower latency.
NTTThreshold=0 – Ensures that the system does not buffer input events before processing them.
NoBufferedInput=1 – Prevents Windows from buffering input data to reduce latency.
DisableMouseAcceleration=1 – Turns off Windows' built-in mouse acceleration to provide raw, unfiltered input.
MouseNoSpeedScaling=1 – Disables Windows' mouse speed scaling, ensuring a 1:1 movement ratio between physical and on-screen movement.
DisableMouseSmoothing=1 – Disables smoothing algorithms that alter mouse movement for a more direct input response.
FixRelativeMouseMovement=1 – Fixes inconsistencies in relative mouse movement calculations.
NoLegacyMouse=0 – Keeps legacy mouse input support enabled (if 1, it would disable legacy input processing).
DisableRawInputBuffer=1 – Prevents Windows from buffering raw input, ensuring that mouse data is processed immediately.
ForceRawInput=1 – Forces the system to use raw input instead of Windows' enhanced pointer precision or filtering.
EnableLegacyMouseMode=0 – Ensures that modern mouse input processing is used instead of legacy methods.
EnablePS2RateOverride=0 – Disables overriding the polling rate of PS/2 mice.
ForceHighPollingRate=1 – Ensures the highest possible USB polling rate for the mouse, reducing input latency.
ForceUSBHIDMode=1 – Forces USB HID (Human Interface Device) mode for consistent input polling behavior.

System and Rendering Tweaks:

DisableProcessWindowsMouseAcceleration=1 – Completely disables all Windows-level mouse acceleration for consistency.
NoGDIHWAcceleration=1 – Disables hardware acceleration for GDI (Graphics Device Interface), preventing any graphical processing that could interfere with input latency.
NoAsyncInput=1 – Ensures input is processed synchronously, reducing potential input lag.
ForceThreadedInput=0 – Disables forced threading for input processing, reducing possible latency from multithreading overhead.
NoHyperThreadingInput=1 – Prevents input processing from being assigned to hyper-threaded cores, reducing latency spikes.
DisableInputPrediction=1 – Disables input prediction algorithms that might introduce latency or unwanted behavior.
NoInputLagCompensation=1 – Ensures that no built-in lag compensation mechanisms interfere with real-time input.
DisableFullscreenOptimizations=1 – Disables Windows' Fullscreen Optimizations, which can introduce unwanted input lag in games.
DisableVSync=1 – Turns off vertical synchronization (VSync), eliminating input lag caused by frame syncing.
NoSwapChainOverride=1 – Prevents the system from overriding DirectX's swap chain behavior, reducing rendering-related latency.
NoBatch=1 – Disables batch processing for various system processes to improve real-time responsiveness.
NoForegroundLockTimeout=1 – Prevents Windows from delaying input when switching between foreground applications.
NoTimerResolutionOverride=1 – Ensures Windows does not alter timer resolutions, preventing unwanted frame pacing issues.
DisableSystemTimers=1 – Disables system timer scaling that could interfere with input processing.
DisableBackgroundTaskOptimization=1 – Prevents Windows from prioritizing background tasks, ensuring input and rendering get full system resources.
DisableMulticoreScaling=1 – Disables automatic multicore scaling optimizations that could interfere with consistent input performance.
NoTiledRendering=1 – Disables tiled rendering optimizations, ensuring the GPU does not introduce input lag through frame reconstruction.
NoFlipQueue=1 – Eliminates the flip queue buffer, reducing frame buffering and input delay.
NoSpeedScaling=1 – Ensures that no dynamic scaling mechanisms interfere with input speed or response times.
DisableGameDVR=1 – Disables Windows Game DVR, which can introduce input lag by recording gameplay in the background.

