olain wrote: ↑20 Feb 2026, 03:06
-PUBG & BF6 mention-
I hope you've set the in-game cap in PUBG to 324FPS when you've tried Pulsar (while enabling VSYNC in-game & GSYNC in NvCpl, as the game lacks Reflex)
The larger cap is mandatory to avoid disengaging GSYNC behavior.
Meanwhile, on fixed refresh rate strobing, life would be much easier. It's as simple as:
- Create a 300Hz custom resolution
- Enable DyAc & tune persistence (pulse width) with the Blurbusters Utility to a clarity / luminance target you're OK with
Since you play PUBG & BF6, XL2566K should be the best option for those games (the former is a unoptimized mess, while in the latter you're limited to ~300FPS)
olain wrote: ↑20 Feb 2026, 03:06
I politely have to disagree with you, I used to play professional CS 1.6 on my legendary HP p1230 CRT with a Diamondtron NF tube, and playing anything less than 300 fps @ 160 hz was terrible. I'm pretty sure that monitor had a <0,5 MPRT.
You don't change the sample rate when you run FrRate > RefRate
Maybe this image might make it more clear on what the end-goal of a digital electronic visual display is supposed to be:

All you've done with that specific setup you've mentioned is lower the total system latency & introduce 'tearing' ('phase-shift'-like temporal artifact)
If this is a setup that you deem as "optimal" in terms of peak viewing experience, then my ~0,5ms MPRT point still stands.
All you're doing with native (relatively high) refresh rate strobing (e.g.: XL2566K with DyAc+) is removing both the stroboscopic effect (what causes the doube imaging; aka low sample rate) and removing the eye-tracked motion blur (visual artifact of too high latency to our eyes)