CS2 Margin Graph

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vnb
Posts: 16
Joined: 04 Nov 2025, 14:44

Re: CS2 Margin Graph

Post by vnb » Yesterday, 16:10

Sz3ypy wrote:
Yesterday, 13:34
Is comand for this stats or somethink ?
i explained this in my post, you can basically enable all of this inside CS2 go to :

Your settings --> Game --> scroll at the bottom --> put ALWAYS on the 5 settings in Telemetry

Please share with us your results! (screenshot of margin graph) ;)

vnb
Posts: 16
Joined: 04 Nov 2025, 14:44

Re: CS2 Margin Graph

Post by vnb » Yesterday, 16:15

urikawa wrote:
06 Nov 2025, 15:57
Screenshot_20251106_215439_Gallery.jpg
your margin graph looks interesting. Even tho your jitter are both at 0ms and very straight line (like me) your margin graph change height meaning that the server is trying to re-sync with your client by changing the recv margin value.

So your case and my case are pretty similar : very stable 0ms jitter but still out of sync with the server... maybe this is a ISP issue after all.

ManWhoSoldTheWorld
Posts: 22
Joined: 18 Jun 2021, 18:58

Re: CS2 Margin Graph

Post by ManWhoSoldTheWorld » Yesterday, 17:17

Image
I have 1ms ping to the server in question

vnb
Posts: 16
Joined: 04 Nov 2025, 14:44

Re: CS2 Margin Graph

Post by vnb » Yesterday, 18:05

ManWhoSoldTheWorld wrote:
Yesterday, 17:17
Image
I have 1ms ping to the server in question
Please share what your margin graph looks like (in game top right corner) thank you

vnb
Posts: 16
Joined: 04 Nov 2025, 14:44

Re: CS2 Margin Graph

Post by vnb » Yesterday, 18:38

dervu wrote:
Yesterday, 06:09
Cybershoke. HSDM server with always green receive margin graph, perfect game.
Cybershoke KZ server, yellow parts intertwined with green all the time, and values in graph moving up and down, feels unplayable, every jump you feel like being moved into another position by server.
This is the 5th time i am asking you to share your margin graph. You are ignoring my request, steering the conversation to the latency breakdown (while this topic is mainly about the graph margin, it is written in the subject, duh) you are just typing your in game feeling WITHOUT providing any data. if you do not wish to provide data, please avoid commenting on my topic. Thank you.

Misha1337
Posts: 51
Joined: 09 Dec 2016, 10:30

Re: CS2 Margin Graph

Post by Misha1337 » Today, 10:17

vnb wrote:
Yesterday, 16:08

Image

Can you tell me what's wrong here ?

My cs2 experience is very inconsistent with alot of out of order packets
Sure, from your screenshot i can tell that you have downstream packet loss (those high red line in top graph) and you can see Loss number is at 2.8%. that is why i prefer to look at margin graph : you can see 4 blank spaces in your graph because no data was received from the server which are aligned with the downstream red lines loss.

if those don't happen often i would just ignore them, but if you see those red lines regularly that is packet loss in downstream, you should contact your ISP

This is constant I have a very bad experience. Do you want the build info stats also ?

Do I have a bad margin graph ?

User avatar
dervu
Posts: 388
Joined: 17 Apr 2020, 18:09

Re: CS2 Margin Graph

Post by dervu » Today, 10:54

Bad gameplay feel server:
https://imgur.com/a/ObCA0Kr
Good gameplay feel server:
https://imgur.com/a/jhPfE1L

Take a look at "Receive margin (ms)". On better server they are lower.
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SammYrai
Posts: 12
Joined: 28 Jul 2024, 15:30

Re: CS2 Margin Graph

Post by SammYrai » Today, 15:34

Sometimes if I reconnect 3-4 times I get better "Receive margin (ms)" values at the end of the match but it feels like a lottery.
The margin graph actually showing green and no red/yellow doesn't tell the whole story, the height of the green bars should technically display how big the recv. margin is or am i wrong?

I actually want to see if I can tell ingame if it's good or bad with "cl_ticktiming 640 detail" this should give you all the stats offer the last 10 seconds (1tick = 64). You should be able to see the margin there.

I can only test on tuesdays and thursdays (Esea-league) since I'm not playing normal faceit with this crap and ruining the match for others, and it's often different servers.

If you want to read up on the ticktiming info here: https://www.reddit.com/r/GlobalOffensiv ... icktiming/
also read the top comment.

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