Re: NVIDIA G-Sync Pulsar monitor - Asus ROG Strix XG27AQNGV
Posted: 08 Feb 2026, 15:25
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I have a Nvidia RTX 4080 Super Founders Edition. It only happens in true full screen, not in window or borderless window mode. Since you are not seeing the issue I will troubleshoot it further.t2na wrote: ↑08 Feb 2026, 10:14This one is interesting to me, what GPU do you have?rexbinary wrote: ↑07 Feb 2026, 23:476. The latest issue is after the monitor wakes from sleep, and you launch a game set for fullscreen display, the game will not display. You will instead see a black screen, and the bottom most light strip will blink once. It will repeat this slowly as if it's trying to go into full screen repeatedly. I have to ALT-F4 the game, and then power off the monitor and power it back on. Then full screen games will launch with no issues until the monitor sleeps again.
I also have this same Asus monitor and regulary launch games in fullscreen after the monitor is in 'sleep' and haven't noticed any of this particular issue at at all. Does the same occur for you in fullscreen borderless or is it exclusively a fullscreen issue?
I'm a few days into owning it now (previously had the Asus 500hz 1440p OLED) so want a bit more time with it before making any firm decisions. So far the majority of my experience has been really solid.
I'm using a 5070 Ti, I wonder if it's got anything to do with the use of DSC and how the 4000 series had major issues with DSC + fullscreen.rexbinary wrote: ↑08 Feb 2026, 18:42I have a Nvidia RTX 4080 Super Founders Edition. It only happens in true full screen, not in window or borderless window mode. Since you are not seeing the issue I will troubleshoot it further.t2na wrote: ↑08 Feb 2026, 10:14This one is interesting to me, what GPU do you have?rexbinary wrote: ↑07 Feb 2026, 23:476. The latest issue is after the monitor wakes from sleep, and you launch a game set for fullscreen display, the game will not display. You will instead see a black screen, and the bottom most light strip will blink once. It will repeat this slowly as if it's trying to go into full screen repeatedly. I have to ALT-F4 the game, and then power off the monitor and power it back on. Then full screen games will launch with no issues until the monitor sleeps again.
I also have this same Asus monitor and regulary launch games in fullscreen after the monitor is in 'sleep' and haven't noticed any of this particular issue at at all. Does the same occur for you in fullscreen borderless or is it exclusively a fullscreen issue?
I'm a few days into owning it now (previously had the Asus 500hz 1440p OLED) so want a bit more time with it before making any firm decisions. So far the majority of my experience has been really solid.
Thank you for your continued insights. I am struggling to place your analysis of Pulsar and want to understand your conclusions.kyube wrote: ↑07 Feb 2026, 10:53I haven't tried one of the Pulsar models on-hand, my opinion is based on purely reading reviews & manuals.
The Pulsar portion (VRR+strobe; multi-strobe PWM) wasn't interesting to me in the slightest due to the potential eye-strain concerns it may harbour.
The fixed refresh rate portion without red fringing (due to QD backlight) was the most appealing part to me, especially after Chief confirmed the use of QD... until I've watched the reviews & read the manuals.
A HDMI 2.0 display, without the abilty to adjust PW in it's fixed refresh rate mode (ULMB2), which forces you to use DP1.4 (mandatory DSC) at a price point of 700€ killed any enthusiasm I had for these models.
I'm personally waiting on the new 24.5" QHD 360Hz IPS LCDs releasing this year (e.g.: Titan Army P245MS Pro or AOC's implementation of the panel)
They're very likely going to be <350€, akin to the Q25G4SR.
these models don't have a clear-cut use-case they solve
Isn't the use case VRR + strobe? Are you dismissing that because of "potential eye-strain concerns" and instead judging it on everything else?OLED exists within the same price range, making it's sample & hold performance irrelevant.
Better backlight strobing exists within the same price range, making it's impulsed performance irrelevant.
What use-case does it have?
To be honest, even though Gsync pulsar does indeed work with VRR the motion clarity isn't there unless your FPS is stable (like a straight line in riva tuner overlay FPS graph) and by default 99% of people probably won't think to cap their FPS using riva or some other tool to correctly get those perfect frame times in order to get the motion clarity show in these reviews. I think the absolute best test is using smooth frog since it natively was optimized to support VRR and doesn't have anything that would cause hitches or large spikes in FPS but in my PERSONAL experience owning this monitor VRR + Strobe still requires that you FPS cap to 1% lows in order to get best results, if you just "set it and forget it" and rely on reflex to cap your FPS, the frame rate isn't stable enough for you to get the motion clarity bonus that's shown off in reviews for most games sadly. I think out of all the games I've played on a few have stable fps even with reflex enabled that I got the benefit of gsync pulsar, for the rest I had to tweak settings for days before I got the motion clarity perfect.hamza_tm wrote: ↑09 Feb 2026, 12:03Thank you for your continued insights. I am struggling to place your analysis of Pulsar and want to understand your conclusions.kyube wrote: ↑07 Feb 2026, 10:53I haven't tried one of the Pulsar models on-hand, my opinion is based on purely reading reviews & manuals.
The Pulsar portion (VRR+strobe; multi-strobe PWM) wasn't interesting to me in the slightest due to the potential eye-strain concerns it may harbour.
The fixed refresh rate portion without red fringing (due to QD backlight) was the most appealing part to me, especially after Chief confirmed the use of QD... until I've watched the reviews & read the manuals.
A HDMI 2.0 display, without the abilty to adjust PW in it's fixed refresh rate mode (ULMB2), which forces you to use DP1.4 (mandatory DSC) at a price point of 700€ killed any enthusiasm I had for these models.
I'm personally waiting on the new 24.5" QHD 360Hz IPS LCDs releasing this year (e.g.: Titan Army P245MS Pro or AOC's implementation of the panel)
They're very likely going to be <350€, akin to the Q25G4SR.
these models don't have a clear-cut use-case they solveIsn't the use case VRR + strobe? Are you dismissing that because of "potential eye-strain concerns" and instead judging it on everything else?OLED exists within the same price range, making it's sample & hold performance irrelevant.
Better backlight strobing exists within the same price range, making it's impulsed performance irrelevant.
What use-case does it have?
Why are these "potential eye-strain concerns" important enough to ignore VRR + strobing? Doesn't VRR + strobing have a clear use case in that it's plug+play motion clarity for any game you run (at a minimum FPS) with no faffing around to attempt to hit a given fixed FPS at all times that you play a given game, and to have to update your settings/system for any new game to attempt hit a potentially different fixed FPS?
For the gamer who wants great motion clarity with less faff, Pulsar seems to be uniquely positioned to provide that over all other options on the market, or am I missing something.
It won't work even if you get it above 75, more likely than not the fps variance would disable gsync pulsar from kicking back on until the fps goes above 95 fps if you have the min strobe fps set to 75, you'd have to use driver level frame gen to put it at 120 at least, I think LFC kicks on below 95 as well which causes double images and some funky stuff.hamza_tm wrote: ↑09 Feb 2026, 15:10Thanks for the response! I’ll do some experimenting with capping, so far I’ve tried Pulsar (enabling GSync and Pulsar and doing nothing else) in two games and one was incredible, improved my microcorrects and speed to correct after flicks immediately (deadzone rogue at pretty high ~300fps), the other was also clearer but didn’t seem to result in as drastic of a difference to my actual aim in game (The Finals at around ~200fps). 1% lows and variable frame rates may have something to do with it.
Coming from a 4K 240Hz sample and hold OLED.
Oh, I also tried it on Terraria which is limited to 60FPS and had some doubled lines etc. which I put down to Pulsar not kicking in below 75Hz.