Summary:
These settings are meant to:
✔ Eliminate input lag by disabling buffering, prediction, and acceleration.
✔ Improve mouse responsiveness by enforcing raw input and high polling rates.
✔ Optimize system performance by disabling background optimizations that could interfere with input.
✔ Ensure minimal latency by preventing unnecessary rendering optimizations and frame buffering.
first link dont working my drilla,ok brother thanks for sharing i just watched part2 i have every shingle thing like yours except on game exe properties i have only tick on disablefullscreenoptimizations,should i click "Override high DPI scaling behavior.Scaling perfomed by:" just like yours?
link works for me :?:


i dont know actually just test and see :)
when i click the first link it does not work but when i click on your profile your last upload is part 1,so i did everthing except cru i will not usee any extension blocks,thanks for sharing / showing.
For me first link does says this video is hidden.
Wanna ask is this look right?

https://imgur.com/a/N1xsrds

Re: Does CTA-861 triple buffer frames?

Posted: 06 Mar 2025, 14:39
by Mighty
Lev1n wrote:
06 Mar 2025, 11:57
JimCarry wrote:
06 Mar 2025, 11:46
Mighty wrote:
06 Mar 2025, 11:36
JimCarry wrote:
06 Mar 2025, 11:24


first link dont working my drilla,ok brother thanks for sharing i just watched part2 i have every shingle thing like yours except on game exe properties i have only tick on disablefullscreenoptimizations,should i click "Override high DPI scaling behavior.Scaling perfomed by:" just like yours?
link works for me :?:


i dont know actually just test and see :)
when i click the first link it does not work but when i click on your profile your last upload is part 1,so i did everthing except cru i will not usee any extension blocks,thanks for sharing / showing.
For me first link does says this video is hidden.
Wanna ask is this look right?

https://imgur.com/a/N1xsrds
Path looks ok :)

its funny because i made the video public :cry:

Re: Does CTA-861 triple buffer frames?

Posted: 06 Mar 2025, 16:07
by Brutek_Vladimir
Mighty wrote:
02 Mar 2025, 12:25
probably allot of you who searched for floaty mouse fixes heard of the Windows 8 Tweak with in the Appcompat/layers Folder in Regedit... well the thing is most users use this tweak in the wrong way because its told commonly to put the path to exe file of your application as name of the REG SZ key but you dont simply type in NoDTToDITMouseBatch because it doesnt' work this way in Windows 10 and 11. If you want to apply you have to type NoDTToDITMouseBatch=1 for it to work.

Fun Fact. If you make a REG MULTI SZ there you can apply multiple tweaks for any games you want to make Mouse Movement insanely responsive and HITREG soo good i'll leave them here as i know a lot of you guys just like me are going insane about this topic.

this is the list of tweaks i use in CS2 for example:

NoDTToDITMouseBatch=1
NtTNoBatch=1
NTTThreshold=0
DisableProcessWindowsMouseAcceleration=1
NoGDIHWAcceleration=1
NoAsyncInput=1
DisableMouseAcceleration=1
DisableFullscreenOptimizations=1
NoLowLevelHooks=1
NoBufferedInput=1
DisableDpiScaling=1
MouseNoSpeedScaling=1
NoAsyncRender=1
ForceThreadedInput=0
NoHyperThreadingInput=1
DisableInputPrediction=1
DisableVSync=1
DisableGameDVR=1
DisableMouseSmoothing=1
NoInputLagCompensation=0
NoSwapChainOverride=1
NoBatch=1
FixRelativeMouseMovement=1
NoLegacyMouse=0
NoForegroundLockTimeout=1
NoTimerResolutionOverride=1
DisableSystemTimers=1
DisableBackgroundTaskOptimization=1
DisableMulticoreScaling=1
NoTiledRendering=1
NoFlipQueue=1
NoSpeedScaling=1
DisableRawInputBuffer=1
EnableDirectInput=0

EnableLegacyMouseMode=0

EnablePS2RateOverride=0
ForceHighPollingRate=1

ForceUSBHIDMode=1

ForceRawInput=1
I dont think you can provide sources or links for these "tweaks".
But shot, surprise me :)